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C++ AnimationFrame::release方法代码示例

本文整理汇总了C++中AnimationFrame::release方法的典型用法代码示例。如果您正苦于以下问题:C++ AnimationFrame::release方法的具体用法?C++ AnimationFrame::release怎么用?C++ AnimationFrame::release使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AnimationFrame的用法示例。


在下文中一共展示了AnimationFrame::release方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CCLOG

void AnimationCache::parseVersion1(Dictionary* animations)
{
    SpriteFrameCache *frameCache = SpriteFrameCache::sharedSpriteFrameCache();

    DictElement* pElement = NULL;
    CCDICT_FOREACH(animations, pElement)
    {
        Dictionary* animationDict = (Dictionary*)pElement->getObject();
        Array* frameNames = (Array*)animationDict->objectForKey("frames");
        float delay = animationDict->valueForKey("delay")->floatValue();
        Animation* animation = NULL;

        if ( frameNames == NULL ) 
        {
            CCLOG("cocos2d: AnimationCache: Animation '%s' found in dictionary without any frames - cannot add to animation cache.", pElement->getStrKey());
            continue;
        }

        Array* frames = Array::createWithCapacity(frameNames->count());
        frames->retain();

        Object* pObj = NULL;
        CCARRAY_FOREACH(frameNames, pObj)
        {
            const char* frameName = ((String*)pObj)->getCString();
            SpriteFrame* spriteFrame = frameCache->spriteFrameByName(frameName);

            if ( ! spriteFrame ) {
                CCLOG("cocos2d: AnimationCache: Animation '%s' refers to frame '%s' which is not currently in the SpriteFrameCache. This frame will not be added to the animation.", pElement->getStrKey(), frameName);

                continue;
            }

            AnimationFrame* animFrame = new AnimationFrame();
            animFrame->initWithSpriteFrame(spriteFrame, 1, NULL);
            frames->addObject(animFrame);
            animFrame->release();
        }

        if ( frames->count() == 0 ) {
            CCLOG("cocos2d: AnimationCache: None of the frames for animation '%s' were found in the SpriteFrameCache. Animation is not being added to the Animation Cache.", pElement->getStrKey());
            continue;
        } else if ( frames->count() != frameNames->count() ) {
            CCLOG("cocos2d: AnimationCache: An animation in your dictionary refers to a frame which is not in the SpriteFrameCache. Some or all of the frames for the animation '%s' may be missing.", pElement->getStrKey());
        }

        animation = Animation::create(frames, delay, 1);

        AnimationCache::sharedAnimationCache()->addAnimation(animation, pElement->getStrKey());
        frames->release();
    }    
开发者ID:bassarisse,项目名称:LostInCaves,代码行数:51,代码来源:CCAnimationCache.cpp


注:本文中的AnimationFrame::release方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。