本文整理匯總了PHP中pocketmine\Player::getViewers方法的典型用法代碼示例。如果您正苦於以下問題:PHP Player::getViewers方法的具體用法?PHP Player::getViewers怎麽用?PHP Player::getViewers使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pocketmine\Player
的用法示例。
在下文中一共展示了Player::getViewers方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。
示例1: launch
public function launch(Player $player)
{
$dir = $player->getDirectionVector();
$frontPos = $player->add($dir->multiply(1.1));
$nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $frontPos->x), new Double("", $frontPos->y + $player->getEyeHeight()), new Double("", $frontPos->z)]), "Motion" => new Enum("Motion", [new Double("", $dir->x), new Double("", $dir->y), new Double("", $dir->z)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)])]);
$f = $this->f;
$launched = Entity::createEntity($this->getEntityName(), $player->chunk, $nbt);
$launched->setMotion($launched->getMotion()->multiply($f));
if ($launched instanceof Projectile) {
$player->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($launched));
if ($projectileEv->isCancelled()) {
$launched->kill();
} else {
$launched->spawnToAll();
$player->level->addSound(new LaunchSound($player), $player->getViewers());
}
} else {
$launched->spawnToAll();
}
}
示例2: onActivate
public function onActivate(Item $item, Player $player = null)
{
//fix for usage in Level->addSound, possible memory leak
if ($player instanceof Player) {
$players = $player->getViewers();
} else {
$players = null;
}
//fix for possible memory leak, limited addSound call
if ($this->soundAdded == true) {
return true;
}
switch ($this->downSideId) {
case self::GLASS:
case self::GLOWSTONE:
$this->getLevel()->addSound(new NoteblockSound($this, NoteblockSound::INSTRUMENT_CLICK, $this->getStrength()), $players);
$this->soundAdded = true;
break;
case self::SAND:
case self::GRAVEL:
$this->getLevel()->addSound(new NoteblockSound($this, NoteblockSound::INSTRUMENT_TABOUR, $this->getStrength()), $players);
$this->soundAdded = true;
break;
case self::WOOD:
$this->getLevel()->addSound(new NoteblockSound($this, NoteblockSound::INSTRUMENT_BASS, $this->getStrength()), $players);
$this->soundAdded = true;
break;
case self::STONE:
$this->getLevel()->addSound(new NoteblockSound($this, NoteblockSound::INSTRUMENT_BASS_DRUM, $this->getStrength()), $players);
$this->soundAdded = true;
break;
default:
$this->getLevel()->addSound(new NoteblockSound($this, NoteblockSound::INSTRUMENT_PIANO, $this->getStrength()), $players);
$this->soundAdded = true;
break;
}
return true;
}
示例3: removePlayerIventory
public function removePlayerIventory(Player $bp)
{
if ($bp != null) {
$bp->getInventory()->setBoots(new Item(0));
$bp->getInventory()->setChestplate(new Item(0));
$bp->getInventory()->setHelmet(new Item(0));
$bp->getInventory()->setLeggings(new Item(0));
$bp->getInventory()->sendArmorContents($bp->getViewers());
$bp->getInventory()->sendContents($bp);
$bp->getInventory()->clearAll();
}
}
示例4: setGamemode
public function setGamemode(Player $player, $gm)
{
if ($gm < 0 or $gm > 3 or $player->gamemode === $gm) {
return \false;
}
$player->getServer()->getPluginManager()->callEvent($ev = new PlayerGameModeChangeEvent($player, (int) $gm));
if ($ev->isCancelled()) {
return false;
}
if (($player->gamemode & 0x1) === ($gm & 0x1)) {
$player->gamemode = $gm;
$player->sendMessage(TextFormat::DARK_AQUA . "게임모드가 변경되었습니다, " . Server::getGamemodeString($player->getGamemode()) . ".\n");
} else {
$player->gamemode = $gm;
$player->sendMessage(TextFormat::DARK_AQUA . "게임모드가 변경되었습니다, " . Server::getGamemodeString($player->getGamemode()) . ".\n");
$player->getInventory()->clearAll();
$player->getInventory()->sendContents($player->getViewers());
$player->getInventory()->sendHeldItem($player->getViewers());
}
$player->namedtag->playerGameType = new Int("playerGameType", $player->gamemode);
$player->sendMessage(TextFormat::DARK_AQUA . "새 게임모드 적용을 위해 서버에서 킥처리됩니다.");
$this->getServer()->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "Kick"], [$player]), 50);
return true;
}
示例5: spawnMods
/**
* Send Mods
*
* @param StatueModel $statue
* @param Player $p
* @internal param unknown $modId
*/
public function spawnMods(StatueModel $statue, Player $p)
{
$pk = new AddEntityPacket();
$pk->eid = $statue->eid;
$pk->type = $statue->networkId;
$pk->x = $statue->position->x;
$pk->y = $statue->position->y;
$pk->z = $statue->position->z;
$pk->yaw = 0;
$pk->pitch = 30;
$pk->metadata = array();
$p->dataPacket($pk);
Server::broadcastPacket($p->getViewers(), $pk);
$pk = new SetEntityMotionPacket();
$pk->entities = [[$statue->eid, 0, 290, 0]];
$p->dataPacket($pk);
Server::broadcastPacket($p->getViewers(), $pk);
$p->addEntityMotion($statue->eid, 64, 290, 0);
}