本文整理匯總了Java中org.lwjgl.openal.AL10.alSourceStop方法的典型用法代碼示例。如果您正苦於以下問題:Java AL10.alSourceStop方法的具體用法?Java AL10.alSourceStop怎麽用?Java AL10.alSourceStop使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.lwjgl.openal.AL10
的用法示例。
在下文中一共展示了AL10.alSourceStop方法的13個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: playAsMusic
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
* Play the specified buffer as music (i.e. use the music channel)
*
* @param buffer The buffer to be played
* @param pitch The pitch to play the music at
* @param gain The gaing to play the music at
* @param loop True if we should loop the music
*/
void playAsMusic(int buffer,float pitch,float gain, boolean loop) {
paused = false;
setMOD(null);
if (soundWorks) {
if (currentMusic != -1) {
AL10.alSourceStop(sources.get(0));
}
getMusicSource();
AL10.alSourcei(sources.get(0), AL10.AL_BUFFER, buffer);
AL10.alSourcef(sources.get(0), AL10.AL_PITCH, pitch);
AL10.alSourcei(sources.get(0), AL10.AL_LOOPING, loop ? AL10.AL_TRUE : AL10.AL_FALSE);
currentMusic = sources.get(0);
if (!music) {
pauseLoop();
} else {
AL10.alSourcePlay(sources.get(0));
}
}
}
示例2: getOggStream
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
* Get the Sound based on a specified OGG file
*
* @param ref The reference to the OGG file in the classpath
* @return The Sound read from the OGG file
* @throws IOException Indicates a failure to load the OGG
*/
public Audio getOggStream(String ref) throws IOException {
if (!soundWorks) {
return new NullAudio();
}
setMOD(null);
setStream(null);
if (currentMusic != -1) {
AL10.alSourceStop(sources.get(0));
}
getMusicSource();
currentMusic = sources.get(0);
return new StreamSound(new OpenALStreamPlayer(currentMusic, ref));
}
示例3: cleanUpSource
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
* Clean up the buffers applied to the sound source
*/
private void cleanUpSource() {
SoundStore store = SoundStore.get();
AL10.alSourceStop(store.getSource(0));
IntBuffer buffer = BufferUtils.createIntBuffer(1);
int queued = AL10.alGetSourcei(store.getSource(0), AL10.AL_BUFFERS_QUEUED);
while (queued > 0)
{
AL10.alSourceUnqueueBuffers(store.getSource(0), buffer);
queued--;
}
AL10.alSourcei(store.getSource(0), AL10.AL_BUFFER, 0);
}
示例4: getOggStream
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
* Get the Sound based on a specified OGG file
*
* @param ref The reference to the OGG file in the classpath
* @return The Sound read from the OGG file
* @throws IOException Indicates a failure to load the OGG
*/
public Audio getOggStream(URL ref) throws IOException {
if (!soundWorks) {
return new NullAudio();
}
setMOD(null);
setStream(null);
if (currentMusic != -1) {
AL10.alSourceStop(sources.get(0));
}
getMusicSource();
currentMusic = sources.get(0);
return new StreamSound(new OpenALStreamPlayer(currentMusic, ref));
}
示例5: cleanUpSource
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
* Clean up the buffers applied to the sound source
*/
private void cleanUpSource() {
AL10.alSourceStop(store.getSource(0));
IntBuffer buffer = BufferUtils.createIntBuffer(1);
int queued = AL10.alGetSourcei(store.getSource(0), AL10.AL_BUFFERS_QUEUED);
while (queued > 0)
{
AL10.alSourceUnqueueBuffers(store.getSource(0), buffer);
queued--;
}
AL10.alSourcei(store.getSource(0), AL10.AL_BUFFER, 0);
}
示例6: playAsSoundAt
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
* Play the specified buffer as a sound effect with the specified
* pitch and gain.
