本文整理汇总了C++中AIInterface类的典型用法代码示例。如果您正苦于以下问题:C++ AIInterface类的具体用法?C++ AIInterface怎么用?C++ AIInterface使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了AIInterface类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SystemMessage
bool ChatHandler::HandleWPStandStateCommand(const char* args, WorldSession *m_session)
{
uint64 guid = m_session->GetPlayer()->GetSelection();
if (guid == 0)
{
SystemMessage(m_session, "No selection.");
return true;
}
if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT)
{
SystemMessage(m_session, "You should select a Waypoint.");
return true;
}
Player* pPlayer = m_session->GetPlayer();
AIInterface* ai = pPlayer->waypointunit;
if(!ai || !ai->GetUnit())
{
SystemMessage(m_session, "Invalid Creature, please select another one.");
return true;
}
uint32 StandState = 0;
std::stringstream ss;
uint32 wpid = GUID_LOPART(guid);
if(wpid)
{
WayPoint* wp = ai->getWayPoint(wpid);
if(wp)
{
char* pBackwards = strtok((char*)args, " ");
uint32 Backwards = (pBackwards)? atoi(pBackwards) : 0;
char* pStandState = strtok(NULL, " ");
StandState = (pStandState)? atoi(pStandState) : 0;
StandState = StandState > 8 ? 0 : StandState;
if(Backwards)
{
if(wp->backwardInfo == NULL)
wp->backwardInfo = new ConditionalData();
wp->backwardInfo->StandState = StandState;
ss << "Backward StandState for Waypoint " << wpid << " is now " << StandState;
}
else
{
if(wp->forwardInfo == NULL)
wp->forwardInfo = new ConditionalData();
wp->forwardInfo->StandState = StandState;
ss << "Forward StandState for Waypoint " << wpid << " is now " << StandState;
}
//save wp
ai->saveWayPoints();
}
SystemMessage(m_session, ss.str().c_str());
}
else
SystemMessage(m_session, "Invalid Waypoint.");
return true;
}
示例2: SystemMessage
bool ChatHandler::HandleWPShowCommand(const char* args, WorldSession *m_session)
{
uint64 guid = m_session->GetPlayer()->GetSelection();
if (guid == 0)
{
SystemMessage(m_session, "No selection.");
return true;
}
Creature* pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
if(!pCreature)
{
SystemMessage(m_session, "You should select a Creature.");
return true;
}
if( pCreature->m_spawn == NULL )
{
SystemMessage(m_session, "You cannot add waypoints to a creature that is not saved.");
return true;
}
char* pBackwards = strtok((char*)args, " ");
bool Backwards = (pBackwards)? ((atoi(pBackwards)>0)?true:false) : false;
AIInterface* ai = pCreature->GetAIInterface();
Player* pPlayer = m_session->GetPlayer();
if(pPlayer->waypointunit != ai)
{
if(ai->m_WayPointsShowing == true)
{
SystemMessage(m_session, "Some one else is also Viewing this Creatures WayPoints.");
SystemMessage(m_session, "Viewing WayPoints at the same time as some one else can cause undesireble results.");
return true;
}
if(pPlayer->waypointunit != NULL)
{
pPlayer->waypointunit->hideWayPoints(pPlayer);
}
pPlayer->waypointunit = ai;
ai->showWayPoints(pPlayer,Backwards);
ai->m_WayPointsShowBackwards = Backwards;
}
else
{
if(ai->m_WayPointsShowing == true)
{
SystemMessage(m_session, "Waypoints Already Showing.");
}
else
ai->showWayPoints(m_session->GetPlayer(),Backwards);
}
SystemMessage(m_session, "Showing waypoints for creature %u", pCreature->GetSQL_id());
return true;
}
示例3: SystemMessage
bool ChatHandler::HandleWPInfoCommand(const char* args, WorldSession *m_session)
{
uint64 guid = m_session->GetPlayer()->GetSelection();
if (guid == 0)
{
SystemMessage(m_session, "No selection.");
return true;
}
if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT)
{
SystemMessage(m_session, "You should select a Waypoint.");
return true;
}
Player* pPlayer = m_session->GetPlayer();
AIInterface* ai = pPlayer->waypointunit;
if(!ai || !ai->GetUnit())
{
SystemMessage(m_session, "Invalid Creature, please select another one.");
return true;
}
std::stringstream ss;
uint32 wpid = GUID_LOPART(guid);
if((wpid > 0) && (wpid <= ai->GetWayPointsCount()))
{
WayPoint* wp = ai->getWayPoint(wpid);
if(wp)
{
ss << "Waypoint Number " << wp->id << ":\n";
ss << "WaitTime: " << wp->waittime << "\n";
ss << "Flags: " << wp->flags;
if(wp->flags == 768)
ss << " (Fly)\n";
else if(wp->flags == 256)
ss << " (Run)\n";
else
ss << " (Walk)\n";
ss << "Backwards\n";
ss << " emoteid: " << wp->backwardemoteid << "\n";
ss << " oneshot: " << ((wp->backwardemoteoneshot == 1)? "Yes" : "No") << "\n";
ss << " skinid: " << wp->backwardskinid << "\n";
ss << "Forwards\n";
ss << " emoteid: " << wp->forwardemoteid << "\n";
ss << " oneshot: " << ((wp->forwardemoteoneshot == 1)? "Yes" : "No") << "\n";
ss << " skinid: " << wp->forwardskinid << "\n";
SendMultilineMessage(m_session, ss.str().c_str());
}
}
else
{
SystemMessage(m_session, "Invalid Waypoint.");
return true;
}
return true;
}
示例4: SystemMessage
bool ChatHandler::HandleWPFlagsCommand(const char* args, WorldSession* m_session)
{
uint64 guid = m_session->GetPlayer()->GetSelection();
if(guid == 0)
{
SystemMessage(m_session, "No selection.");
return true;
}
if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT)
{
SystemMessage(m_session, "You should select a Waypoint.");
return true;
}
Player* pPlayer = m_session->GetPlayer();
AIInterface* ai = pPlayer->waypointunit;
if(!ai || !ai->GetUnit())
{
SystemMessage(m_session, "Invalid Creature, please select another one.");
return true;
}
std::stringstream ss;
uint32 wpid = Arcemu::Util::GUID_LOPART(guid);
if(wpid)
{
WayPoint* wp = ai->getWayPoint(wpid);
if(wp == NULL)
{
SystemMessage(m_session, "Invalid Waypoint.");
return true;
}
uint32 flags = wp->flags;
char* pNewFlags = strtok((char*)args, " ");
uint32 NewFlags = (pNewFlags) ? atoi(pNewFlags) : 0;
wp->flags = NewFlags;
//save wp
ai->saveWayPoints();
ss << "Waypoint " << wpid << " flags changed from " << flags << " to " << NewFlags;
SystemMessage(m_session, ss.str().c_str());
}
else
{
SystemMessage(m_session, "Invalid Waypoint.");
return true;
}
return true;
}