本文整理汇总了C++中AbstractKart::flyUp方法的典型用法代码示例。如果您正苦于以下问题:C++ AbstractKart::flyUp方法的具体用法?C++ AbstractKart::flyUp怎么用?C++ AbstractKart::flyUp使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AbstractKart
的用法示例。
在下文中一共展示了AbstractKart::flyUp方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handleStaticAction
//-----------------------------------------------------------------------------
void InputManager::handleStaticAction(int key, int value)
{
static bool control_is_pressed = false;
World *world = World::getWorld();
// When no players... a cutscene
if (race_manager->getNumPlayers() == 0 && world != NULL && value > 0 &&
(key == KEY_SPACE || key == KEY_RETURN))
{
world->onFirePressed(NULL);
}
switch (key)
{
#ifdef DEBUG
// Special debug options for profile mode: switch the
// camera to show a different kart.
case KEY_KEY_1:
case KEY_KEY_2:
case KEY_KEY_3:
case KEY_KEY_4:
case KEY_KEY_5:
case KEY_KEY_6:
case KEY_KEY_7:
case KEY_KEY_8:
case KEY_KEY_9:
{
if(!ProfileWorld::isProfileMode() || !world) break;
int kart_id = key - KEY_KEY_1;
if(kart_id<0 || kart_id>=(int)world->getNumKarts()) break;
for(unsigned int i=0; i<world->getNumKarts(); i++)
{
if(world->getKart(i)->getCamera())
{
world->getKart(i)->getCamera()
->changeOwner(world->getKart(kart_id));
}
}
break;
}
#endif
case KEY_CONTROL:
case KEY_RCONTROL:
case KEY_LCONTROL:
case KEY_RMENU:
case KEY_LMENU:
case KEY_LWIN:
control_is_pressed = value!=0;
break;
case KEY_KEY_I:
{
if (!world || !UserConfigParams::m_artist_debug_mode) break;
AbstractKart* kart = world->getLocalPlayerKart(0);
if (kart == NULL) break;
kart->flyUp();
break;
}
case KEY_KEY_K:
{
if (!world || !UserConfigParams::m_artist_debug_mode) break;
AbstractKart* kart = world->getLocalPlayerKart(0);
if (kart == NULL) break;
kart->flyDown();
break;
}
case KEY_PRINT:
if (value != 0)
irr_driver->requestScreenshot();
break;
case KEY_F1:
if (UserConfigParams::m_artist_debug_mode && world)
{
AbstractKart* kart = world->getLocalPlayerKart(0);
kart->setPowerup(PowerupManager::POWERUP_BUBBLEGUM, 10000);
#ifdef FORCE_RESCUE_ON_FIRST_KART
// Can be useful for debugging places where the AI gets into
// a rescue loop: rescue, drive, crash, rescue to same place
world->getKart(0)->forceRescue();
#endif
// FIXME: remove after testing the animated plunger
world->getLocalPlayerKart(0)->blockViewWithPlunger();
}
break;
case KEY_F2:
if (UserConfigParams::m_artist_debug_mode && world)
{
AbstractKart* kart = world->getLocalPlayerKart(0);
kart->setPowerup(PowerupManager::POWERUP_PLUNGER, 10000);
}
break;
case KEY_F3:
if (UserConfigParams::m_artist_debug_mode && world)
//.........这里部分代码省略.........
示例2: handleStaticAction
//-----------------------------------------------------------------------------
void InputManager::handleStaticAction(int key, int value)
{
static bool control_is_pressed = false;
World *world = World::getWorld();
// When no players... a cutscene
if (race_manager->getNumPlayers() == 0 && world != NULL && value > 0 &&
(key == KEY_SPACE || key == KEY_RETURN))
{
world->onFirePressed(NULL);
}
if (world != NULL && UserConfigParams::m_artist_debug_mode &&
control_is_pressed && value > 0)
{
if (Debug::handleStaticAction(key))
return;
}
// TODO: move debug shortcuts to Debug::handleStaticAction
switch (key)
{
#ifdef DEBUG
// Special debug options for profile mode: switch the
// camera to show a different kart.
case KEY_KEY_1:
case KEY_KEY_2:
case KEY_KEY_3:
case KEY_KEY_4:
case KEY_KEY_5:
case KEY_KEY_6:
case KEY_KEY_7:
case KEY_KEY_8:
case KEY_KEY_9:
{
if(!ProfileWorld::isProfileMode() || !world) break;
int kart_id = key - KEY_KEY_1;
if(kart_id<0 || kart_id>=(int)world->getNumKarts()) break;
Camera::getCamera(0)->setKart(world->getKart(kart_id));
break;
}
#endif
case KEY_CONTROL:
case KEY_RCONTROL:
case KEY_LCONTROL:
case KEY_RMENU:
case KEY_LMENU:
case KEY_LWIN:
control_is_pressed = value!=0;
break;
// Flying up and down
case KEY_KEY_I:
{
if (!world || !UserConfigParams::m_artist_debug_mode) break;
AbstractKart* kart = world->getLocalPlayerKart(0);
if (kart == NULL) break;
kart->flyUp();
break;
}
case KEY_KEY_K:
{
if (!world || !UserConfigParams::m_artist_debug_mode) break;
AbstractKart* kart = world->getLocalPlayerKart(0);
if (kart == NULL) break;
kart->flyDown();
break;
}
// Moving the first person camera
case KEY_KEY_W:
{
if (world && UserConfigParams::m_artist_debug_mode &&
Camera::isFPS() )
{
Camera *cam = Camera::getActiveCamera();
core::vector3df vel(cam->getLinearVelocity());
vel.Z = value ? cam->getMaximumVelocity() : 0;
cam->setLinearVelocity(vel);
}
break;
}
case KEY_KEY_S:
{
if (world && UserConfigParams::m_artist_debug_mode &&
Camera::isFPS() )
{
Camera *cam = Camera::getActiveCamera();
core::vector3df vel(cam->getLinearVelocity());
vel.Z = value ? -cam->getMaximumVelocity() : 0;
cam->setLinearVelocity(vel);
}
break;
}
//.........这里部分代码省略.........