*
* @param buffer The ID of the buffer to play
* @param pitch The pitch to play at
* @param gain The gain to play at
* @param loop True if the sound should loop
* @param x The x position to play the sound from
* @param y The y position to play the sound from
* @param z The z position to play the sound from
* @return source The source that will be used
*/
int playAsSoundAt(int buffer,float pitch,float gain,boolean loop,float x, float y, float z) {
gain *= soundVolume;
if (gain == 0) {
gain = 0.001f;
}
if (soundWorks) {
if (sounds) {
int nextSource = findFreeSource();
if (nextSource == -1) {
return -1;
}
AL10.alSourceStop(sources.get(nextSource));
AL10.alSourcei(sources.get(nextSource), AL10.AL_BUFFER, buffer);
AL10.alSourcef(sources.get(nextSource), AL10.AL_PITCH, pitch);
AL10.alSourcef(sources.get(nextSource), AL10.AL_GAIN, gain);
AL10.alSourcei(sources.get(nextSource), AL10.AL_LOOPING, loop ? AL10.AL_TRUE : AL10.AL_FALSE);
sourcePos.clear();
sourceVel.clear();
sourceVel.put(new float[] { 0, 0, 0 });
sourcePos.put(new float[] { x, y, z });
sourcePos.flip();
sourceVel.flip();
AL10.alSource(sources.get(nextSource), AL10.AL_POSITION, sourcePos);
AL10.alSource(sources.get(nextSource), AL10.AL_VELOCITY, sourceVel);
AL10.alSourcePlay(sources.get(nextSource));
return nextSource;
}
}
return -1;
}
示例7: play
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
* Play a mod or xm track streamed from the specified location
*
* @param module The moudle to play back
* @param source The OpenAL source to play the music on
* @param start True if the music should be started
* @param loop True if the track should be looped
*/
public void play(Module module, int source, boolean loop, boolean start) {
this.source = source;
this.loop = loop;
this.module = module;
done = false;
ibxm = new IBXM(48000);
ibxm.set_module(module);
songDuration = ibxm.calculate_song_duration();
if (bufferNames != null) {
AL10.alSourceStop(source);
bufferNames.flip();
AL10.alDeleteBuffers(bufferNames);
}
bufferNames = BufferUtils.createIntBuffer(2);
AL10.alGenBuffers(bufferNames);
remainingBufferCount = 2;
for (int i=0;i<2;i++) {
stream(bufferNames.get(i));
}
AL10.alSourceQueueBuffers(source, bufferNames);
AL10.alSourcef(source, AL10.AL_PITCH, 1.0f);
AL10.alSourcef(source, AL10.AL_GAIN, 1.0f);
if (start) {
AL10.alSourcePlay(source);
}
}
示例8: cleanUpSource
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
* Clean up the buffers applied to the sound source
*/
private void cleanUpSource()
{
AL10.alSourceStop(store.getSource(0));
IntBuffer buffer = BufferUtils.createIntBuffer(1);
int queued = AL10.alGetSourcei(store.getSource(0), AL10.AL_BUFFERS_QUEUED);
while (queued > 0)
{
AL10.alSourceUnqueueBuffers(store.getSource(0), buffer);
queued--;
}
AL10.alSourcei(store.getSource(0), AL10.AL_BUFFER, 0);
}
示例9: destroy
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
@Override
public void destroy() {
try {
if (AL.isCreated()) {
for (int i = 0; i < music.size(); i++) {
MusicController musicControllerImpl = music.get(i);
if (musicControllerImpl != null) {
musicControllerImpl.release();
}
}
for (int i = 0, n = allSources.size; i < n; i++) {
int sourceID = allSources.get(i);
int state = AL10.alGetSourcei(sourceID, AL10.AL_SOURCE_STATE);
if (state != AL10.AL_STOPPED) AL10.alSourceStop(sourceID);
AL10.alDeleteSources(sourceID);
}
sourceToSoundId.clear();
soundIdToSource.clear();
AL.destroy();
while (AL.isCreated()) {
try {
Thread.sleep(10);
} catch (InterruptedException skip) {
skip.printStackTrace();
}
}
}
} catch (UnsatisfiedLinkError e) {
e.printStackTrace();
}
}
示例10: play
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
* Start this stream playing
*
* @param loop True if the stream should loop
* @throws IOException Indicates a failure to read from the stream
*/
public void play(boolean loop) throws IOException {
this.loop = loop;
initStreams();
done = false;
AL10.alSourceStop(source);
removeBuffers();
startPlayback();
}
示例11: stopSourcesWithBuffer
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
public void stopSourcesWithBuffer(int bufferID) {
if (AL.isCreated()) {
for (int i = 0, n = idleSources.size; i < n; i++) {
int sourceID = idleSources.get(i);
if (AL10.alGetSourcei(sourceID, AL10.AL_BUFFER) == bufferID) {
if (sourceToSoundId.containsKey(sourceID)) {
long soundId = sourceToSoundId.remove(sourceID);
soundIdToSource.remove(soundId);
}
AL10.alSourceStop(sourceID);
}
}
}
}
示例12: freeBuffer
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
public void freeBuffer(int bufferID) {
if (AL.isCreated()) {
for (int i = 0, n = idleSources.size; i < n; i++) {
int sourceID = idleSources.get(i);
if (AL10.alGetSourcei(sourceID, AL10.AL_BUFFER) == bufferID) {
if (sourceToSoundId.containsKey(sourceID)) {
long soundId = sourceToSoundId.remove(sourceID);
soundIdToSource.remove(soundId);
}
AL10.alSourceStop(sourceID);
AL10.alSourcei(sourceID, AL10.AL_BUFFER, 0);
}
}
}
}
示例13: stopSource
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
* Stop a particular sound source
*
* @param index The index of the source to stop
*/
void stopSource(int index) {
AL10.alSourceStop(sources.get(index));
}