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C++ AIInterface类代码示例

本文整理汇总了C++中AIInterface的典型用法代码示例。如果您正苦于以下问题:C++ AIInterface类的具体用法?C++ AIInterface怎么用?C++ AIInterface使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了AIInterface类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SystemMessage

bool ChatHandler::HandleWPStandStateCommand(const char* args, WorldSession *m_session)
{
    uint64 guid = m_session->GetPlayer()->GetSelection();
    if (guid == 0)
    {
        SystemMessage(m_session, "No selection.");
        return true;
    }

    if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT)
    {
        SystemMessage(m_session, "You should select a Waypoint.");
        return true;
    }

    Player* pPlayer = m_session->GetPlayer();
    AIInterface* ai = pPlayer->waypointunit;
    if(!ai || !ai->GetUnit())
    {
        SystemMessage(m_session, "Invalid Creature, please select another one.");
        return true;
    }
    uint32 StandState = 0;
    std::stringstream ss;

    uint32 wpid = GUID_LOPART(guid);
    if(wpid)
    {
        WayPoint* wp = ai->getWayPoint(wpid);
        if(wp)
        {
            char* pBackwards = strtok((char*)args, " ");
            uint32 Backwards = (pBackwards)? atoi(pBackwards) : 0;
            char* pStandState = strtok(NULL, " ");
            StandState = (pStandState)? atoi(pStandState) : 0;
            StandState = StandState > 8 ? 0 : StandState;
            if(Backwards)
            {
                if(wp->backwardInfo == NULL)
                    wp->backwardInfo = new ConditionalData();
                wp->backwardInfo->StandState = StandState;
                ss << "Backward StandState for Waypoint " << wpid << " is now " << StandState;
            }
            else
            {
                if(wp->forwardInfo == NULL)
                    wp->forwardInfo = new ConditionalData();
                wp->forwardInfo->StandState = StandState;
                ss << "Forward StandState for Waypoint " << wpid << " is now " << StandState;
            }
            //save wp
            ai->saveWayPoints();
        }

        SystemMessage(m_session,  ss.str().c_str());
    }
    else
        SystemMessage(m_session, "Invalid Waypoint.");
    return true;
}
开发者ID:Sandshroud,项目名称:Sandshroud-Prodigy,代码行数:60,代码来源:WayPointCommands.cpp

示例2: SystemMessage

bool ChatHandler::HandleWPShowCommand(const char* args, WorldSession *m_session)
{
	uint64 guid = m_session->GetPlayer()->GetSelection();
	if (guid == 0)
	{
		SystemMessage(m_session, "No selection.");
		return true;
	}

	Creature* pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
	if(!pCreature)
	{
		SystemMessage(m_session, "You should select a Creature.");
		return true;
	}

	if( pCreature->m_spawn == NULL )
	{
		SystemMessage(m_session, "You cannot add waypoints to a creature that is not saved.");
		return true;
	}

	char* pBackwards = strtok((char*)args, " ");
	bool Backwards = (pBackwards)? ((atoi(pBackwards)>0)?true:false) : false;

	AIInterface* ai = pCreature->GetAIInterface();
	Player* pPlayer = m_session->GetPlayer();


	if(pPlayer->waypointunit != ai)
	{
		if(ai->m_WayPointsShowing == true) 
		{
			SystemMessage(m_session, "Some one else is also Viewing this Creatures WayPoints.");
			SystemMessage(m_session, "Viewing WayPoints at the same time as some one else can cause undesireble results.");
			return true;
		}

		if(pPlayer->waypointunit != NULL)
		{
			pPlayer->waypointunit->hideWayPoints(pPlayer);
		}
		pPlayer->waypointunit = ai;
		ai->showWayPoints(pPlayer,Backwards);
		ai->m_WayPointsShowBackwards = Backwards;
	}
	else
	{
		if(ai->m_WayPointsShowing == true) 
		{
			SystemMessage(m_session, "Waypoints Already Showing.");
		}
		else
			ai->showWayPoints(m_session->GetPlayer(),Backwards);
	}

