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C++ AIInterface::hideWayPoints方法代码示例

本文整理汇总了C++中AIInterface::hideWayPoints方法的典型用法代码示例。如果您正苦于以下问题:C++ AIInterface::hideWayPoints方法的具体用法?C++ AIInterface::hideWayPoints怎么用?C++ AIInterface::hideWayPoints使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AIInterface的用法示例。


在下文中一共展示了AIInterface::hideWayPoints方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleWPChangeNoCommand

bool ChatHandler::HandleWPChangeNoCommand(const char* args, WorldSession *m_session)
{
	uint64 guid = m_session->GetPlayer()->GetSelection();
	if (guid == 0)
	{
		SystemMessage(m_session, "No selection.");
		return true;
	}

	if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT)
	{
		SystemMessage(m_session, "You should select a Waypoint.");
		return true;
	}

	Player* pPlayer = m_session->GetPlayer();
	AIInterface* ai = pPlayer->waypointunit;
	if(!ai || !ai->GetUnit())
	{
		SystemMessage(m_session, "Invalid Creature, please select another one.");
		return true;
	}
	std::stringstream ss;

	//get newid
	char* pNewID = strtok((char*)args, " ");
	uint32 NewID = (pNewID)? atoi(pNewID) : 0;

	uint32 wpid = GUID_LOPART(guid);
	if(NewID == wpid) return false;
	if(wpid)
	{
		//Refresh client
		//Hide all

		bool show = ai->m_WayPointsShowing;
		if(show == true)
			ai->hideWayPoints(pPlayer);

		//update to new id
		ai->changeWayPointID(wpid,NewID);

		//Show All again after update
		if(show == true)
			ai->showWayPoints(pPlayer,ai->m_WayPointsShowBackwards);

		ss << "Waypoint " << wpid << " changed to Waypoint " << NewID << ".";
		SystemMessage(m_session, ss.str().c_str());
	}
	else
	{
		SystemMessage(m_session, "Invalid Waypoint.");
		return true;
	}
	return true;
}
开发者ID:Ballwinkle,项目名称:Ascent_NG,代码行数:56,代码来源:WayPoints.cpp

示例2: HandleWPMoveHereCommand

bool ChatHandler::HandleWPMoveHereCommand(const char* args, WorldSession *m_session)
{
	uint64 guid = m_session->GetPlayer()->GetSelection();
	if (guid == 0)
	{
		SystemMessage(m_session, "No selection.");
		return true;
	}

	if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT)
	{
		SystemMessage(m_session, "You should select a Waypoint.");
		return true;
	}

	Player* pPlayer = m_session->GetPlayer();
	AIInterface* ai = pPlayer->waypointunit;
	if(!ai || !ai->GetUnit())
	{
		SystemMessage(m_session, "Invalid Creature, please select another one.");
		return true;
	}
	std::stringstream ss;

	uint32 wpid = GUID_LOPART(guid);
	if(wpid)
	{
		WayPoint* wp = ai->getWayPoint(wpid);
		if(wp)
		{
			wp->x = pPlayer->GetPositionX();
			wp->y = pPlayer->GetPositionY();
			wp->z = pPlayer->GetPositionZ();
			wp->o = pPlayer->GetOrientation();

			//save wp
			ai->saveWayPoints();
		}
		//Refresh client
		if(ai->m_WayPointsShowing == true)
		{
			ai->hideWayPoints(pPlayer);
			ai->showWayPoints(pPlayer,ai->m_WayPointsShowBackwards);
		}

		ss << "Waypoint " << wpid << " has been moved.";
		SystemMessage(m_session, ss.str().c_str());
	}
	else
	{
		SystemMessage(m_session, "Invalid Waypoint.");
		return true;
	}
	return true;
}
开发者ID:Ballwinkle,项目名称:Ascent_NG,代码行数:55,代码来源:WayPoints.cpp

示例3: HandleWPDeleteCommand

bool ChatHandler::HandleWPDeleteCommand(const char* args, WorldSession *m_session)
{
    uint64 guid = m_session->GetPlayer()->GetSelection();
    if (guid == 0)
    {
        SystemMessage(m_session, "No selection.");
        return true;
    }

    if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT)
    {
        SystemMessage(m_session, "You should select a Waypoint.");
        return true;
    }

