本文整理匯總了PHP中pocketmine\entity\Entity::getSaveId方法的典型用法代碼示例。如果您正苦於以下問題:PHP Entity::getSaveId方法的具體用法?PHP Entity::getSaveId怎麽用?PHP Entity::getSaveId使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pocketmine\entity\Entity
的用法示例。
在下文中一共展示了Entity::getSaveId方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。
示例1: sendEntityInfo
/**
* @param CommandSender $sender
* @param Entity $entity
*/
public function sendEntityInfo(CommandSender $sender, Entity $entity)
{
$sender->sendMessage("Nametag: " . $entity->getNameTag());
$sender->sendMessage("Health: " . $entity->getHealth() . "/" . $entity->getMaxHealth());
$sender->sendMessage("XYZ: " . $entity->getFloorX() . ":" . $entity->getFloorY() . ":" . $entity->getFloorZ());
$sender->sendMessage("Level: " . $entity->getLevel()->getName());
$sender->sendMessage("Id: " . $entity->getId());
$sender->sendMessage("Save-id: " . $entity->getSaveId());
$sender->sendMessage("Last-damage-cause: " . ($entity->getLastDamageCause() !== null ? TextFormat::GREEN . $entity->getLastDamageCause()->getCause() : TextFormat::RED . "none"));
$sender->sendMessage("Eye-height" . $entity->getEyeHeight());
$sender->sendMessage("Is-alive: " . ($entity->isAlive() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-nametag-visible: " . ($entity->isNameTagVisible() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-inside-water: " . ($entity->isInsideOfWater() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-inside-solid: " . ($entity->isInsideOfSolid() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-on-ground: " . ($entity->isOnGround() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-on-fire: " . ($entity->isOnFire() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
//$sender->sendMessage("Is-sneaking: ".($entity->isSneaking() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
//$sender->sendMessage("Is-sprinting: ".($entity->isSprinting() ? TextFormat::GREEN."yes" : TextFormat::RED."no"));
$effectCount = 0;
$effectNames = "";
foreach ($entity->getEffects() as $effect) {
$effectNames .= $effect->getName() . ", ";
$effectCount++;
}
$sender->sendMessage("Effects (" . $effectCount . "): " . substr($effectNames, 0, -2));
$viewerCount = 0;
$viewerNames = "";
foreach ($entity->getViewers() as $viewer) {
$viewerNames .= $viewer->getName() . ", ";
$viewerCount++;
}
$sender->sendMessage("Viewers (" . $viewerCount . "): " . substr($viewerNames, 0, -2));
}
示例2: checkSelectors
public function checkSelectors(array $args, CommandSender $sender, Entity $item)
{
foreach ($args as $name => $value) {
switch ($name) {
case "m":
$mode = intval($value);
if ($mode === -1) {
break;
}
// what is the point of adding this (in PC) when they can just safely leave this out?
if ($item instanceof Player && $mode !== $item->getGamemode()) {
return false;
}
break;
case "name":
if ($value[0] === "!") {
if (substr($value, 1) === strtolower($item->getName())) {
return false;
}
} else {
if ($value !== strtolower($item->getName())) {
return false;
}
}
break;
case "type":
if ($item instanceof Player) {
$type = "player";
} else {
$type = strtolower($item->getSaveId());
}
if ($value[0] === "!") {
if (substr($value, 1) === $type) {
return false;
}
} else {
if ($value !== $type) {
return false;
}
}
break;
// x,y,z
// r,rm
// c
// dx,dy,dz
// rx,rxm
// ry,rym
}
}
return true;
}