	SystemMessage(m_session, "Showing waypoints for creature %u", pCreature->GetSQL_id());
	return true;
}
开发者ID:Ballwinkle,项目名称:Ascent_NG,代码行数:59,代码来源:WayPoints.cpp

示例3: SystemMessage

bool ChatHandler::HandleWPInfoCommand(const char* args, WorldSession *m_session)
{
	uint64 guid = m_session->GetPlayer()->GetSelection();
	if (guid == 0)
	{
		SystemMessage(m_session, "No selection.");
		return true;
	}

	if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT)
	{
		SystemMessage(m_session, "You should select a Waypoint.");
		return true;
	}

	Player* pPlayer = m_session->GetPlayer();
	AIInterface* ai = pPlayer->waypointunit;
	if(!ai || !ai->GetUnit())
	{
		SystemMessage(m_session, "Invalid Creature, please select another one.");
		return true;
	}
	std::stringstream ss;

	uint32 wpid = GUID_LOPART(guid);
	if((wpid > 0) && (wpid <= ai->GetWayPointsCount()))
	{
		WayPoint* wp = ai->getWayPoint(wpid);
		if(wp)
		{
			ss << "Waypoint Number " << wp->id << ":\n";
			ss << "WaitTime: " << wp->waittime << "\n";
			ss << "Flags: " << wp->flags;
			if(wp->flags == 768)
				ss << " (Fly)\n";
			else if(wp->flags == 256)
				ss << " (Run)\n";
			else
				ss << " (Walk)\n";
			ss << "Backwards\n";
			ss << "   emoteid: " << wp->backwardemoteid << "\n";
			ss << "   oneshot: " << ((wp->backwardemoteoneshot == 1)? "Yes" : "No") << "\n";
			ss << "   skinid: " << wp->backwardskinid << "\n";
			ss << "Forwards\n";
			ss << "   emoteid: " << wp->forwardemoteid << "\n";
			ss << "   oneshot: " << ((wp->forwardemoteoneshot == 1)? "Yes" : "No") << "\n";
			ss << "   skinid: " << wp->forwardskinid << "\n";
			SendMultilineMessage(m_session, ss.str().c_str());
		}
	}
	else
	{
	   SystemMessage(m_session,  "Invalid Waypoint.");
		return true;
	}
	return true;
}
开发者ID:AwkwardDev,项目名称:ascent_classic,代码行数:57,代码来源:WayPoints.cpp

示例4: SystemMessage

bool ChatHandler::HandleWPFlagsCommand(const char* args, WorldSession* m_session)
{
	uint64 guid = m_session->GetPlayer()->GetSelection();
	if(guid == 0)
	{
		SystemMessage(m_session, "No selection.");
		return true;
	}

	if(GET_TYPE_FROM_GUID(guid) != HIGHGUID_TYPE_WAYPOINT)
	{
		SystemMessage(m_session, "You should select a Waypoint.");
		return true;
	}

	Player* pPlayer = m_session->GetPlayer();
	AIInterface* ai = pPlayer->waypointunit;
	if(!ai || !ai->GetUnit())
	{
		SystemMessage(m_session, "Invalid Creature, please select another one.");
		return true;
	}
	std::stringstream ss;

	uint32 wpid = Arcemu::Util::GUID_LOPART(guid);
	if(wpid)
	{
		WayPoint* wp = ai->getWayPoint(wpid);
		if(wp == NULL)
		{
			SystemMessage(m_session, "Invalid Waypoint.");
			return true;
		}
		uint32 flags = wp->flags;

		char* pNewFlags = strtok((char*)args, " ");
		uint32 NewFlags = (pNewFlags) ? atoi(pNewFlags) : 0;

		wp->flags = NewFlags;

		//save wp
		ai->saveWayPoints();

		ss << "Waypoint " << wpid << " flags changed from " << flags << " to " << NewFlags;
		SystemMessage(m_session, ss.str().c_str());
	}
	else
	{
		SystemMessage(m_session, "Invalid Waypoint.");
		return true;
	}
	return true;
}
开发者ID:Thomas195,项目名称:arcemu,代码行数:53,代码来源:WayPoints.cpp


注:本文中的AIInterface类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。