    Player* pPlayer = m_session->GetPlayer();
    AIInterface* ai = pPlayer->waypointunit;
    if(!ai || !ai->GetUnit())
    {
        SystemMessage(m_session, "Invalid Creature, please select another one.");
        return true;
    }
    std::stringstream ss;

    uint32 wpid = GUID_LOPART(guid);
    if(wpid)
    {
        //Refresh client
        //Hide all
        bool show = ai->WayPointsShowing();
        if(show == true)
            ai->hideWayPoints(pPlayer);

        ai->deleteWayPoint(wpid);

        //Show All again after delete
        if(show == true)
            ai->showWayPoints(pPlayer, ai->WayPointsShowingBackwards());

        SystemMessage(m_session, "Waypoint %u deleted.", wpid);
    }
    else
    {
        SystemMessage(m_session, "Invalid Waypoint.");
        return true;
    }
    return true;
}
开发者ID:Sandshroud,项目名称:Sandshroud-Prodigy,代码行数:48,代码来源:WayPointCommands.cpp

示例4: HandleWaypointSetOrientationCommand

bool ChatHandler::HandleWaypointSetOrientationCommand(const char* args, WorldSession *m_session)
{
    uint64 guid = m_session->GetPlayer()->GetSelection();
    if (guid == 0)
    {
        SystemMessage(m_session, "No selection.");
        return true;
    }

    if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT)
    {
        SystemMessage(m_session, "You should select a Waypoint.");
        return true;
    }

    Player* pPlayer = m_session->GetPlayer();
    AIInterface* ai = pPlayer->waypointunit;
    if(!ai || !ai->GetUnit())
    {
        SystemMessage(m_session, "Invalid Creature, please select another one.");
        return true;
    }

    bool showing = ai->WayPointsShowing();
    uint32 wpid = GUID_LOPART(guid);
    if(wpid)
    {
        WayPoint* wp = ai->getWayPoint(wpid);
        if(wp)
        {
            if(showing)
                ai->hideWayPoints(pPlayer);

            wp->orientation = pPlayer->GetOrientation();
            //save wp
            ai->saveWayPoints();
        }
        else return false;
    }
    else return false;

    if(showing)
        ai->showWayPoints(pPlayer, ai->WayPointsShowingBackwards());
    return true;
}
开发者ID:Sandshroud,项目名称:Sandshroud-Prodigy,代码行数:45,代码来源:WayPointCommands.cpp

示例5: HandleWPAddCommand

bool ChatHandler::HandleWPAddCommand(const char* args, WorldSession *m_session)
{
	uint64 guid = m_session->GetPlayer()->GetSelection();
	if (guid == 0)
	{
		SystemMessage(m_session, "No Selection");
		return true;
	}
	AIInterface* ai = NULL;
	Creature* pCreature = NULL;
	Player* p = m_session->GetPlayer();
	if(p->waypointunit != NULL)
	{
		SystemMessage(m_session, "Using Previous Unit.");
		ai = p->waypointunit;
		if(!ai)
		{
			SystemMessage(m_session, "Invalid Creature, please select another one.");
			return true;
		}

		pCreature = TO_CREATURE(ai->GetUnit());
		if(!pCreature)
		{
			SystemMessage(m_session, "Invalid Creature, please select another one.");
			return true;
		}
	}
	else
	{
		pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
		if(!pCreature)
		{
			SystemMessage(m_session, "You should select a creature.");
			return true;
		}

		if( pCreature->m_spawn == NULL )
		{
			SystemMessage(m_session, "You cannot add waypoints to a creature that is not saved.");
			return true;
		}

