本文整理匯總了Python中Menu.Menu.currentMenu方法的典型用法代碼示例。如果您正苦於以下問題:Python Menu.currentMenu方法的具體用法?Python Menu.currentMenu怎麽用?Python Menu.currentMenu使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Menu.Menu
的用法示例。
在下文中一共展示了Menu.currentMenu方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: Person
# 需要導入模塊: from Menu import Menu [as 別名]
# 或者: from Menu.Menu import currentMenu [as 別名]
#.........這裏部分代碼省略.........
self.clickedSpot = map['coords']
def rightClicked(self):
return self.rightButton
def clickedOn(self):
return self.clicked
def set_clickedOn_to_false(self):
self.clicked = False
def closingClick(self,map):
if self.clicked == True and self.rect.collidepoint(map['coords']) == True and map['button'] == 'down' and map['button3'] == True:
return True
def runWalkingPath(self):
if self.menu.nameOfSelectedBox() == "walking":
return True
else:
return False
def getMenu(self,map):
#print "1 ----"
'''getMenu checks to see if you clicked on something on the menu.
if you did, it sets clicked to false, so that on the next screen update, the menu
will not appear. '''
if self.menu.clickedOn(map): #menu.clickedOn returns true if you clicked on one of the squares, and false otherwise
self.clicked = False
return self.menu.currentMenu(map,self.clickedSpot) #returns the current menu
#is used to prevent making circles in the exact same place
def selected(self):
#print self.menu.selectedBox()
temp = self.menu.selectedBox()
##print "temp is: ",temp
#self.setLTSelected(temp)
return temp
def resetSelected(self):
return self.menu.resetSelectedBox()
# def setLTSelected(self,string):# set long term selected
# self.LTSelectedString = string
# def getLTSelected(self):
# #print "self.LTSelectedString is: ",self.LTSelectedString
# return self.LTSelectedString
def runAction(self):
#print "7 ----"
if self.selected() == "exit":
#print "exit"
self.closeMenu()
if self.selected() == "walking":
#print self.selected()
#print "11------------------"
self.which = "walking"
self.closeMenu()
示例2: __init__
# 需要導入模塊: from Menu import Menu [as 別名]
# 或者: from Menu.Menu import currentMenu [as 別名]
class WalkingGUI:
def __init__(self):
self.blend = 1
self.clicked = False
self.circles = []
self.initialCircleAddedTF = False
self.menu = Menu()
self.menu.addChoice("walk")
self.menu.addChoice("adjustCircle")
self.menu.makeBasicMenu()
self.rightButton = False # for displaying the (big)menu itself
self.disCirMenu = False #display Circle Menu...for displaying the circle menu on a particular circle
self.setTo = False #for showing the circles themselves
self.oldTup = ()
self.displayMenuAtLoc =(0,0)
self.tempTupOfPath = []
def getMenu(self,map):
if self.menu.clickedOn(map): #menu.clickedOn returns true if you clicked on one of the squares, and false otherwise
self.rightButton = False
self.disCirMenu = False
string = "here self.disCirMenu is22: ", str(self.disCirMenu)
Objs2.tempSqs.add(string)
return self.menu.currentMenu(map,self.displayMenuAtLoc)
def clickedOn(self):
return self.rightButton
def run(self):
return self.setTo
def setToRun(self):
self.setTo = True
def stopRun(self):
print "very bad"
self.setTo = False
def getAction(self):
return self.menu.selectedBox()
def resetAction(self):
self.menu.resetSelectedBox()
#self.which = "nothing11"
def closeMenu(self):
self.rightButton = False
def closeCircleMenu(self):#check this out again
self.disCirMenu = False
def rightClickedACircle(self,map):
#a silly, simple, and hacked way to keep this returning
# True so that the Menu doesn't disappear on the next iteration
string = "self.disCirMenu is11: ", str(self.disCirMenu)
Objs2.tempSqs.add(string)
if self.disCirMenu == True:
return True
#print "bang"
for circle in self.circles:
#print "zoom"
if circle.rightClickedOn(map) == True and circle.contains(map['coords']):
self.displayMenuAtLoc = map['coords']
self.disCirMenu = True
return True
return False
#print "---------"
#return False
def adjCirclePos(self,map,mouse):
for circle in self.circles:
if circle.leftClickedOn(map) and circle.contains(map['coords']):
if len(self.oldCoords) == 0:
self.oldCoords = new_tup
circle.setColor(Color("blue"))
else:
new_coords = mouse.getLoc()
#print "finally!"
changeXby = new_coords[0] - self.oldCoords[0]
changeYby = new_coords[1] - self.oldCoords[1]
circle.adjLoc((changeXby,changeYby))
old_tup = new_tup
def noLongerHoldingDownLeftButton(self):
self.oldTup = ()
circle.setColor("green")
def hadBeenClickedOn(self,map):
if len(self.oldTup) >= 1 and (map['button'] == "up" or map['button1'] == False):
return True
else:
return False
#.........這裏部分代碼省略.........