本文整理匯總了Python中graphics.Graphics.blit方法的典型用法代碼示例。如果您正苦於以下問題:Python Graphics.blit方法的具體用法?Python Graphics.blit怎麽用?Python Graphics.blit使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類graphics.Graphics
的用法示例。
在下文中一共展示了Graphics.blit方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: Actor
# 需要導入模塊: from graphics import Graphics [as 別名]
# 或者: from graphics.Graphics import blit [as 別名]
class Actor( object ):
"""
Base Class for Actors. Actors are any objects with an onscreen representation.
Actor class contains:
model : wireframe model representing the onscreen actor
rectangle: bounding rectangle, projection of model on to the plane, used for intersection
and collision detection
texture : image to texture the model
"""
def __init__( self, model, texture=None, drawmode='polygon', offset=(0,0) ):
"""
Initialize the actor
INPUT:
- model: unknown representation of this Actor's model, dependent on graphics system
- texture: unknow representation of the texture to apply to this Actor's model
- bounding_rect: rectangular projection of this actor's model onto the plane, used
for intersection and collision
- gfx_sys: graphics system reference TODO: get rid of this
"""
self._model = model #TODO assume array
#self._boundrect = bounding_rect #TODO assume array
self._texpath = texture #TODO assume path
self._mode = drawmode
self._gfxsys = Graphics()
self._offset = offset
if texture:
self._texid = self._gfxsys.texture_register( self._texpath )
else:
self._texid = None
self._position = (0,0)
#=================================================================================================
def draw( self, pos, name ):
"""
Request that this object be drawn at pos
"""
self._position = (pos[0]+self._offset[0],pos[1]+self._offset[1])
#print self._position
self._gfxsys.blit( self._model, self._position, name, self._texid, self._mode )
#=================================================================================================
def updatepos( self, pos ):
"""
update this actor's position outside of a draw call
"""
self._position = pos