		ai = pCreature->GetAIInterface();
	}

	char* pWaitTime = strtok((char*)args, " ");
	uint32 WaitTime = (pWaitTime)? atoi(pWaitTime) : 10000;
	char* pFlags = strtok(NULL, " ");
	uint32 Flags = (pFlags)? atoi(pFlags) : 0 ;
	char* pForwardEmoteId = strtok(NULL, " ");
	uint32 ForwardEmoteId = (pForwardEmoteId)? atoi(pForwardEmoteId) : 0;
	char* pBackwardEmoteId = strtok(NULL, " ");
	uint32 BackwardEmoteId = (pBackwardEmoteId)? atoi(pBackwardEmoteId) : 0;
	char* pForwardSkinId = strtok(NULL, " ");
	uint32 ForwardSkinId = (pForwardSkinId)? atoi(pForwardSkinId) : pCreature->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID);
	char* pBackwardSkinId = strtok(NULL, " ");
	uint32 BackwardSkinId = (pBackwardSkinId)? atoi(pBackwardSkinId) : pCreature->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID);
	char* pForwardEmoteOneShot = strtok(NULL, " ");
	uint32 ForwardEmoteOneShot = (pForwardEmoteOneShot)? atoi(pForwardEmoteOneShot) : 1;
	char* pBackwardEmoteOneShot = strtok(NULL, " ");
	uint32 BackwardEmoteOneShot = (pBackwardEmoteOneShot)? atoi(pBackwardEmoteOneShot) : 1;
	char* pForwardStandState = strtok(NULL, " ");
	uint32 ForwardStandState = (pForwardStandState)? atoi(pForwardStandState) : 0;
	char* pBackwardStandState = strtok(NULL, " ");
	uint32 BackwardStandState = (pBackwardStandState)? atoi(pBackwardStandState) : 0;
	char* pForwardSpellToCast = strtok(NULL, " ");
	uint32 ForwardSpellToCast = (pForwardSpellToCast)? atoi(pForwardSpellToCast) : 0;
	char* pBackwardSpellToCast = strtok(NULL, " ");
	uint32 BackwardSpellToCast = (pBackwardSpellToCast)? atoi(pBackwardSpellToCast) : 0;

	WayPoint* wp = new WayPoint;
	bool showing = ai->m_WayPointsShowing;
	wp->id = (uint32)ai->GetWayPointsCount()+1;
	wp->x = p->GetPositionX();
	wp->y = p->GetPositionY();
	wp->z = p->GetPositionZ();
	wp->o = p->GetOrientation();
	wp->waittime = WaitTime;
	wp->flags = Flags;
	wp->forwardemoteoneshot = (ForwardEmoteOneShot>0)?true:false;
	wp->forwardemoteid = ForwardEmoteId;
	wp->backwardemoteoneshot = (BackwardEmoteOneShot>0)?true:false;
	wp->backwardemoteid = BackwardEmoteId;
	wp->forwardskinid = ForwardSkinId;
	wp->backwardskinid = BackwardSkinId;
	wp->forwardStandState = ForwardStandState > 8 ? 0 : ForwardStandState ;
	wp->backwardStandState = BackwardStandState > 8 ? 0 : BackwardStandState ;
	wp->forwardSpellToCast = ForwardSpellToCast;
	wp->backwardSpellToCast = BackwardSpellToCast;
	wp->forwardSayText = "";
	wp->backwardSayText = "";

	if(showing)
		ai->hideWayPoints(p);

	ai->addWayPoint(wp);
	ai->saveWayPoints();

	if(showing)
//.........这里部分代码省略.........
开发者ID:Ballwinkle,项目名称:Ascent_NG,代码行数:101,代码来源:WayPoints.cpp

示例6: HandleWaypointAddFlyCommand

bool ChatHandler::HandleWaypointAddFlyCommand(const char * args, WorldSession * m_session)
{
    uint64 guid = m_session->GetPlayer()->GetSelection();
    if (guid == 0)
    {
        SystemMessage(m_session, "No Selection");
        return true;
    }
    AIInterface* ai = NULL;
    Creature* pCreature = NULLCREATURE;
    Player* p = m_session->GetPlayer();
    if(p->waypointunit != NULL)
    {
        SystemMessage(m_session, "Using Previous Unit.");
        ai = p->waypointunit;
        if(!ai)
        {
            SystemMessage(m_session, "Invalid Creature, please select another one.");
            return true;
        }

