本文整理汇总了C++中AnimationFrame::getEffectSize方法的典型用法代码示例。如果您正苦于以下问题:C++ AnimationFrame::getEffectSize方法的具体用法?C++ AnimationFrame::getEffectSize怎么用?C++ AnimationFrame::getEffectSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AnimationFrame
的用法示例。
在下文中一共展示了AnimationFrame::getEffectSize方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: draw
void Animation::draw(ResourceLoader *resLoader, SDL_Surface *screen, AnimationInstance *ai, float x, float y)
{
AnimationFrame *currFrame = NULL;
float cumulativeTime = 0;
float timeThisFrame = 0;
float timeInSeconds = ai->getComplete()*totalTime;
for (int i = 0; i < numFrames; ++i)
{
if (timeInSeconds >= cumulativeTime)
{
timeThisFrame = timeInSeconds-cumulativeTime;
currFrame = &(frames[i]);
}else
{
break;
}
cumulativeTime += currFrame->getTime();
}
if (currFrame != NULL)
{
for (int i = 0; i < currFrame->getEffectSize(); ++i)
currFrame->getEffect(i)->setTime(timeThisFrame);
for (int i = 0; i < currFrame->getNumImages(); ++i)
{
Pos2 *offset = currFrame->getOffset(i);
resLoader->draw_image(
currFrame->getImage(i),
screen, x+offset->getX(),
y+offset->getY(), currFrame->getEffects(), currFrame->getEffectSize());
}
}
//SDL_BlitSurface( resLoader->get_image(currFrame->image_type), src_rect, screen, dst_rect );
}