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PHP Entity::setOnFire方法代碼示例

本文整理匯總了PHP中pocketmine\entity\Entity::setOnFire方法的典型用法代碼示例。如果您正苦於以下問題:PHP Entity::setOnFire方法的具體用法?PHP Entity::setOnFire怎麽用?PHP Entity::setOnFire使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pocketmine\entity\Entity的用法示例。


在下文中一共展示了Entity::setOnFire方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。

示例1: onEntityCollide

 public function onEntityCollide(Entity $entity)
 {
     $entity->setOnFire(8);
     $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_FIRE, 1);
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->attack($ev->getFinalDamage(), $ev);
     }
 }
開發者ID:boybook,項目名稱:PocketMine-MP,代碼行數:9,代碼來源:Fire.php

示例2: onEntityCollide

 public function onEntityCollide(Entity $entity)
 {
     if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
         $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
         $entity->attack($ev->getFinalDamage(), $ev);
     }
     $ev = new EntityCombustByBlockEvent($this, $entity, 8);
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->setOnFire($ev->getDuration());
     }
 }
開發者ID:orlando092,項目名稱:ImagicalMine,代碼行數:12,代碼來源:Fire.php

示例3: onEntityCollide

 public function onEntityCollide(Entity $entity)
 {
     $entity->fallDistance *= 0.5;
     $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
     $entity->attack($ev->getFinalDamage(), $ev);
     $ev = new EntityCombustByBlockEvent($this, $entity, 15);
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->setOnFire($ev->getDuration());
     }
     if ($entity instanceof Player) {
         $entity->onGround = true;
     }
 }
開發者ID:rryy,項目名稱:PocketMine-MP,代碼行數:14,代碼來源:Lava.php

示例4: onEntityCollide

 public function onEntityCollide(Entity $entity)
 {
     $entity->fallDistance *= 0.5;
     $ProtectL = 0;
     if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
         $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
         if ($entity->attack($ev->getFinalDamage(), $ev) === true) {
             $ev->useArmors();
         }
         $ProtectL = $ev->getMaxEnchantLevel();
     }
     $ev = new EntityCombustByBlockEvent($this, $entity, 15, $ProtectL);
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->setOnFire($ev->getDuration());
     }
     $entity->resetFallDistance();
 }
開發者ID:AnonymousProjects,項目名稱:PocketMine-MP-Original,代碼行數:18,代碼來源:Lava.php

示例5: onEntityCollide

 public function onEntityCollide(Entity $entity)
 {
     $ProtectL = 0;
     if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
         $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
         if ($entity->attack($ev->getFinalDamage(), $ev) === true) {
             $ev->useArmors();
         }
         $ProtectL = $ev->getFireProtectL();
     }
     $ev = new EntityCombustByBlockEvent($this, $entity, 8, $ProtectL);
     if ($entity instanceof Arrow) {
         $ev->setCancelled();
     }
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->setOnFire($ev->getDuration());
     }
 }
開發者ID:iTXTech,項目名稱:Genisys,代碼行數:19,代碼來源:Fire.php


注:本文中的pocketmine\entity\Entity::setOnFire方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。