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C++ AbstractKart::getAttachment方法代码示例

本文整理汇总了C++中AbstractKart::getAttachment方法的典型用法代码示例。如果您正苦于以下问题:C++ AbstractKart::getAttachment方法的具体用法?C++ AbstractKart::getAttachment怎么用?C++ AbstractKart::getAttachment使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AbstractKart的用法示例。


在下文中一共展示了AbstractKart::getAttachment方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: addAttachment

// ----------------------------------------------------------------------------
void addAttachment(Attachment::AttachmentType type)
{
    World* world = World::getWorld();
    if (world == NULL) return;
    for (unsigned int i = 0; i < world->getNumKarts(); i++)
    {
        AbstractKart *kart = world->getKart(i);
        if (!kart->getController()->isLocalPlayerController())
            continue;
        if (type == Attachment::ATTACH_ANVIL)
        {
            kart->getAttachment()
                ->set(type, kart->getKartProperties()->getAnvilDuration());
            kart->adjustSpeed(kart->getKartProperties()->getAnvilSpeedFactor());
            kart->updateWeight();
        }
        else if (type == Attachment::ATTACH_PARACHUTE)
        {
            kart->getAttachment()
                ->set(type, kart->getKartProperties()->getParachuteDuration());
        }
        else if (type == Attachment::ATTACH_BOMB)
        {
            kart->getAttachment()
                ->set(type, stk_config->m_bomb_time);
        }
    }

}   // addAttachment
开发者ID:RyanTheNerd,项目名称:stk-code,代码行数:30,代码来源:debug.cpp

示例2: addAttachment

void addAttachment(Attachment::AttachmentType type)
{
    World* world = World::getWorld();
        if (world == NULL) return;
        for(unsigned int i = 0; i < world->getNumKarts(); i++)
        {
        AbstractKart *kart = world->getKart(i);
        if (kart->getController()->isPlayerController()) {
            if (type == Attachment::ATTACH_ANVIL)
            {
                kart->getAttachment()
                    ->set(type, stk_config->m_anvil_time);
                kart->adjustSpeed(stk_config->m_anvil_speed_factor);
                kart->updateWeight();
            }
            else if (type == Attachment::ATTACH_PARACHUTE)
            {
                kart->getAttachment()
                        ->set(type, stk_config->m_parachute_time);
            }
            else if (type == Attachment::ATTACH_BOMB)
            {
                kart->getAttachment()
                        ->set(type, stk_config->m_bomb_time);
            }
        }
        }

}
开发者ID:clasik,项目名称:stk-code,代码行数:29,代码来源:debug.cpp

示例3: squashThingsAround

/** Squash karts or items that are around the end position (determined using
 *  a joint) of the swatter.
 */
void Swatter::squashThingsAround()
{
    const KartProperties*  kp           = m_kart->getKartProperties();
    // Square of the minimum distance
    float                  min_dist2    = kp->getSwatterDistance2();
    const World*           world        = World::getWorld();

    // Get the node corresponding to the joint at the center of the swatter
    // (by swatter, I mean the thing hold in the hand, not the whole thing)
    scene::ISceneNode* swatter_node = m_scene_node->getJointNode("Swatter");
    assert(swatter_node);
    Vec3 swatter_pos = swatter_node->getAbsolutePosition();

    m_swat_sound->setPosition(swatter_pos);
    m_swat_sound->play();

    // Squash karts around
    for(unsigned int i=0; i<world->getNumKarts(); i++)
    {
        AbstractKart *kart = world->getKart(i);
        // TODO: isSwatterReady()
        if(kart->isEliminated() || kart==m_kart)
            continue;
        // don't swat an already hurt kart
        if (kart->isInvulnerable() || kart->isSquashed())
            continue;

        float dist2 = (kart->getXYZ()-swatter_pos).length2();

        if(dist2 >= min_dist2) continue;   // too far away, ignore this kart

        kart->setSquash(kp->getSquashDuration() * kart->getPlayerDifficulty()->getSquashDuration(),
            kp->getSquashSlowdown() * kart->getPlayerDifficulty()->getSquashSlowdown());

        if (kart->getAttachment()->getType()==Attachment::ATTACH_BOMB)
        {   // make bomb explode
            kart->getAttachment()->update(10000);
            HitEffect *he = new Explosion(m_kart->getXYZ(),  "explosion", "explosion.xml");
            if(m_kart->getController()->isPlayerController())
                he->setPlayerKartHit();
            projectile_manager->addHitEffect(he);
            ExplosionAnimation::create(kart);
        }   // if kart has bomb attached
        World::getWorld()->kartHit(kart->getWorldKartId());
    }   // for i < num_kartrs

