本文整理汇总了C++中Application::GetRenderWindow方法的典型用法代码示例。如果您正苦于以下问题:C++ Application::GetRenderWindow方法的具体用法?C++ Application::GetRenderWindow怎么用?C++ Application::GetRenderWindow使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Application
的用法示例。
在下文中一共展示了Application::GetRenderWindow方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: InitState
void InMapRenderState::InitState()
{
IRenderingState::InitState();
Application* app = TBAppGlobals::Instance()->App;
m_pageManager=new GUI::GUIPageManager();
m_mapGUIManager = new GUI::GUIManager(Engine::getInstance().getDevice());
m_entManager=new game::GameEntityManager();
m_mapWebpage=m_pageManager->CreateWebPage(m_mapGUIManager);
math::vector2d rw=app->GetRenderWindow()->GetSize();
m_mapWebpage->SetResolution(rw.x,rw.y);
int scale=1;
m_mapWebpage->SetSize((rw)*scale);///math::vector2d(1,2));
m_mapWebpage->SetPosition((rw)*(-(scale-1.0f)/2.0f));
core::string path;
gFileSystem.getCorrectFilePath("/HTML/maps.html",path);
if(path!="")
{
m_mapWebpage->NavigateTo("file:///"+path);
}
m_sceneManager=new scene::SceneManager(app->getDevice());
m_mapGUIRT=new scene::GUIManagerRT();
scene::ISceneNode* snode=m_sceneManager->createSceneNode();
scene::IGUIElementRT* guiRT= m_mapGUIRT->CreateFromManager(m_mapGUIManager);//m_guiRtManager->CreateFromElement(m_root);
scene::GUIElement3D* rendNode=new scene::GUIElement3D();
rendNode->SetElement(guiRT);
rendNode->setOwner(snode);
snode->AttachNode(rendNode);
snode->setScale(100);
m_mapGUIManager->SetRootElement(m_mapWebpage);
m_entManager->SetSceneManager(m_sceneManager);
m_entManager->loadFromFile("Indicator.xml");
{
const game::EntityList& ents= m_entManager->GetEntities();
game::EntityList::const_iterator it=ents.begin();
for (;it!=ents.end();++it)
{
const std::list<IObjectComponent*>& comps= (*it)->GetComponent(game::SceneComponent::getClassRTTI());
std::list<IObjectComponent*>::const_iterator it2=comps.begin();
for (;it2!=comps.end();++it2)
{
m_indicatorObjs.push_back(((game::SceneComponent*)*it2)->GetSceneNode());
}
}
}
{
m_guiManager=new GUI::GUIManager(app->getDevice());
GUI::IGUIPanelElement* root=new GUI::IGUIPanelElement(core::string(""),m_guiManager);
m_guiManager->SetRootElement(root);
root->SetDocking(GUI::EED_Fill);
GUI::GUIOverlay* o= GUI::GUIOverlayManager::getInstance().LoadOverlay("TBee\\GUIMapScreen.gui");
if(o)
{
o->CreateElements(m_guiManager,root,0,m_mapScreenGUI);
}
o= GUI::GUIOverlayManager::getInstance().LoadOverlay("TBee\\GUIRobotPanel.gui");
if(o)
{
o->CreateElements(m_guiManager,root,0,m_robotPanel);
m_robotPanel->Hide();
}
o= GUI::GUIOverlayManager::getInstance().LoadOverlay("TBee\\GUIMapControls.gui");
if(o)
{
o->CreateElements(m_guiManager,root,0,0);
}
}
MapCamera* cam = new MapCamera(m_sceneManager, AppData::Instance()->inputMngr);
m_sceneManager->addSceneNode(cam);
cam->UpdatePosition();
m_mapController=new CinematicController(AppData::Instance()->inputMngr); //new JoystickMapController(app->GetInputManager());
m_mapObject=new MapObject();
m_mapObject->AddListener(this);
m_mapObject->Init(cam,m_mapWebpage);
m_mapController->SetMapObject(m_mapObject);
{
m_viewport=new scene::ViewPort("MapCam",cam,0,0,math::rectf(0,0.2,1,0.8),0);
m_viewport->SetClearColor(video::SColor(0,1,0,1));
video::ITexturePtr renderTargetTex = Engine::getInstance().getDevice()->createTexture2D(math::vector2d(1, 1), video::EPixel_R8G8B8A8, true);
renderTargetTex->setBilinearFilter(false);
renderTargetTex->setTrilinearFilter(false);
renderTargetTex->setMipmapsFilter(false);
m_viewport->SetClearColor(video::SColor(1,1,1,1));
video::IRenderTargetPtr rt = Engine::getInstance().getDevice()->createRenderTarget(mT(""), renderTargetTex, video::IHardwareBufferPtr::Null, video::IHardwareBufferPtr::Null, false);
m_viewport->setRenderTarget(rt);
m_viewport->setOnlyToRenderTarget(true);
m_viewport->SetAutoUpdateRTSize(true);
m_viewport->enablePostProcessing(true);
//.........这里部分代码省略.........