本文整理汇总了C++中AIInterface::addWayPointUnsafe方法的典型用法代码示例。如果您正苦于以下问题:C++ AIInterface::addWayPointUnsafe方法的具体用法?C++ AIInterface::addWayPointUnsafe怎么用?C++ AIInterface::addWayPointUnsafe使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AIInterface
的用法示例。
在下文中一共展示了AIInterface::addWayPointUnsafe方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleWaypointAddFlyCommand
bool ChatHandler::HandleWaypointAddFlyCommand(const char* args, WorldSession* m_session)
{
uint64 guid = m_session->GetPlayer()->GetSelection();
if(guid == 0)
{
SystemMessage(m_session, "No Selection");
return true;
}
AIInterface* ai = NULL;
Creature* pCreature = NULL;
Player* p = m_session->GetPlayer();
if(p->waypointunit != NULL)
{
SystemMessage(m_session, "Using Previous Unit.");
ai = p->waypointunit;
if(!ai)
{
SystemMessage(m_session, "Invalid Creature, please select another one.");
return true;
}
pCreature = TO_CREATURE(ai->GetUnit());
if(!pCreature || pCreature->IsPet())
{
SystemMessage(m_session, "Invalid Creature, please select another one.");
return true;
}
}
else
{
pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
if(!pCreature || pCreature->IsPet())
{
SystemMessage(m_session, "You should select a creature.");
return true;
}
ai = pCreature->GetAIInterface();
}
char* pWaitTime = strtok((char*)args, " ");
uint32 WaitTime = (pWaitTime) ? atoi(pWaitTime) : 10000;
char* pForwardEmoteId = strtok(NULL, " ");
uint32 ForwardEmoteId = (pForwardEmoteId) ? atoi(pForwardEmoteId) : 0;
char* pBackwardEmoteId = strtok(NULL, " ");
uint32 BackwardEmoteId = (pBackwardEmoteId) ? atoi(pBackwardEmoteId) : 0;
char* pForwardSkinId = strtok(NULL, " ");
uint32 ForwardSkinId = (pForwardSkinId) ? atoi(pForwardSkinId) : pCreature->GetNativeDisplayId();
char* pBackwardSkinId = strtok(NULL, " ");
uint32 BackwardSkinId = (pBackwardSkinId) ? atoi(pBackwardSkinId) : pCreature->GetNativeDisplayId();
char* pForwardEmoteOneShot = strtok(NULL, " ");
uint32 ForwardEmoteOneShot = (pForwardEmoteOneShot) ? atoi(pForwardEmoteOneShot) : 1;
char* pBackwardEmoteOneShot = strtok(NULL, " ");
uint32 BackwardEmoteOneShot = (pBackwardEmoteOneShot) ? atoi(pBackwardEmoteOneShot) : 1;
WayPoint* wp = new WayPoint;
bool showing = ai->m_WayPointsShowing;
wp->id = (uint32)ai->GetWayPointsCount() + 1;
wp->x = p->GetPositionX();
wp->y = p->GetPositionY();
wp->z = p->GetPositionZ();
wp->waittime = WaitTime;
wp->flags = 768;
wp->forwardemoteoneshot = (ForwardEmoteOneShot > 0) ? true : false;
wp->forwardemoteid = ForwardEmoteId;
wp->backwardemoteoneshot = (BackwardEmoteOneShot > 0) ? true : false;
wp->backwardemoteid = BackwardEmoteId;
wp->forwardskinid = ForwardSkinId;
wp->backwardskinid = BackwardSkinId;
if(showing)
ai->hideWayPoints(p);
if(ai->addWayPointUnsafe(wp))
{
ai->saveWayPoints();
SystemMessage(m_session, "Waypoint %u added.", wp->id);
}
else
{
SystemMessage(m_session, "An error occurred while adding the Waypoint");
delete wp;
}
if(showing)
ai->showWayPoints(p, ai->m_WayPointsShowBackwards);
return true;
}