本文整理汇总了C++中BLOCK_SELECTOR::GetEnd方法的典型用法代码示例。如果您正苦于以下问题:C++ BLOCK_SELECTOR::GetEnd方法的具体用法?C++ BLOCK_SELECTOR::GetEnd怎么用?C++ BLOCK_SELECTOR::GetEnd使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BLOCK_SELECTOR
的用法示例。
在下文中一共展示了BLOCK_SELECTOR::GetEnd方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleBlockEnd
bool SCH_EDIT_FRAME::HandleBlockEnd( wxDC* DC )
{
bool nextcmd = false;
bool zoom_command = false;
BLOCK_SELECTOR* block = &GetScreen()->m_BlockLocate;
if( block->GetCount() )
{
BlockState state = block->m_State;
CmdBlockType command = block->m_Command;
m_canvas->CallEndMouseCapture( DC );
block->m_State = state;
block->m_Command = command;
m_canvas->SetMouseCapture( DrawAndSizingBlockOutlines, AbortBlockCurrentCommand );
GetScreen()->SetCrossHairPosition( block->GetEnd() );
if( block->m_Command != BLOCK_ABORT )
m_canvas->MoveCursorToCrossHair();
}
if( m_canvas->IsMouseCaptured() )
{
switch( block->m_Command )
{
case BLOCK_IDLE:
DisplayError( this, wxT( "Error in HandleBlockPLace()" ) );
break;
case BLOCK_DRAG: /* Drag */
GetScreen()->BreakSegmentsOnJunctions();
// fall through
case BLOCK_ROTATE:
case BLOCK_MIRROR_X:
case BLOCK_MIRROR_Y:
case BLOCK_MOVE: /* Move */
case BLOCK_COPY: /* Copy */
GetScreen()->UpdatePickList();
// fall through
case BLOCK_PRESELECT_MOVE: /* Move with preselection list*/
if( block->GetCount() )
{
nextcmd = true;
GetScreen()->SelectBlockItems();
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
m_canvas->SetMouseCaptureCallback( DrawMovingBlockOutlines );
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
block->m_State = STATE_BLOCK_MOVE;
}
else
{
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
m_canvas->SetMouseCapture( NULL, NULL );
}
break;
case BLOCK_DELETE: /* Delete */
GetScreen()->UpdatePickList();
DrawAndSizingBlockOutlines( m_canvas, DC, wxDefaultPosition, false );
if( block->GetCount() )
{
DeleteItemsInList( m_canvas, block->m_ItemsSelection );
OnModify();
}
block->ClearItemsList();
GetScreen()->TestDanglingEnds( m_canvas, DC );
m_canvas->Refresh();
break;
case BLOCK_SAVE: /* Save */
GetScreen()->UpdatePickList();
DrawAndSizingBlockOutlines( m_canvas, DC, wxDefaultPosition, false );
if( block->GetCount() )
{
wxPoint move_vector = -GetScreen()->m_BlockLocate.m_BlockLastCursorPosition;
copyBlockItems( block->m_ItemsSelection );
MoveItemsInList( m_blockItems.m_ItemsSelection, move_vector );
}
block->ClearItemsList();
break;
case BLOCK_PASTE:
block->m_State = STATE_BLOCK_MOVE;
break;
case BLOCK_FLIP: /* Pcbnew only! */
break;
case BLOCK_ZOOM: /* Window Zoom */
zoom_command = true;
break;
case BLOCK_SELECT_ITEMS_ONLY: /* Not used */
//.........这里部分代码省略.........
示例2: HandleBlockEnd
bool SCH_EDIT_FRAME::HandleBlockEnd( wxDC* aDC )
{
bool nextcmd = false;
bool zoom_command = false;
BLOCK_SELECTOR* block = &GetScreen()->m_BlockLocate;
if( block->GetCount() )
{
BLOCK_STATE_T state = block->GetState();
BLOCK_COMMAND_T command = block->GetCommand();
m_canvas->CallEndMouseCapture( aDC );
block->SetState( state );
block->SetCommand( command );
m_canvas->SetMouseCapture( DrawAndSizingBlockOutlines, AbortBlockCurrentCommand );
SetCrossHairPosition( block->GetEnd() );
if( block->GetCommand() != BLOCK_ABORT )
m_canvas->MoveCursorToCrossHair();
}
if( m_canvas->IsMouseCaptured() )
{
switch( block->GetCommand() )
{
case BLOCK_IDLE:
DisplayError( this, wxT( "Error in HandleBlockPLace()" ) );
break;
case BLOCK_ROTATE:
GetScreen()->UpdatePickList();
DrawAndSizingBlockOutlines( m_canvas, aDC, wxDefaultPosition, false );
if( block->GetCount() )
{
// Compute the rotation center and put it on grid:
wxPoint rotationPoint = block->Centre();
rotationPoint = GetNearestGridPosition( rotationPoint );
SetCrossHairPosition( rotationPoint );
SaveCopyInUndoList( block->GetItems(), UR_ROTATED, rotationPoint );
RotateListOfItems( block->GetItems(), rotationPoint );
