本文整理汇总了C++中AIInterface::SetWayPointsShowingBackwards方法的典型用法代码示例。如果您正苦于以下问题:C++ AIInterface::SetWayPointsShowingBackwards方法的具体用法?C++ AIInterface::SetWayPointsShowingBackwards怎么用?C++ AIInterface::SetWayPointsShowingBackwards使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AIInterface
的用法示例。
在下文中一共展示了AIInterface::SetWayPointsShowingBackwards方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleWPShowCommand
bool ChatHandler::HandleWPShowCommand(const char* args, WorldSession *m_session)
{
uint64 guid = m_session->GetPlayer()->GetSelection();
if (guid == 0)
{
SystemMessage(m_session, "No selection.");
return true;
}
Creature* pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
if(!pCreature)
{
SystemMessage(m_session, "You should select a Creature.");
return true;
}
if( pCreature->m_spawn == NULL )
{
SystemMessage(m_session, "You cannot add waypoints to a creature that is not saved.");
return true;
}
char* pBackwards = strtok((char*)args, " ");
bool Backwards = (pBackwards)? ((atoi(pBackwards)>0)?true:false) : false;
AIInterface* ai = pCreature->GetAIInterface();
Player* pPlayer = m_session->GetPlayer();
if(pPlayer->waypointunit != ai)
{
if(ai->WayPointsShowing() == true)
{
SystemMessage(m_session, "Some one else is also Viewing this Creatures WayPoints.");
SystemMessage(m_session, "Viewing WayPoints at the same time as some one else can cause undesireble results.");
return true;
}
if(pPlayer->waypointunit != NULL)
{
pPlayer->waypointunit->hideWayPoints(pPlayer);
}
pPlayer->waypointunit = ai;
ai->showWayPoints(pPlayer,Backwards);
ai->SetWayPointsShowingBackwards(Backwards);
}
else
{
if(ai->WayPointsShowing() == true)
{
SystemMessage(m_session, "Waypoints Already Showing.");
}
else
ai->showWayPoints(m_session->GetPlayer(),Backwards);
}
SystemMessage(m_session, "Showing waypoints for creature %u", pCreature->GetSQL_id());
return true;
}