本文整理匯總了PHP中pocketmine\entity\Entity::setOnFire方法的典型用法代碼示例。如果您正苦於以下問題:PHP Entity::setOnFire方法的具體用法?PHP Entity::setOnFire怎麽用?PHP Entity::setOnFire使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pocketmine\entity\Entity
的用法示例。
在下文中一共展示了Entity::setOnFire方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。
示例1: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$entity->setOnFire(8);
$ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_FIRE, 1);
Server::getInstance()->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$entity->attack($ev->getFinalDamage(), $ev);
}
}
示例2: onEntityCollide
public function onEntityCollide(Entity $entity)
{
if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
$entity->attack($ev->getFinalDamage(), $ev);
}
$ev = new EntityCombustByBlockEvent($this, $entity, 8);
Server::getInstance()->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$entity->setOnFire($ev->getDuration());
}
}
示例3: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$entity->fallDistance *= 0.5;
$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
$entity->attack($ev->getFinalDamage(), $ev);
$ev = new EntityCombustByBlockEvent($this, $entity, 15);
Server::getInstance()->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$entity->setOnFire($ev->getDuration());
}
if ($entity instanceof Player) {
$entity->onGround = true;
}
}
示例4: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$entity->fallDistance *= 0.5;
$ProtectL = 0;
if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
if ($entity->attack($ev->getFinalDamage(), $ev) === true) {
$ev->useArmors();
}
$ProtectL = $ev->getMaxEnchantLevel();
}
$ev = new EntityCombustByBlockEvent($this, $entity, 15, $ProtectL);
Server::getInstance()->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$entity->setOnFire($ev->getDuration());
}
$entity->resetFallDistance();
}
示例5: onEntityCollide
public function onEntityCollide(Entity $entity)
{
$ProtectL = 0;
if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
if ($entity->attack($ev->getFinalDamage(), $ev) === true) {
$ev->useArmors();
}
$ProtectL = $ev->getFireProtectL();
}
$ev = new EntityCombustByBlockEvent($this, $entity, 8, $ProtectL);
if ($entity instanceof Arrow) {
$ev->setCancelled();
}
Server::getInstance()->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$entity->setOnFire($ev->getDuration());
}
}