        pCreature = TO_CREATURE(ai->GetUnit());
        if(!pCreature)
        {
            SystemMessage(m_session, "Invalid Creature, please select another one.");
            return true;
        }
    }
    else
    {
        pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
        if(!pCreature)
        {
            SystemMessage(m_session, "You should select a creature.");
            return true;
        }
        ai = pCreature->GetAIInterface();
    }

    char* pWaitTime = strtok((char*)args, " ");
    uint32 WaitTime = (pWaitTime)? atoi(pWaitTime) : 0;
    char* pForwardEmoteId = strtok(NULL, " ");
    uint32 ForwardEmoteId = (pForwardEmoteId)? atoi(pForwardEmoteId) : 0;
    char* pBackwardEmoteId = strtok(NULL, " ");
    uint32 BackwardEmoteId = (pBackwardEmoteId)? atoi(pBackwardEmoteId) : 0;
    char* pForwardSkinId = strtok(NULL, " ");
    uint32 ForwardSkinId = (pForwardSkinId)? atoi(pForwardSkinId) : pCreature->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID);
    char* pBackwardSkinId = strtok(NULL, " ");
    uint32 BackwardSkinId = (pBackwardSkinId)? atoi(pBackwardSkinId) : pCreature->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID);
    char* pForwardEmoteOneShot = strtok(NULL, " ");
    uint32 ForwardEmoteOneShot = (pForwardEmoteOneShot)? atoi(pForwardEmoteOneShot) : 1;
    char* pBackwardEmoteOneShot = strtok(NULL, " ");
    uint32 BackwardEmoteOneShot = (pBackwardEmoteOneShot)? atoi(pBackwardEmoteOneShot) : 1;
    char* pForwardStandState = strtok(NULL, " ");
    uint32 ForwardStandState = (pForwardStandState)? atoi(pForwardStandState) : 0;
    char* pBackwardStandState = strtok(NULL, " ");
    uint32 BackwardStandState = (pBackwardStandState)? atoi(pBackwardStandState) : 0;
    char* pForwardSpellToCast = strtok(NULL, " ");
    uint32 ForwardSpellToCast = (pForwardSpellToCast)? atoi(pForwardSpellToCast) : 0;
    char* pBackwardSpellToCast = strtok(NULL, " ");
    uint32 BackwardSpellToCast = (pBackwardSpellToCast)? atoi(pBackwardSpellToCast) : 0;

    WayPoint* wp = new WayPoint;
    bool showing = ai->WayPointsShowing();
    wp->id = (uint32)ai->GetWayPointsCount()+1;
    wp->x = p->GetPositionX();
    wp->y = p->GetPositionY();
    wp->z = p->GetPositionZ();
    wp->orientation = p->GetOrientation();
    wp->waittime = WaitTime;
    wp->flags = 768;
    wp->forwardInfo = new ConditionalData(((ForwardEmoteOneShot > 0) ? true : false), ForwardEmoteId, ForwardSkinId, (ForwardStandState > 8 ? 0 : ForwardStandState), ForwardSpellToCast, "");
    if(wp->forwardInfo->EmoteID == 0
        && wp->forwardInfo->SkinID == 0
        && wp->forwardInfo->StandState == 0
        && wp->forwardInfo->SpellToCast == 0
        && wp->forwardInfo->SayText.length() == 0)
    {
        delete wp->forwardInfo;
        wp->forwardInfo = NULL;
    }

    wp->backwardInfo = new ConditionalData(((BackwardEmoteOneShot > 0) ? true : false), BackwardEmoteId, BackwardSkinId, (BackwardStandState > 8 ? 0 : BackwardStandState), BackwardSpellToCast, "");
    if(wp->backwardInfo->EmoteID == 0
        && wp->backwardInfo->SkinID == 0
        && wp->backwardInfo->StandState == 0
        && wp->backwardInfo->SpellToCast == 0
        && wp->backwardInfo->SayText.length() == 0)
    {
        delete wp->backwardInfo;
        wp->backwardInfo = NULL;
    }

    if(showing)
        ai->hideWayPoints(p);

    ai->addWayPoint(wp);
    ai->saveWayPoints();

    if(showing)
//.........这里部分代码省略.........
开发者ID:Sandshroud,项目名称:Sandshroud-Prodigy,代码行数:101,代码来源:WayPointCommands.cpp

