本文整理汇总了C++中Application::GetRenderer方法的典型用法代码示例。如果您正苦于以下问题:C++ Application::GetRenderer方法的具体用法?C++ Application::GetRenderer怎么用?C++ Application::GetRenderer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Application
的用法示例。
在下文中一共展示了Application::GetRenderer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: mySocket
static ::LRESULT CALLBACK WindowProc(::HWND hWnd, ::UINT Msg, ::WPARAM wParam, ::LPARAM lParam)
{
Application *lpApplication = Application::GetInstance();
switch (Msg)
{
case WM_CREATE:
{
Renderer *renderer = new Renderer(hWnd);
renderer->Initialize();
lpApplication->SetRenderer(renderer);
int li32SocketVersion = MAKEWORD(1, 1);
Networking::Socket::Initialize(li32SocketVersion);
}
break;
case WM_DESTROY:
{
Networking::Socket::Release();
Renderer *lpRenderer = lpApplication->GetRenderer();
if (lpRenderer != 0)
{
lpRenderer->Release();
delete lpRenderer;
lpApplication->SetRenderer(0);
}
}
break;
case WM_CLOSE:
{
Renderer *lpRenderer = lpApplication->GetRenderer();
if (0 != lpRenderer)
{
lpRenderer->Exit();
}
REPORTERROR("Sending quit message");
::PostQuitMessage(0);
}
return 0;
case WM_DROPFILES:
{
::HDROP hDrop = reinterpret_cast< ::HDROP>(wParam);
::UINT luFilesDropped = ::DragQueryFile(hDrop, 0xFFFFFFFF, 0, 0);
REPORTERROR1("There were %d files dropped", luFilesDropped);
if (1 == luFilesDropped)
{
::UINT luBufferSize = ::DragQueryFile(hDrop, 0, 0, 0);
luBufferSize += 1;
char *lpBuffer = new char[luBufferSize];
::UINT luResult = ::DragQueryFile(hDrop, 0, lpBuffer, luBufferSize);
if (0 == luResult)
{
::DWORD luErrorCode = ::GetLastError();
REPORTWIN32ERROR("DragQueryFile failed", luErrorCode);
}
struct addrinfo hints;
::ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
#if 1
Networking::Socket mySocket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
struct hostent *host = ::gethostbyname("localhost");
::SOCKADDR_IN SockAddr;
SockAddr.sin_port = ::htons(8888);
SockAddr.sin_family = AF_INET;
SockAddr.sin_addr.s_addr = *((unsigned long *)host->h_addr);
bool lbResult = mySocket.Connect(&SockAddr, sizeof(SockAddr));
#else
// Resolve the server address and port
struct addrinfo *result;
int iResult = ::getaddrinfo("127.0.0.1", DEFAULT_PORT, &hints, &result);
if ( iResult != 0 )
{
REPORTWIN32MODULEERROR(::GetModuleHandle("WS2_32.dll"), "Failed to getaddrinfo, error %d, '%s'", iResult);
}
//::hostent *lpLocalHost = ::gethostbyname("localhost");
Networking::Socket mySocket(result->ai_family, result->ai_socktype, result->ai_protocol);
bool lbResult = mySocket.Connect(result->ai_addr, result->ai_addrlen);
::freeaddrinfo(result);
#endif
if (lbResult)
{
lbResult = mySocket.Send(lpBuffer, luBufferSize);
//.........这里部分代码省略.........