本文整理匯總了Python中Input.main方法的典型用法代碼示例。如果您正苦於以下問題:Python Input.main方法的具體用法?Python Input.main怎麽用?Python Input.main使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Input
的用法示例。
在下文中一共展示了Input.main方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: tamanho
# 需要導入模塊: import Input [as 別名]
# 或者: from Input import main [as 別名]
def tamanho(tipo_campeonato):
background = pygame.image.load("Interface/background/number.png")
botao2 = pygame.image.load("Interface/botoes/2eq.png")
botaoRect = botao2.get_rect()
botaoRect.x = 310
botaoRect.y = 140
botao4 = pygame.image.load("Interface/botoes/4eq.png")
botao4Rect = botao4.get_rect()
botao4Rect.x = 310
botao4Rect.y = 240
botao8 = pygame.image.load("Interface/botoes/8eq.png")
botao8Rect = botao8.get_rect()
botao8Rect.x = 310
botao8Rect.y = 340
botao16 = pygame.image.load("Interface/botoes/16eq.png")
botao16Rect = botao16.get_rect()
botao16Rect.x = 310
botao16Rect.y = 440
botao32 = pygame.image.load("Interface/botoes/32eq.png")
botao32Rect = botao32.get_rect()
botao32Rect.x = 310
botao32Rect.y = 540
voltar = pygame.image.load("Interface/botoes/VOLTAR.png")
botao_VOLTAR_Rect = voltar.get_rect()
botao_VOLTAR_Rect.x = 575
botao_VOLTAR_Rect.y = 500
while 1:
screen.blit(background,(0,0))
if tipo_campeonato == "mata_mata":
screen.blit(voltar,(575,500))
screen.blit(botao2,(310,140))
screen.blit(botao4,(310,240))
screen.blit(botao8,(310,340))
screen.blit(botao16,(310,440))
screen.blit(botao32,(310,540))
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
if (botaoRect.collidepoint(pos[0],pos[1])):
Input.main(2,tipo_campeonato)
if (botao4Rect.collidepoint(pos[0],pos[1])):
Input.main(4,tipo_campeonato)
if (botao8Rect.collidepoint(pos[0],pos[1])):
Input.main(8,tipo_campeonato)
if (botao16Rect.collidepoint(pos[0],pos[1])):
Input.main(16,tipo_campeonato)
if (botao32Rect.collidepoint(pos[0],pos[1])):
Input.main(32,tipo_campeonato)
if (botao_VOLTAR_Rect.collidepoint(pos[0],pos[1])):
selecao_campeonato()
elif tipo_campeonato == "pontos_corridos":
screen.blit(voltar,(575,500))
screen.blit(botao2,(310,140))
screen.blit(botao4,(310,240))
screen.blit(botao8,(310,340))
screen.blit(botao16,(310,440))
screen.blit(botao32,(310,540))
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
if (botaoRect.collidepoint(pos[0],pos[1])):
Input.main(2,tipo_campeonato)
if (botao4Rect.collidepoint(pos[0],pos[1])):
Input.main(4,tipo_campeonato)
if (botao8Rect.collidepoint(pos[0],pos[1])):
Input.main(8,tipo_campeonato)
if (botao16Rect.collidepoint(pos[0],pos[1])):
Input.main(16,tipo_campeonato)
if (botao32Rect.collidepoint(pos[0],pos[1])):
Input.main(32,tipo_campeonato)
if (botao_VOLTAR_Rect.collidepoint(pos[0],pos[1])):
selecao_campeonato()
elif tipo_campeonato == "3":
Input.main(4,tipo_campeonato)
pygame.display.flip()