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Java AL10.alSourcef方法代碼示例

本文整理匯總了Java中org.lwjgl.openal.AL10.alSourcef方法的典型用法代碼示例。如果您正苦於以下問題:Java AL10.alSourcef方法的具體用法?Java AL10.alSourcef怎麽用?Java AL10.alSourcef使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.lwjgl.openal.AL10的用法示例。


在下文中一共展示了AL10.alSourcef方法的14個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: playAsMusic

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
 * Play the specified buffer as music (i.e. use the music channel)
 * 
 * @param buffer The buffer to be played
 * @param pitch The pitch to play the music at
 * @param gain The gaing to play the music at
 * @param loop True if we should loop the music
 */
void playAsMusic(int buffer,float pitch,float gain, boolean loop) {
	paused = false;
	
	setMOD(null);
	
	if (soundWorks) {
		if (currentMusic != -1) {
			AL10.alSourceStop(sources.get(0));
		}
		
		getMusicSource();
		
		AL10.alSourcei(sources.get(0), AL10.AL_BUFFER, buffer);
		AL10.alSourcef(sources.get(0), AL10.AL_PITCH, pitch);
	    AL10.alSourcei(sources.get(0), AL10.AL_LOOPING, loop ? AL10.AL_TRUE : AL10.AL_FALSE);
		
		currentMusic = sources.get(0);
		
		if (!music) {
			pauseLoop();
		} else {
			AL10.alSourcePlay(sources.get(0)); 
		}
	}
}
 
開發者ID:SkidJava,項目名稱:BaseClient,代碼行數:34,代碼來源:SoundStore.java

示例2: playNewStream

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
@Override
public long playNewStream(double volume) {
    int sourceID = audioFactory.obtainSource(false);
    if (sourceID == -1) {
        audioFactory.retain(this, true);
        sourceID = audioFactory.obtainSource(false);
    } else {
        audioFactory.retain(this, false);
    }
    if (sourceID == -1) return -1;
    long soundId = audioFactory.getSoundId(sourceID);
    AL10.alSourcei(sourceID, AL10.AL_BUFFER, bufferID);
    AL10.alSourcei(sourceID, AL10.AL_LOOPING, AL10.AL_FALSE);
    AL10.alSourcef(sourceID, AL10.AL_GAIN, (float) volume);
    AL10.alSourcePlay(sourceID);
    return soundId;
}
 
開發者ID:dmitrykolesnikovich,項目名稱:featurea,代碼行數:18,代碼來源:SoundPoolImpl.java

示例3: setVolume

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
@Override
public void setVolume(double volume) {
    this.volume = volume;
    if (sourceID != -1) {
        AL10.alSourcef(sourceID, AL10.AL_GAIN, (float) volume);
    }
}
 
開發者ID:dmitrykolesnikovich,項目名稱:featurea,代碼行數:8,代碼來源:MusicControllerImpl.java

示例4: setPosition

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
 * @see org.newdawn.slick.openal.Audio#setPosition(float)
 */
public boolean setPosition(float position) {
	position = position % length;
	
	AL10.alSourcef(store.getSource(index), AL11.AL_SEC_OFFSET, position);
	if (AL10.alGetError() != 0) {
		return false;
	}
	return true;
}
 
開發者ID:SkidJava,項目名稱:BaseClient,代碼行數:13,代碼來源:AudioImpl.java

示例5: setCurrentMusicVolume

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
 * Set the music volume of the current playing music. Does NOT affect the global volume
 * 
 * @param volume The volume for the current playing music
 */
public void setCurrentMusicVolume(float volume) {
	if (volume < 0) {
		volume = 0;
	}
	if (volume > 1) {
		volume = 1;
	}
	
	if (soundWorks) {
		lastCurrentMusicVolume = volume;
		AL10.alSourcef(sources.get(0), AL10.AL_GAIN, lastCurrentMusicVolume * musicVolume); 
	}
}
 
