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PHP Entity::setSpeed方法代碼示例

本文整理匯總了PHP中pocketmine\entity\Entity::setSpeed方法的典型用法代碼示例。如果您正苦於以下問題:PHP Entity::setSpeed方法的具體用法?PHP Entity::setSpeed怎麽用?PHP Entity::setSpeed使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pocketmine\entity\Entity的用法示例。


在下文中一共展示了Entity::setSpeed方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。

示例1: applyEffect

 public function applyEffect(Entity $entity)
 {
     switch ($this->id) {
         case Effect::POISON:
             if ($entity->getHealth() > 1) {
                 $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
                 $entity->attack($ev->getFinalDamage(), $ev);
             }
             break;
         case Effect::WITHER:
             $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
             $entity->attack($ev->getFinalDamage(), $ev);
             break;
         case Effect::REGENERATION:
             if ($entity->getHealth() < $entity->getMaxHealth()) {
                 $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC);
                 $entity->heal($ev->getAmount(), $ev);
             }
             break;
         case Effect::HUNGER:
             if ($entity instanceof Player) {
                 if ($entity->getFood() > 0) {
                     if ($entity->getFood() - 0.025 * ($this->getAmplifier() + 1) > 0) {
                         $entity->setFood($entity->getFood() - 0.025 * ($this->getAmplifier() + 1));
                     } else {
                         $entity->setFood(0);
                     }
                 }
             }
             break;
         case Effect::SATURATION:
             if ($entity instanceof Player) {
                 if ($entity->getFood() < 20) {
                     if ($entity->getFood() + 1 * ($this->getAmplifier() + 1) > 20) {
                         $entity->setFood(20);
                     } else {
                         $entity->setFood($entity->getFood() + 1 * ($this->getAmplifier() + 1));
                     }
                 }
             }
             break;
         case Effect::SPEED:
             if ($entity instanceof Player) {
                 $entity->setSpeed(0.1 + ($this->amplifier + 1) * 0.01);
             }
             break;
         case Effect::SLOWNESS:
             if ($entity instanceof Player) {
                 $entity->setSpeed(0.1 - ($this->amplifier + 1) * 0.01);
             }
             break;
     }
 }
開發者ID:linuzo,項目名稱:ImagicalMine,代碼行數:53,代碼來源:Effect.php

示例2: remove

 public function remove(Entity $entity)
 {
     if ($entity instanceof Player) {
         $pk = new MobEffectPacket();
         $pk->eid = 0;
         $pk->eventId = MobEffectPacket::EVENT_REMOVE;
         $pk->effectId = $this->getId();
         $entity->dataPacket($pk);
         if ($this->id === Effect::SPEED or $this->id === Effect::SLOWNESS) {
             if ($entity instanceof Player) {
                 $entity->setSpeed(0.1);
             }
         }
     }
     if ($this->id === Effect::INVISIBILITY) {
         $entity->setDataFlag(Entity::DATA_FLAGS, Entity::DATA_FLAG_INVISIBLE, false);
         $entity->setDataProperty(Entity::DATA_SHOW_NAMETAG, Entity::DATA_TYPE_BYTE, 1);
     }
 }
開發者ID:1455931078,項目名稱:Genisys,代碼行數:19,代碼來源:Effect.php


注:本文中的pocketmine\entity\Entity::setSpeed方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。