本文整理汇总了C++中AIInterface::getWayPoint方法的典型用法代码示例。如果您正苦于以下问题:C++ AIInterface::getWayPoint方法的具体用法?C++ AIInterface::getWayPoint怎么用?C++ AIInterface::getWayPoint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AIInterface
的用法示例。
在下文中一共展示了AIInterface::getWayPoint方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleWPEmoteCommand
bool ChatHandler::HandleWPEmoteCommand(const char* args, WorldSession *m_session)
{
uint64 guid = m_session->GetPlayer()->GetSelection();
if (guid == 0)
{
SystemMessage(m_session, "No selection.");
return true;
}
if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT)
{
SystemMessage(m_session, "You should select a Waypoint.");
return true;
}
Player* pPlayer = m_session->GetPlayer();
AIInterface* ai = pPlayer->waypointunit;
if(!ai || !ai->GetUnit())
{
SystemMessage(m_session, "Invalid Creature, please select another one.");
return true;
}
uint32 EmoteId = 0;
bool OneShot = true;
std::stringstream ss;
uint32 wpid = GUID_LOPART(guid);
if(wpid)
{
WayPoint* wp = ai->getWayPoint(wpid);
if(wp)
{
char* pBackwards = strtok((char*)args, " ");
uint32 Backwards = (pBackwards)? atoi(pBackwards) : 0;
char* pEmoteId = strtok(NULL, " ");
EmoteId = (pEmoteId)? atoi(pEmoteId) : 0;
char* pOneShot = strtok(NULL, " ");
OneShot = (pOneShot)? ((atoi(pOneShot)>0)?true:false) : 1;
if(Backwards)
{
wp->backwardemoteid = EmoteId;
wp->backwardemoteoneshot = OneShot;
}
else
{
wp->forwardemoteid = EmoteId;
wp->forwardemoteoneshot = OneShot;
}
//save wp
ai->saveWayPoints();
}
ss << "EmoteID for Waypoint " << wpid << " is now " << EmoteId << " and oneshot is " << ((OneShot == true)? "Enabled." : "Disabled.");
SystemMessage(m_session, ss.str().c_str());
}
else
{
SystemMessage(m_session, "Invalid Waypoint.");
return true;
}
return true;
}
示例2: HandleWPInfoCommand
bool ChatHandler::HandleWPInfoCommand(const char* args, WorldSession *m_session)
{
uint64 guid = m_session->GetPlayer()->GetSelection();
if (guid == 0)
{
SystemMessage(m_session, "No selection.");
return true;
}
if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT)
{
SystemMessage(m_session, "You should select a Waypoint.");
return true;
}
Player* pPlayer = m_session->GetPlayer();
AIInterface* ai = pPlayer->waypointunit;
if(!ai || !ai->GetUnit())
{
SystemMessage(m_session, "Invalid Creature, please select another one.");
return true;
}
std::stringstream ss;
uint32 wpid = GUID_LOPART(guid);
if((wpid > 0) && (wpid <= ai->GetWayPointsCount()))
{
WayPoint* wp = ai->getWayPoint(wpid);
if(wp)
{
ss << "Waypoint Number " << wp->id << ":\n";
ss << "WaitTime: " << wp->waittime << "\n";
ss << "Flags: " << wp->flags;
if(wp->flags == 768)
ss << " (Fly)\n";
else if(wp->flags == 256)
ss << " (Run)\n";
else
ss << " (Walk)\n";
ss << "Backward\n";
ss << "EmoteId : " << wp->backwardemoteid << "\n";
ss << "OneShot : " << ((wp->backwardemoteoneshot == 1)? "Yes" : "No") << "\n";
ss << "SkinId : " << wp->backwardskinid << "\n";
ss << "StandState : " << wp->backwardStandState << "\n";
ss << "SpellToCast: " << wp->backwardSpellToCast << "\n";
ss << "Forward\n";
ss << "EmoteId : " << wp->forwardemoteid << "\n";
ss << "OneShot : " << ((wp->forwardemoteoneshot == 1)? "Yes" : "No") << "\n";
ss << "SkinId : " << wp->forwardskinid << "\n";
ss << "StandState : " << wp->forwardStandState << "\n";
ss << "SpellToCast: " << wp->forwardSpellToCast << "\n";
SendMultilineMessage(m_session, ss.str().c_str());
}
}
else
{
SystemMessage(m_session, "Invalid Waypoint.");
return true;
}
return true;
}
示例3: HandleWPSkinCommand
bool ChatHandler::HandleWPSkinCommand(const char* args, WorldSession *m_session)
{
uint64 guid = m_session->GetPlayer()->GetSelection();
if (guid == 0)
{
SystemMessage(m_session, "No selection.");
return true;
}
if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT)
{
SystemMessage(m_session, "You should select a Waypoint.");
return true;
}
Player* pPlayer = m_session->GetPlayer();
AIInterface* ai = pPlayer->waypointunit;
if(!ai || !ai->GetUnit())
{
SystemMessage(m_session, "Invalid Creature, please select another one.");
return true;
}
uint32 SkinId = 0;
std::stringstream ss;
uint32 wpid = GUID_LOPART(guid);
if(wpid)
{
WayPoint* wp = ai->getWayPoint(wpid);
if(wp)
{
char* pBackwards = strtok((char*)args, " ");
uint32 Backwards = (pBackwards)? atoi(pBackwards) : 0;
char* pSkinId = strtok(NULL, " ");
SkinId = (pSkinId)? atoi(pSkinId) : 0;
if(Backwards)
{
if(wp->backwardInfo == NULL)
wp->backwardInfo = new ConditionalData();
wp->backwardInfo->SkinID = SkinId;
}
else
{
if(wp->forwardInfo == NULL)
wp->forwardInfo = new ConditionalData();
wp->forwardInfo->SkinID = SkinId;
}
//save wp
ai->saveWayPoints();
}
ss << "SkinID for Waypoint " << wpid << " is now " << SkinId;
SystemMessage(m_session, ss.str().c_str());
}
else
{
SystemMessage(m_session, "Invalid Waypoint.");
return true;
}
return true;
}