本文整理匯總了PHP中pocketmine\Player::setFood方法的典型用法代碼示例。如果您正苦於以下問題:PHP Player::setFood方法的具體用法?PHP Player::setFood怎麽用?PHP Player::setFood使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pocketmine\Player
的用法示例。
在下文中一共展示了Player::setFood方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。
示例1: TeleportToTeamSpawn
public function TeleportToTeamSpawn(Player $p, $team, $arena)
{
$p->setHealth(20);
$p->setFood(20);
$p->setGamemode(0);
$p->getInventory()->clearAll();
$p->setExpLevel(0);
$config = new Config($this->getDataFolder() . "Arenas/" . $arena . ".yml", Config::YAML);
$welt = $config->getNested("Spawn." . $team . ".Welt");
$x = $config->getNested("Spawn." . $team . ".X");
$y = $config->getNested("Spawn." . $team . ".Y");
$z = $config->getNested("Spawn." . $team . ".Z");
$yaw = $config->getNested("Spawn." . $team . ".Yaw");
$pitch = $config->getNested("Spawn." . $team . ".Pitch");
if ($p->getLevel() != $this->getServer()->getLevelByName($welt)) {
$p->teleport($this->getServer()->getLevelByName($welt)->getSafeSpawn(), 0, 0);
}
$p->teleport(new Vector3($x, $y, $z), $yaw, $pitch);
}
示例2: onActivate
public function onActivate(Item $item, Player $player = null)
{
if ($player instanceof Player and $player->getFood() < 20) {
++$this->meta;
$player->setFood($player->getFood() + 2);
if ($this->meta >= 0x6) {
$this->getLevel()->setBlock($this, new Air(), true);
} else {
$this->getLevel()->setBlock($this, $this, true);
}
return true;
}
return false;
}
示例3: onActivate
public function onActivate(Item $item, Player $player = null)
{
if ($player instanceof Player and $player->getFood() < 20) {
$player->getServer()->getPluginManager()->callEvent($ev = new EntityEatBlockEvent($player, $this));
if (!$ev->isCancelled()) {
$player->setFood($player->getFood() + 2);
++$this->meta;
if ($this->meta >= 0x6) {
$this->getLevel()->setBlock($this, new Air(), true);
} else {
$this->getLevel()->setBlock($this, $this, true);
}
return true;
}
}
return false;
}