当前位置: 首页>>代码示例>>C++>>正文


C++ AIInterface::getWayPoint方法代码示例

本文整理汇总了C++中AIInterface::getWayPoint方法的典型用法代码示例。如果您正苦于以下问题:C++ AIInterface::getWayPoint方法的具体用法?C++ AIInterface::getWayPoint怎么用?C++ AIInterface::getWayPoint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AIInterface的用法示例。


在下文中一共展示了AIInterface::getWayPoint方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleWPEmoteCommand

bool ChatHandler::HandleWPEmoteCommand(const char* args, WorldSession *m_session)
{
	uint64 guid = m_session->GetPlayer()->GetSelection();
	if (guid == 0)
	{
		SystemMessage(m_session, "No selection.");
		return true;
	}

	if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT)
	{
		SystemMessage(m_session, "You should select a Waypoint.");
		return true;
	}

	Player* pPlayer = m_session->GetPlayer();
	AIInterface* ai = pPlayer->waypointunit;
	if(!ai || !ai->GetUnit())
	{
		SystemMessage(m_session, "Invalid Creature, please select another one.");
		return true;
	}
	uint32 EmoteId = 0;
	bool OneShot = true;
	std::stringstream ss;

	uint32 wpid = GUID_LOPART(guid);
	if(wpid)
	{
		WayPoint* wp = ai->getWayPoint(wpid);
		if(wp)
		{
			char* pBackwards = strtok((char*)args, " ");
			uint32 Backwards = (pBackwards)? atoi(pBackwards) : 0;
			char* pEmoteId = strtok(NULL, " ");
			EmoteId = (pEmoteId)? atoi(pEmoteId) : 0;
			char* pOneShot = strtok(NULL, " ");
			OneShot = (pOneShot)? ((atoi(pOneShot)>0)?true:false) : 1;
			if(Backwards)
			{
				wp->backwardemoteid = EmoteId;
				wp->backwardemoteoneshot = OneShot;
			}
			else
			{
				wp->forwardemoteid = EmoteId;
				wp->forwardemoteoneshot = OneShot;
			}

			//save wp
			ai->saveWayPoints();
		}

		ss << "EmoteID for Waypoint " << wpid << " is now " << EmoteId << " and oneshot is " << ((OneShot == true)? "Enabled." : "Disabled.");
		SystemMessage(m_session,  ss.str().c_str());
	}
	else
	{
		SystemMessage(m_session, "Invalid Waypoint.");
		return true;
	}
	return true;
}
开发者ID:Ballwinkle,项目名称:Ascent_NG,代码行数:63,代码来源:WayPoints.cpp

示例2: HandleWPInfoCommand

bool ChatHandler::HandleWPInfoCommand(const char* args, WorldSession *m_session)
{
	uint64 guid = m_session->GetPlayer()->GetSelection();
	if (guid == 0)
	{
		SystemMessage(m_session, "No selection.");
		return true;
	}

	if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT)
	{
		SystemMessage(m_session, "You should select a Waypoint.");
		return true;
	}

	Player* pPlayer = m_session->GetPlayer();
	AIInterface* ai = pPlayer->waypointunit;
	if(!ai || !ai->GetUnit())
	{
		SystemMessage(m_session, "Invalid Creature, please select another one.");
		return true;
	}
	std::stringstream ss;

	uint32 wpid = GUID_LOPART(guid);
	if((wpid > 0) && (wpid <= ai->GetWayPointsCount()))
	{
		WayPoint* wp = ai->getWayPoint(wpid);
		if(wp)
		{
			ss << "Waypoint Number " << wp->id << ":\n";
			ss << "WaitTime: " << wp->waittime << "\n";
			ss << "Flags: " << wp->flags;
			if(wp->flags == 768)
				ss << " (Fly)\n";
			else if(wp->flags == 256)
				ss << " (Run)\n";
			else
				ss << " (Walk)\n";
			ss << "Backward\n";
			ss << "EmoteId    : " << wp->backwardemoteid << "\n";
			ss << "OneShot    : " << ((wp->backwardemoteoneshot == 1)? "Yes" : "No") << "\n";
			ss << "SkinId     : " << wp->backwardskinid << "\n";
			ss << "StandState : " << wp->backwardStandState << "\n";
			ss << "SpellToCast: " << wp->backwardSpellToCast << "\n";
			ss << "Forward\n";
			ss << "EmoteId    : " << wp->forwardemoteid << "\n";
			ss << "OneShot    : " << ((wp->forwardemoteoneshot == 1)? "Yes" : "No") << "\n";
			ss << "SkinId     : " << wp->forwardskinid << "\n";
			ss << "StandState : " << wp->forwardStandState << "\n";
			ss << "SpellToCast: " << wp->forwardSpellToCast << "\n";
			SendMultilineMessage(m_session, ss.str().c_str());
		}
	}
	else
	{
	   SystemMessage(m_session,  "Invalid Waypoint.");
		return true;
	}
	return true;
}
开发者ID:Ballwinkle,项目名称:Ascent_NG,代码行数:61,代码来源:WayPoints.cpp

示例3: HandleWPSkinCommand

bool ChatHandler::HandleWPSkinCommand(const char* args, WorldSession *m_session)
{
    uint64 guid = m_session->GetPlayer()->GetSelection();
    if (guid == 0)
    {
        SystemMessage(m_session,  "No selection.");
        return true;
    }

    if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT)
    {
        SystemMessage(m_session,  "You should select a Waypoint.");
        return true;
    }

    Player* pPlayer = m_session->GetPlayer();
    AIInterface* ai = pPlayer->waypointunit;
    if(!ai || !ai->GetUnit())
    {
        SystemMessage(m_session, "Invalid Creature, please select another one.");
        return true;
    }
    uint32 SkinId = 0;
    std::stringstream ss;

    uint32 wpid = GUID_LOPART(guid);
    if(wpid)
    {
        WayPoint* wp = ai->getWayPoint(wpid);
        if(wp)
        {
            char* pBackwards = strtok((char*)args, " ");
            uint32 Backwards = (pBackwards)? atoi(pBackwards) : 0;
            char* pSkinId = strtok(NULL, " ");
            SkinId = (pSkinId)? atoi(pSkinId) : 0;
            if(Backwards)
            {
                if(wp->backwardInfo == NULL)
                    wp->backwardInfo = new ConditionalData();
                wp->backwardInfo->SkinID = SkinId;
            }
            else
            {
                if(wp->forwardInfo == NULL)
                    wp->forwardInfo = new ConditionalData();
                wp->forwardInfo->SkinID = SkinId;
            }

            //save wp
            ai->saveWayPoints();
        }

        ss << "SkinID for Waypoint " << wpid << " is now " << SkinId;
        SystemMessage(m_session, ss.str().c_str());
    }
    else
    {
        SystemMessage(m_session, "Invalid Waypoint.");
        return true;
    }
    return true;
}
开发者ID:Sandshroud,项目名称:Sandshroud-Prodigy,代码行数:62,代码来源:WayPointCommands.cpp


注:本文中的AIInterface::getWayPoint方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。