本文整理汇总了C++中AnimationTarget::createAnimationFromTo方法的典型用法代码示例。如果您正苦于以下问题:C++ AnimationTarget::createAnimationFromTo方法的具体用法?C++ AnimationTarget::createAnimationFromTo怎么用?C++ AnimationTarget::createAnimationFromTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AnimationTarget
的用法示例。
在下文中一共展示了AnimationTarget::createAnimationFromTo方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: lua_AnimationTarget_createAnimationFromTo
int lua_AnimationTarget_createAnimationFromTo(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 7:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER &&
(lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
lua_type(state, 6) == LUA_TNUMBER &&
lua_type(state, 7) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
const char* param1 = gameplay::ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
int param2 = (int)luaL_checkint(state, 3);
// Get parameter 3 off the stack.
gameplay::ScriptUtil::LuaArray<float> param3 = gameplay::ScriptUtil::getFloatPointer(4);
// Get parameter 4 off the stack.
gameplay::ScriptUtil::LuaArray<float> param4 = gameplay::ScriptUtil::getFloatPointer(5);
// Get parameter 5 off the stack.
Curve::InterpolationType param5 = (Curve::InterpolationType)luaL_checkint(state, 6);
// Get parameter 6 off the stack.
unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7);
AnimationTarget* instance = getInstance(state);
void* returnPtr = ((void*)instance->createAnimationFromTo(param1, param2, param3, param4, param5, param6));
if (returnPtr)
{
gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
lua_pushstring(state, "lua_AnimationTarget_createAnimationFromTo - Failed to match the given parameters to a valid function signature.");
lua_error(state);
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 7).");
lua_error(state);
break;
}
}
return 0;
}