OnModify();
}
block->ClearItemsList();
GetScreen()->TestDanglingEnds( m_canvas, aDC );
m_canvas->Refresh();
break;
case BLOCK_DRAG:
case BLOCK_DRAG_ITEM: // Drag from a drag command
GetScreen()->BreakSegmentsOnJunctions();
// fall through
case BLOCK_MOVE:
case BLOCK_COPY:
if( block->GetCommand() == BLOCK_DRAG_ITEM &&
GetScreen()->GetCurItem() != NULL )
{
// This is a drag command, not a mouse block command
// Only this item is put in list
ITEM_PICKER picker;
picker.SetItem( GetScreen()->GetCurItem() );
block->PushItem( picker );
}
else
{
// Collect all items in the locate block
GetScreen()->UpdatePickList();
}
// fall through
case BLOCK_PRESELECT_MOVE: /* Move with preselection list*/
if( block->GetCount() )
{
nextcmd = true;
GetScreen()->SelectBlockItems();
m_canvas->CallMouseCapture( aDC, wxDefaultPosition, false );
m_canvas->SetMouseCaptureCallback( DrawMovingBlockOutlines );
m_canvas->CallMouseCapture( aDC, wxDefaultPosition, false );
block->SetState( STATE_BLOCK_MOVE );
}
else
{
m_canvas->CallMouseCapture( aDC, wxDefaultPosition, false );
m_canvas->SetMouseCapture( NULL, NULL );
}
break;
case BLOCK_DELETE:
GetScreen()->UpdatePickList();
DrawAndSizingBlockOutlines( m_canvas, aDC, wxDefaultPosition, false );
if( block->GetCount() )
{
DeleteItemsInList( m_canvas, block->GetItems() );
OnModify();
}
block->ClearItemsList();
//.........这里部分代码省略.........
示例3: HandleBlockEnd
bool LIB_EDIT_FRAME::HandleBlockEnd( wxDC* aDC )
{
int ItemCount = 0;
bool nextCmd = false;
BLOCK_SELECTOR* block = &GetScreen()->m_BlockLocate;
wxPoint pt;
auto panel =static_cast<SCH_DRAW_PANEL*>(m_canvas);
auto view = panel->GetView();
auto area = view->GetSelectionArea();
auto start = area->GetOrigin();
auto end = area->GetEnd();
block->SetOrigin( wxPoint( start.x, start.y ) );
block->SetEnd( wxPoint( end.x, end.y ) );
view->ShowSelectionArea( false );
view->ClearHiddenFlags();
if( block->GetCount() )
{
BLOCK_STATE_T state = block->GetState();
BLOCK_COMMAND_T command = block->GetCommand();
m_canvas->CallEndMouseCapture( aDC );
block->SetState( state );
block->SetCommand( command );
m_canvas->SetMouseCapture( DrawAndSizingBlockOutlines, AbortBlockCurrentCommand );
if( block->GetCommand() != BLOCK_ABORT
&& block->GetCommand() != BLOCK_DUPLICATE
&& block->GetCommand() != BLOCK_COPY
&& block->GetCommand() != BLOCK_CUT
&& block->GetCommand() != BLOCK_DELETE )
{
SetCrossHairPosition( block->GetEnd() );
m_canvas->MoveCursorToCrossHair();
}
}
if( m_canvas->IsMouseCaptured() )
{
switch( block->GetCommand() )
{
case BLOCK_IDLE:
DisplayError( this, wxT( "Error in HandleBlockPLace" ) );
break;
case BLOCK_DRAG: // Drag
case BLOCK_DRAG_ITEM:
case BLOCK_MOVE: // Move
case BLOCK_DUPLICATE: // Duplicate
if( GetCurPart() )
ItemCount = BlockSelectItems( GetCurPart(), block, m_unit, m_convert, m_syncPinEdit );
if( ItemCount )
{
nextCmd = true;
block->SetState( STATE_BLOCK_MOVE );
if( block->GetCommand() == BLOCK_DUPLICATE )
{
if( block->AppendUndo() )
; // UR_LIBEDIT saves entire state, so no need to append anything more
else
{
SaveCopyInUndoList( GetCurPart(), UR_LIBEDIT );
block->SetAppendUndo();
}
BlockCopySelectedItems( pt, GetCurPart(), block );
block->SetLastCursorPosition( GetCrossHairPosition( true ) );
}
m_canvas->SetMouseCaptureCallback( DrawMovingBlockOutlines );
m_canvas->CallMouseCapture( aDC, wxDefaultPosition, false );
}
else
{
m_canvas->CallMouseCapture( aDC, wxDefaultPosition, false );
m_canvas->SetMouseCapture( NULL, NULL );
}
break;
case BLOCK_COPY: // Save a copy of items in the clipboard buffer
case BLOCK_CUT:
if( GetCurPart() )
ItemCount = BlockSelectItems( GetCurPart(), block, m_unit, m_convert, m_syncPinEdit );
if( ItemCount )
{
copySelectedItems();
auto cmd = block->GetCommand();
if( cmd == BLOCK_COPY )
{
BlockClearSelectedItems( GetCurPart(), block );
block->ClearItemsList();
//.........这里部分代码省略.........