開發者ID:SkidJava,項目名稱:BaseClient,代碼行數:19,代碼來源:SoundStore.java

示例6: playAsSoundAt

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
 * Play the specified buffer as a sound effect with the specified
 * pitch and gain.
 * 
 * @param buffer The ID of the buffer to play
 * @param pitch The pitch to play at
 * @param gain The gain to play at
 * @param loop True if the sound should loop
 * @param x The x position to play the sound from
 * @param y The y position to play the sound from
 * @param z The z position to play the sound from
 * @return source The source that will be used
 */
int playAsSoundAt(int buffer,float pitch,float gain,boolean loop,float x, float y, float z) {
	gain *= soundVolume;
	if (gain == 0) {
		gain = 0.001f;
	}
	if (soundWorks) {
		if (sounds) {
			int nextSource = findFreeSource();
			if (nextSource == -1) {
				return -1;
			}
			
			AL10.alSourceStop(sources.get(nextSource));
			
			AL10.alSourcei(sources.get(nextSource), AL10.AL_BUFFER, buffer);
			AL10.alSourcef(sources.get(nextSource), AL10.AL_PITCH, pitch);
			AL10.alSourcef(sources.get(nextSource), AL10.AL_GAIN, gain); 
		    AL10.alSourcei(sources.get(nextSource), AL10.AL_LOOPING, loop ? AL10.AL_TRUE : AL10.AL_FALSE);
		    
		    sourcePos.clear();
		    sourceVel.clear();
			sourceVel.put(new float[] { 0, 0, 0 });
			sourcePos.put(new float[] { x, y, z });
		    sourcePos.flip();
		    sourceVel.flip();
		    AL10.alSource(sources.get(nextSource), AL10.AL_POSITION, sourcePos);
   			AL10.alSource(sources.get(nextSource), AL10.AL_VELOCITY, sourceVel);
		    
			AL10.alSourcePlay(sources.get(nextSource)); 
			
			return nextSource;
		}
	}
	
	return -1;
}
 
開發者ID:j-dong,項目名稱:trashjam2017,代碼行數:50,代碼來源:SoundStore.java

示例7: startPlayback

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
 * Starts the streaming.
 */
private void startPlayback() {
	AL10.alSourcei(source, AL10.AL_LOOPING, AL10.AL_FALSE);
	AL10.alSourcef(source, AL10.AL_PITCH, pitch);

	remainingBufferCount = BUFFER_COUNT;

	for (int i = 0; i < BUFFER_COUNT; i++) {
		stream(bufferNames.get(i));
	}

	AL10.alSourceQueueBuffers(source, bufferNames);
	AL10.alSourcePlay(source);
}
 
開發者ID:imaTowan,項目名稱:Towan,代碼行數:17,代碼來源:OpenALStreamPlayer.java

示例8: play

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
    * Play a mod or xm track streamed from the specified location
    * 
    * @param module The moudle to play back
    * @param source The OpenAL source to play the music on
    * @param start True if the music should be started
    * @param loop True if the track should be looped
    */
public void play(Module module, int source, boolean loop, boolean start) {
	this.source = source;
	this.loop = loop;
	this.module = module;
	done = false;
	
	ibxm = new IBXM(48000);
	ibxm.set_module(module);
	songDuration = ibxm.calculate_song_duration();

	if (bufferNames != null) {
		AL10.alSourceStop(source);
		bufferNames.flip();
		AL10.alDeleteBuffers(bufferNames);
	}
	
	bufferNames = BufferUtils.createIntBuffer(2);
	AL10.alGenBuffers(bufferNames);
	remainingBufferCount = 2;
	
	for (int i=0;i<2;i++) {
        stream(bufferNames.get(i));
	}
       AL10.alSourceQueueBuffers(source, bufferNames);
	AL10.alSourcef(source, AL10.AL_PITCH, 1.0f);
	AL10.alSourcef(source, AL10.AL_GAIN, 1.0f); 
	
	if (start) {
		AL10.alSourcePlay(source);
	}
}
 
開發者ID:imaTowan,項目名稱:Towan,代碼行數:40,代碼來源:OpenALMODPlayer.java

示例9: setMusicVolume

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
 * Set the music volume
 * 
 * @param volume The volume for music
 */
public void setMusicVolume(float volume) {
	if (volume < 0) {
		volume = 0;
	}
	if (volume > 1) {
		volume = 1;
	}
	
	musicVolume = volume;
	if (soundWorks) {
		AL10.alSourcef(sources.get(0), AL10.AL_GAIN, lastCurrentMusicVolume * musicVolume); 
	}
}
 
