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PHP Entity::addEffect方法代碼示例

本文整理匯總了PHP中pocketmine\entity\Entity::addEffect方法的典型用法代碼示例。如果您正苦於以下問題:PHP Entity::addEffect方法的具體用法?PHP Entity::addEffect怎麽用?PHP Entity::addEffect使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pocketmine\entity\Entity的用法示例。


在下文中一共展示了Entity::addEffect方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。

示例1: onConsume

 public function onConsume(Entity $human)
 {
     $pk = new EntityEventPacket();
     $pk->eid = $human->getId();
     $pk->event = EntityEventPacket::USE_ITEM;
     if ($human instanceof Player) {
         $human->dataPacket($pk);
     }
     Server::broadcastPacket($human->getViewers(), $pk);
     $ev = new EntityEatItemEvent($human, $this);
     $human->addSaturation($ev->getSaturationRestore());
     $human->addFood($ev->getFoodRestore());
     foreach ($ev->getAdditionalEffects() as $effect) {
         $human->addEffect($effect);
     }
     $human->getInventory()->setItemInHand($ev->getResidue());
 }
開發者ID:ClearSkyTeam,項目名稱:ClearSky,代碼行數:17,代碼來源:Food.php

示例2: onConsume

 public function onConsume(Entity $human)
 {
     $pk = new EntityEventPacket();
     $pk->eid = $human->getId();
     $pk->event = EntityEventPacket::USE_ITEM;
     if ($human instanceof Player) {
         $human->dataPacket($pk);
     }
     Server::broadcastPacket($human->getViewers(), $pk);
     Server::getInstance()->getPluginManager()->callEvent($ev = new EntityDrinkPotionEvent($human, $this));
     if (!$ev->isCancelled()) {
         foreach ($ev->getEffects() as $effect) {
             $human->addEffect($effect);
         }
         //Don't set the held item to glass bottle if we're in creative
         if ($human instanceof Player) {
             if ($human->getGamemode() === 1) {
                 return;
             }
         }
         $human->getInventory()->setItemInHand(Item::get(self::GLASS_BOTTLE));
     }
 }
開發者ID:kniffo80,項目名稱:Genisys,代碼行數:23,代碼來源:Potion.php

示例3: knockBack

 public function knockBack(Entity $attacker, $damage, $x, $z, $base = 0.4)
 {
     Server::getInstance()->getLogger()->info(Main::PREFIX . "Herobrines bat attacked by " . $attacker->getName());
     $attacker->knockBack($this, $damage * 2, -$x * 300, -$z * 300, $base);
     $attacker_effect = Effect::getEffect(Effect::CONFUSION);
     $attacker_effect->setDuration(15 * 20);
     $attacker->addEffect($attacker_effect);
     parent::knockBack($attacker, 0, 0, 0, 0);
     $this->close();
 }
開發者ID:mwvent,項目名稱:WattzMCPE,代碼行數:10,代碼來源:HerobrineBat.php


注:本文中的pocketmine\entity\Entity::addEffect方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。