本文整理匯總了PHP中pocketmine\entity\Entity::setSpeed方法的典型用法代碼示例。如果您正苦於以下問題:PHP Entity::setSpeed方法的具體用法?PHP Entity::setSpeed怎麽用?PHP Entity::setSpeed使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pocketmine\entity\Entity
的用法示例。
在下文中一共展示了Entity::setSpeed方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。
示例1: applyEffect
public function applyEffect(Entity $entity)
{
switch ($this->id) {
case Effect::POISON:
if ($entity->getHealth() > 1) {
$ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
$entity->attack($ev->getFinalDamage(), $ev);
}
break;
case Effect::WITHER:
$ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
$entity->attack($ev->getFinalDamage(), $ev);
break;
case Effect::REGENERATION:
if ($entity->getHealth() < $entity->getMaxHealth()) {
$ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC);
$entity->heal($ev->getAmount(), $ev);
}
break;
case Effect::HUNGER:
if ($entity instanceof Player) {
if ($entity->getFood() > 0) {
if ($entity->getFood() - 0.025 * ($this->getAmplifier() + 1) > 0) {
$entity->setFood($entity->getFood() - 0.025 * ($this->getAmplifier() + 1));
} else {
$entity->setFood(0);
}
}
}
break;
case Effect::SATURATION:
if ($entity instanceof Player) {
if ($entity->getFood() < 20) {
if ($entity->getFood() + 1 * ($this->getAmplifier() + 1) > 20) {
$entity->setFood(20);
} else {
$entity->setFood($entity->getFood() + 1 * ($this->getAmplifier() + 1));
}
}
}
break;
case Effect::SPEED:
if ($entity instanceof Player) {
$entity->setSpeed(0.1 + ($this->amplifier + 1) * 0.01);
}
break;
case Effect::SLOWNESS:
if ($entity instanceof Player) {
$entity->setSpeed(0.1 - ($this->amplifier + 1) * 0.01);
}
break;
}
}
示例2: remove
public function remove(Entity $entity)
{
if ($entity instanceof Player) {
$pk = new MobEffectPacket();
$pk->eid = 0;
$pk->eventId = MobEffectPacket::EVENT_REMOVE;
$pk->effectId = $this->getId();
$entity->dataPacket($pk);
if ($this->id === Effect::SPEED or $this->id === Effect::SLOWNESS) {
if ($entity instanceof Player) {
$entity->setSpeed(0.1);
}
}
}
if ($this->id === Effect::INVISIBILITY) {
$entity->setDataFlag(Entity::DATA_FLAGS, Entity::DATA_FLAG_INVISIBLE, false);
$entity->setDataProperty(Entity::DATA_SHOW_NAMETAG, Entity::DATA_TYPE_BYTE, 1);
}
}