    // TODO: squash items
}   // squashThingsAround
开发者ID:AkshayGupta94,项目名称:stk-code,代码行数:51,代码来源:swatter.cpp

示例4: drawGlobalPlayerIcons


//.........这里部分代码省略.........
                                                      NULL, NULL, true);
        }

        //draw status info - icon fade out in case of rescue/explode

        if (icon  && dynamic_cast<RescueAnimation*>(kart->getKartAnimation()))
        {
            //icon fades to the left
            float t = kart->getKartAnimation()->getAnimationTimer();
            float t_anim=100*sin(0.5f*M_PI*t);
            const core::rect<s32> rect1(core::position2d<s32>(0,0),
                                        icon->getOriginalSize());
            const core::rect<s32> pos1((int)(x-t_anim), y,
                                       (int)(x+w-t_anim), y+w);
            draw2DImage(icon, pos1, rect1,
                                                      NULL, NULL, true);
        }

        if (icon  && !kart->getKartAnimation() && kart->isSquashed() )
        {
            //syncs icon squash with kart squash
            const core::rect<s32> destRect(core::position2d<s32>(x,y+w/4),
                                           core::position2d<s32>(x+w,y+w*3/4));
            const core::rect<s32> sourceRect(core::position2d<s32>(0,0),
                                             icon->getOriginalSize());
            draw2DImage(icon, destRect,
                                                      sourceRect, NULL, NULL,
                                                      true);
        }

        if (icon  &&
            dynamic_cast<ExplosionAnimation*>(kart->getKartAnimation()) )
        {
            //exploses into 4 parts
            float t = kart->getKartAnimation()->getAnimationTimer();
            float t_anim=50.0f*sin(0.5f*M_PI*t);
            u16 icon_size_x=icon->getOriginalSize().Width;
            u16 icon_size_y=icon->getOriginalSize().Height;

            const core::rect<s32> rect1(0, 0, icon_size_x/2,icon_size_y/2);
            const core::rect<s32> pos1((int)(x-t_anim), (int)(y-t_anim),
                                       (int)(x+w/2-t_anim),
                                       (int)(y+w/2-t_anim));
            draw2DImage(icon, pos1, rect1,
                                                      NULL, NULL, true);

            const core::rect<s32> rect2(icon_size_x/2,0,
                                        icon_size_x,icon_size_y/2);
            const core::rect<s32> pos2((int)(x+w/2+t_anim),
                                       (int)(y-t_anim),
                                       (int)(x+w+t_anim),
                                       (int)(y+w/2-t_anim));
            draw2DImage(icon, pos2, rect2,
                                                      NULL, NULL, true);

            const core::rect<s32> rect3(0, icon_size_y/2, icon_size_x/2,icon_size_y);
            const core::rect<s32> pos3((int)(x-t_anim), (int)(y+w/2+t_anim),
                                       (int)(x+w/2-t_anim), (int)(y+w+t_anim));
            draw2DImage(icon, pos3, rect3, NULL, NULL, true);

            const core::rect<s32> rect4(icon_size_x/2,icon_size_y/2,icon_size_x,icon_size_y);
            const core::rect<s32> pos4((int)(x+w/2+t_anim), (int)(y+w/2+t_anim),
                                       (int)(x+w+t_anim), (int)(y+w+t_anim));
            draw2DImage(icon, pos4, rect4, NULL, NULL, true);
        }

        //Plunger
        if (kart->getBlockedByPlungerTime()>0)
        {
            video::ITexture *icon_plunger =
            powerup_manager->getIcon(PowerupManager::POWERUP_PLUNGER)->getTexture();
            if (icon_plunger != NULL)
            {
                const core::rect<s32> rect(core::position2d<s32>(0,0),
                                           icon_plunger->getOriginalSize());
                const core::rect<s32> pos1(x+10, y-10, x+w+10, y+w-10);
                draw2DImage(icon_plunger, pos1,
                                                          rect, NULL, NULL,
                                                          true);
            }
        }
        //attachment
        if (kart->getAttachment()->getType() != Attachment::ATTACH_NOTHING)
        {
            video::ITexture *icon_attachment =
            attachment_manager->getIcon(kart->getAttachment()->getType())
            ->getTexture();
            if (icon_attachment != NULL)
            {
                const core::rect<s32> rect(core::position2d<s32>(0,0),
                                           icon_attachment->getOriginalSize());
                const core::rect<s32> pos1(x-20, y-10, x+w-20, y+w-10);
                draw2DImage(icon_attachment,
                                                          pos1, rect, NULL,
                                                          NULL, true);
            }
        }

    } //next position
}   // drawGlobalPlayerIcons
开发者ID:AkshayGupta94,项目名称:stk-code,代码行数:101,代码来源:race_gui_base.cpp


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