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C++ AIInterface::SetWayPointsShowingBackwards方法代码示例

本文整理汇总了C++中AIInterface::SetWayPointsShowingBackwards方法的典型用法代码示例。如果您正苦于以下问题:C++ AIInterface::SetWayPointsShowingBackwards方法的具体用法?C++ AIInterface::SetWayPointsShowingBackwards怎么用?C++ AIInterface::SetWayPointsShowingBackwards使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AIInterface的用法示例。


在下文中一共展示了AIInterface::SetWayPointsShowingBackwards方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleWPShowCommand

bool ChatHandler::HandleWPShowCommand(const char* args, WorldSession *m_session)
{
    uint64 guid = m_session->GetPlayer()->GetSelection();
    if (guid == 0)
    {
        SystemMessage(m_session, "No selection.");
        return true;
    }

    Creature* pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
    if(!pCreature)
    {
        SystemMessage(m_session, "You should select a Creature.");
        return true;
    }

    if( pCreature->m_spawn == NULL )
    {
        SystemMessage(m_session, "You cannot add waypoints to a creature that is not saved.");
        return true;
    }

    char* pBackwards = strtok((char*)args, " ");
    bool Backwards = (pBackwards)? ((atoi(pBackwards)>0)?true:false) : false;

    AIInterface* ai = pCreature->GetAIInterface();
    Player* pPlayer = m_session->GetPlayer();


    if(pPlayer->waypointunit != ai)
    {
        if(ai->WayPointsShowing() == true)
        {
            SystemMessage(m_session, "Some one else is also Viewing this Creatures WayPoints.");
            SystemMessage(m_session, "Viewing WayPoints at the same time as some one else can cause undesireble results.");
            return true;
        }

        if(pPlayer->waypointunit != NULL)
        {
            pPlayer->waypointunit->hideWayPoints(pPlayer);
        }
        pPlayer->waypointunit = ai;
        ai->showWayPoints(pPlayer,Backwards);
        ai->SetWayPointsShowingBackwards(Backwards);
    }
    else
    {
        if(ai->WayPointsShowing() == true)
        {
            SystemMessage(m_session, "Waypoints Already Showing.");
        }
        else
            ai->showWayPoints(m_session->GetPlayer(),Backwards);
    }

    SystemMessage(m_session, "Showing waypoints for creature %u", pCreature->GetSQL_id());
    return true;
}
开发者ID:Sandshroud,项目名称:Sandshroud-Prodigy,代码行数:59,代码来源:WayPointCommands.cpp


注:本文中的AIInterface::SetWayPointsShowingBackwards方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。