開發者ID:IngSW-unipv,項目名稱:Progetto-C,代碼行數:19,代碼來源:SoundStore.java

示例10: playAsSoundAt

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
private int playAsSoundAt(int buffer, float pitch, float gain, float x,
		float y)
{
	// gain *= soundVolume;
	if (gain == 0)
	{
		gain = 0.001f;
	}
	if (game.gameOptions.soundEnable == true)
	{
		int nextSource = findFreeSource();
		if (nextSource == -1)
		{
			return -1;
		}

		AL10.alSourceStop(sources.get(nextSource));

		AL10.alSourcei(sources.get(nextSource), AL10.AL_BUFFER, buffer);
		AL10.alSourcef(sources.get(nextSource), AL10.AL_PITCH, pitch);
		AL10.alSourcef(sources.get(nextSource), AL10.AL_GAIN, gain);

		sourcePos.clear();
		sourcePos.put(new float[]
		{ x, y, 0.0f });
		sourcePos.flip();
		AL10.alSource(sources.get(nextSource), AL10.AL_POSITION, sourcePos);

		AL10.alSourcePlay(sources.get(nextSource));

		return nextSource;
	}

	return -1;
}
 
開發者ID:TheRemote,項目名稱:Spark,代碼行數:36,代碼來源:Sounds.java

示例11: QueueSound

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
private void QueueSound(int sound)
{
	if (game.gameOptions.soundEnable == false)
		return;

	intBuffer.clear();
	intBuffer.put(sounds[sound]);
	intBuffer.flip();
	AL10.alSourceQueueBuffers(sources.get(0), intBuffer);

	int state = AL10.alGetSourcei(sources.get(0), AL10.AL_SOURCE_STATE);

	if (state != AL10.AL_PLAYING)
	{
		sourcePos.clear();
		sourcePos.put(0).put(0).put(0);
		sourcePos.flip();

		int Source = sources.get(0);

		AL10.alSourceStop(Source);

		AL10.alSourcef(Source, AL10.AL_PITCH, 1.0f);
		AL10.alSourcef(Source, AL10.AL_GAIN, 1.0f);

		AL10.alSource(Source, AL10.AL_POSITION, sourcePos);
		AL10.alSourcePlay(Source);
	}
}
 
開發者ID:TheRemote,項目名稱:Spark,代碼行數:30,代碼來源:Sounds.java

示例12: setMusicPitch

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
 * Set the pitch at which the current music is being played
 * 
 * @param pitch The pitch at which the current music is being played
 */
public void setMusicPitch(float pitch) {
	if (soundWorks) {
		AL10.alSourcef(sources.get(0), AL10.AL_PITCH, pitch);
	}
}
 
開發者ID:IngSW-unipv,項目名稱:Progetto-C,代碼行數:11,代碼來源:SoundStore.java

示例13: setGain

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
public void setGain(float gain){
	this.gain = gain;
	AL10.alSourcef(id, AL10.AL_GAIN, gain);
}
 
開發者ID:tek256,項目名稱:LD38,代碼行數:5,代碼來源:Source.java

示例14: setRolloffFactor

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
public void setRolloffFactor(float rolloffFactor){
	if(this.rolloffFactor == rolloffFactor)
		return;
	this.rolloffFactor = rolloffFactor;
	AL10.alSourcef(id, AL10.AL_ROLLOFF_FACTOR, rolloffFactor);
}
 
開發者ID:tek256,項目名稱:LD38,代碼行數:7,代碼來源:Source.java


注:本文中的org.lwjgl.openal.AL10.alSourcef方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。