示例7: HandleWaypointAddFlyCommand

bool ChatHandler::HandleWaypointAddFlyCommand(const char* args, WorldSession* m_session)
{
	uint64 guid = m_session->GetPlayer()->GetSelection();
	if(guid == 0)
	{
		SystemMessage(m_session, "No Selection");
		return true;
	}
	AIInterface* ai = NULL;
	Creature* pCreature = NULL;
	Player* p = m_session->GetPlayer();
	if(p->waypointunit != NULL)
	{
		SystemMessage(m_session, "Using Previous Unit.");
		ai = p->waypointunit;
		if(!ai)
		{
			SystemMessage(m_session, "Invalid Creature, please select another one.");
			return true;
		}

		pCreature = TO_CREATURE(ai->GetUnit());
		if(!pCreature || pCreature->IsPet())
		{
			SystemMessage(m_session, "Invalid Creature, please select another one.");
			return true;
		}
	}
	else
	{
		pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
		if(!pCreature || pCreature->IsPet())
		{
			SystemMessage(m_session, "You should select a creature.");
			return true;
		}
		ai = pCreature->GetAIInterface();
	}

	char* pWaitTime = strtok((char*)args, " ");
	uint32 WaitTime = (pWaitTime) ? atoi(pWaitTime) : 10000;
	char* pForwardEmoteId = strtok(NULL, " ");
	uint32 ForwardEmoteId = (pForwardEmoteId) ? atoi(pForwardEmoteId) : 0;
	char* pBackwardEmoteId = strtok(NULL, " ");
	uint32 BackwardEmoteId = (pBackwardEmoteId) ? atoi(pBackwardEmoteId) : 0;
	char* pForwardSkinId = strtok(NULL, " ");
	uint32 ForwardSkinId = (pForwardSkinId) ? atoi(pForwardSkinId) : pCreature->GetNativeDisplayId();
	char* pBackwardSkinId = strtok(NULL, " ");
	uint32 BackwardSkinId = (pBackwardSkinId) ? atoi(pBackwardSkinId) : pCreature->GetNativeDisplayId();
	char* pForwardEmoteOneShot = strtok(NULL, " ");
	uint32 ForwardEmoteOneShot = (pForwardEmoteOneShot) ? atoi(pForwardEmoteOneShot) : 1;
	char* pBackwardEmoteOneShot = strtok(NULL, " ");
	uint32 BackwardEmoteOneShot = (pBackwardEmoteOneShot) ? atoi(pBackwardEmoteOneShot) : 1;

	WayPoint* wp = new WayPoint;
	bool showing = ai->m_WayPointsShowing;
	wp->id = (uint32)ai->GetWayPointsCount() + 1;
	wp->x = p->GetPositionX();
	wp->y = p->GetPositionY();
	wp->z = p->GetPositionZ();
	wp->waittime = WaitTime;
	wp->flags = 768;
	wp->forwardemoteoneshot = (ForwardEmoteOneShot > 0) ? true : false;
	wp->forwardemoteid = ForwardEmoteId;
	wp->backwardemoteoneshot = (BackwardEmoteOneShot > 0) ? true : false;
	wp->backwardemoteid = BackwardEmoteId;
	wp->forwardskinid = ForwardSkinId;
	wp->backwardskinid = BackwardSkinId;

	if(showing)
		ai->hideWayPoints(p);

	if(ai->addWayPointUnsafe(wp))
	{
		ai->saveWayPoints();
		SystemMessage(m_session, "Waypoint %u added.", wp->id);
	}
	else
	{
		SystemMessage(m_session, "An error occurred while adding the Waypoint");
		delete wp;
	}

	if(showing)
		ai->showWayPoints(p, ai->m_WayPointsShowBackwards);

	return true;
}
开发者ID:Thomas195,项目名称:arcemu,代码行数:88,代码来源:WayPoints.cpp


注:本文中的AIInterface::hideWayPoints方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。