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PHP Player::canSee方法代碼示例

本文整理匯總了PHP中pocketmine\Player::canSee方法的典型用法代碼示例。如果您正苦於以下問題:PHP Player::canSee方法的具體用法?PHP Player::canSee怎麽用?PHP Player::canSee使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pocketmine\Player的用法示例。


在下文中一共展示了Player::canSee方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。

示例1: spawnTo

 public function spawnTo(Player $player)
 {
     if ($player instanceof DesktopPlayer) {
         if ($this !== $player and $this->spawned === true and $player->getLevel() === $this->getLevel() and $player->canSee($this)) {
             $this->hasSpawned[$player->getID()] = $player;
             $pk = new SpawnPlayerPacket();
             if ($player->getRemoveFormat()) {
                 $pk->name = TextFormat::clean($this->nameTag);
             } else {
                 $pk->name = $this->nameTag;
             }
             $pk->eid = $this->getID();
             $pk->uuid = $this->bigBrother_formatedUUID;
             $pk->x = $this->x;
             $pk->z = $this->y;
             $pk->y = $this->z;
             $pk->yaw = $this->yaw;
             $pk->pitch = $this->pitch;
             $pk->item = $this->inventory->getItemInHand()->getID();
             $pk->metadata = $this->getData();
             $pk->data = $this->bigBrother_properties;
             $player->putRawPacket($pk);
             $pk = new EntityTeleportPacket();
             $pk->eid = $this->getID();
             $pk->x = $this->x;
             $pk->z = $this->y;
             $pk->y = $this->z;
             $pk->yaw = $this->yaw;
             $pk->pitch = $this->pitch;
             $player->putRawPacket($pk);
             $pk = new SetEntityMotionPacket();
             $pk->eid = $this->getID();
             $pk->speedX = $this->motionX;
             $pk->speedY = $this->motionY;
             $pk->speedZ = $this->motionZ;
             $player->dataPacket($pk);
             $this->inventory->sendHeldItem($player);
             $this->inventory->sendArmorContents($player);
         }
     } else {
         parent::spawnTo($player);
     }
 }
開發者ID:vibrocil,項目名稱:BigBrother,代碼行數:43,代碼來源:DesktopPlayer.php

示例2: spawnTo

 /**
  * @param Player $player
  */
 public function spawnTo(Player $player)
 {
     if ($this->spawned and $player->spawned and $this->isAlive() and $player->isAlive() and $player->getLevel() === $this->level and $player->canSee($this) and !$this->isSpectator()) {
         parent::spawnTo($player);
     }
 }
開發者ID:NewDelion,項目名稱:PocketMine-0.13.x,代碼行數:9,代碼來源:Player.php

示例3: spawnTo

 /**
  * @param Player $player
  */
 public function spawnTo(Player $player)
 {
     if ($this->spawned === true and $player->spawned === true and $this->dead !== true and $player->dead !== true and $player->getLevel() === $this->level and $player->canSee($this)) {
         parent::spawnTo($player);
     }
 }
開發者ID:ZenaGamingsky,項目名稱:Steadfast2,代碼行數:9,代碼來源:Player.php


注:本文中的pocketmine\Player::canSee方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。