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Python Menu.help_screen方法代碼示例

本文整理匯總了Python中Menu.Menu.help_screen方法的典型用法代碼示例。如果您正苦於以下問題:Python Menu.help_screen方法的具體用法?Python Menu.help_screen怎麽用?Python Menu.help_screen使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Menu.Menu的用法示例。


在下文中一共展示了Menu.help_screen方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: main

# 需要導入模塊: from Menu import Menu [as 別名]
# 或者: from Menu.Menu import help_screen [as 別名]

#.........這裏部分代碼省略.........
                    main_world.game_over = False
                    try:
                        main_world.set_up_level(main_world.levels[main_world.level_index])
                    except IndexError:
                        main_world.level_index = 0
                        main_world.set_up_level(main_world.levels[main_world.level_index])

                elif option == 2:
                    """level select"""
                    current_state = "level select"

                elif option == 3:
                    """help"""
                    current_state = "help"

                elif option == 4:
                    """links"""
                    current_state = "links"

                elif option == 5:
                    """credits"""
                    current_state = "credits"

                elif option == 6:
                    """quit"""
                    done = True

            main_menu.render(screen)
            screen.blit(menu_cursor_image, (mouse_pos[0]-16, mouse_pos[1]-16))

            pygame.display.flip()

        elif current_state == "help":
            main_menu.help_screen(screen,mouse_pos)
            pressed_keys = pygame.key.get_pressed()
            if pressed_keys[pygame.K_ESCAPE]:
                current_state = "menu"
            pygame.display.flip()

        elif current_state == "links":
            if main_menu.links(screen,mouse_pos,time_passed_seconds) == "link":
                current_state = "menu"
            pressed_keys = pygame.key.get_pressed()
            if pressed_keys[pygame.K_ESCAPE]:
                current_state = "menu"
            pygame.display.flip()

        elif current_state == "level select":
            selected_level = main_menu.level_select(screen, mouse_pos, time_passed_seconds, main_world)
            if selected_level is not None:
                current_state = "game"
                main_world.game_over = False
                pygame.mixer.music.stop()
                main_world.set_up_level(selected_level)
                main_world.level_index = main_world.levels.index(selected_level)

            pressed_keys = pygame.key.get_pressed()
            if pressed_keys[pygame.K_ESCAPE]:
                current_state = "menu"
            pygame.display.flip()

        elif current_state == "credits":
            main_menu.credits(screen,mouse_pos,time_passed_seconds)
            pressed_keys = pygame.key.get_pressed()
            if pressed_keys[pygame.K_ESCAPE]:
                current_state = "menu"
開發者ID:robert-fiedor,項目名稱:983-Python-Play,代碼行數:70,代碼來源:SLCGame.py


注:本文中的Menu.Menu.help_screen方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。