本文整理汇总了C++中AnimationTarget::getAnimation方法的典型用法代码示例。如果您正苦于以下问题:C++ AnimationTarget::getAnimation方法的具体用法?C++ AnimationTarget::getAnimation怎么用?C++ AnimationTarget::getAnimation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AnimationTarget
的用法示例。
在下文中一共展示了AnimationTarget::getAnimation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: lua_AnimationTarget_getAnimation
int lua_AnimationTarget_getAnimation(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
AnimationTarget* instance = getInstance(state);
void* returnPtr = ((void*)instance->getAnimation());
if (returnPtr)
{
gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
lua_pushstring(state, "lua_AnimationTarget_getAnimation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
const char* param1 = gameplay::ScriptUtil::getString(2, false);
AnimationTarget* instance = getInstance(state);
void* returnPtr = ((void*)instance->getAnimation(param1));
if (returnPtr)
{
gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
lua_pushstring(state, "lua_AnimationTarget_getAnimation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}