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Java AL10.alSourceUnqueueBuffers方法代碼示例

本文整理匯總了Java中org.lwjgl.openal.AL10.alSourceUnqueueBuffers方法的典型用法代碼示例。如果您正苦於以下問題:Java AL10.alSourceUnqueueBuffers方法的具體用法?Java AL10.alSourceUnqueueBuffers怎麽用?Java AL10.alSourceUnqueueBuffers使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.lwjgl.openal.AL10的用法示例。


在下文中一共展示了AL10.alSourceUnqueueBuffers方法的10個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: cleanUpSource

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
 * Clean up the buffers applied to the sound source
 */
private void cleanUpSource() {
	SoundStore store = SoundStore.get();
	
	AL10.alSourceStop(store.getSource(0));
	IntBuffer buffer = BufferUtils.createIntBuffer(1);
	int queued = AL10.alGetSourcei(store.getSource(0), AL10.AL_BUFFERS_QUEUED);
	
	while (queued > 0)
	{
		AL10.alSourceUnqueueBuffers(store.getSource(0), buffer);
		queued--;
	}
	
	AL10.alSourcei(store.getSource(0), AL10.AL_BUFFER, 0);
}
 
開發者ID:j-dong,項目名稱:trashjam2017,代碼行數:19,代碼來源:StreamSound.java

示例2: update

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
public synchronized void update() {
    if (sourceID == -1) return;
    boolean end = false;
    int buffers = AL10.alGetSourcei(sourceID, AL10.AL_BUFFERS_PROCESSED);
    while (buffers-- > 0) {
        int bufferID = AL10.alSourceUnqueueBuffers(sourceID);
        if (bufferID == AL10.AL_INVALID_VALUE) break;
        renderedSeconds += secondsPerBuffer;
        if (end) continue;
        if (fill(bufferID)) {
            AL10.alSourceQueueBuffers(sourceID, bufferID);
        } else {
            end = true;
        }
    }
    if (end && AL10.alGetSourcei(sourceID, AL10.AL_BUFFERS_QUEUED) == 0) {
        stop();
    }
    if (isPlaying && AL10.alGetSourcei(sourceID, AL10.AL_SOURCE_STATE) != AL10.AL_PLAYING)
        AL10.alSourcePlay(sourceID);
}
 
開發者ID:dmitrykolesnikovich,項目名稱:featurea,代碼行數:22,代碼來源:MusicControllerImpl.java

示例3: removeBuffers

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
 * Clean up the buffers applied to the sound source
 */
private void removeBuffers() {
	IntBuffer buffer = BufferUtils.createIntBuffer(1);
	int queued = AL10.alGetSourcei(source, AL10.AL_BUFFERS_QUEUED);
	
	while (queued > 0)
	{
		AL10.alSourceUnqueueBuffers(source, buffer);
		queued--;
	}
}
 
開發者ID:j-dong,項目名稱:trashjam2017,代碼行數:14,代碼來源:OpenALStreamPlayer.java

示例4: update

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
 * Poll the bufferNames - check if we need to fill the bufferNames with another
 * section. 
 * 
 * Most of the time this should be reasonably quick
 */
public void update() {
	if (done) {
		return;
	}
	
	int processed = AL10.alGetSourcei(source, AL10.AL_BUFFERS_PROCESSED);
	
	while (processed > 0) {
		unqueued.clear();
		
		AL10.alSourceUnqueueBuffers(source, unqueued);
        if (stream(unqueued.get(0))) {
        	AL10.alSourceQueueBuffers(source, unqueued);
        } else {
        	remainingBufferCount--;
        	if (remainingBufferCount == 0) {
        		done = true;
        	}
        }
        processed--;
	}
	
	int state = AL10.alGetSourcei(source, AL10.AL_SOURCE_STATE);
    
    if (state != AL10.AL_PLAYING) {
    	AL10.alSourcePlay(source);
    }
}
 
開發者ID:imaTowan,項目名稱:Towan,代碼行數:35,代碼來源:OpenALMODPlayer.java

示例5: cleanUpSource

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
 * Clean up the buffers applied to the sound source
 */
private void cleanUpSource() {
	AL10.alSourceStop(store.getSource(0));
	IntBuffer buffer = BufferUtils.createIntBuffer(1);
	int queued = AL10.alGetSourcei(store.getSource(0), AL10.AL_BUFFERS_QUEUED);
	
	while (queued > 0)
	{
		AL10.alSourceUnqueueBuffers(store.getSource(0), buffer);
		queued--;
	}
	
	AL10.alSourcei(store.getSource(0), AL10.AL_BUFFER, 0);
}
 
開發者ID:IngSW-unipv,項目名稱:Progetto-C,代碼行數:17,代碼來源:MODSound.java

示例6: CheckBuffers

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
private void CheckBuffers()
{
	if (game.gameOptions.soundEnable == false)
		return;

	int TheChannel = sources.get(0);
	int Count = -1;
	if (TheChannel >= 0)
	{
		Count = AL10.alGetSourcei(TheChannel, AL10.AL_BUFFERS_PROCESSED);
		while (true)
		{
			if (Count > 0)
			{
				Count--;
				intBuffer.clear();
				intBuffer.put(0);
				intBuffer.flip();
				AL10.alSourceUnqueueBuffers(sources.get(0), intBuffer);
			}
			else
			{
				break;
			}
		}
	}
}
 
開發者ID:TheRemote,項目名稱:Spark,代碼行數:28,代碼來源:Sounds.java

示例7: update

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
public boolean update(int source, boolean loop){
	if(dead)
		return false;
	
	int processed = AL10.alGetSourcei(source, AL10.AL_BUFFERS_PROCESSED);
	
	for(int i=0;i<processed;i++){
		int buffer = AL10.alSourceUnqueueBuffers(source);
		if(!stream(buffer)){
			boolean close = true;
			if(loop){
				rewind();
				close = !stream(buffer);
			}
			
			if(close)
				return false;
		}
		AL10.alSourceQueueBuffers(source, buffer);
	}
	
	if(processed == buffers.limit()){
		AL10.alSourcePlay(source);
	}
	
	return true;
}
 
開發者ID:tek256,項目名稱:LD38,代碼行數:28,代碼來源:Music.java

示例8: cleanUpSource

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
 * Clean up the buffers applied to the sound source
 */
private void cleanUpSource()
{
	AL10.alSourceStop(store.getSource(0));
	IntBuffer buffer = BufferUtils.createIntBuffer(1);
	int queued = AL10.alGetSourcei(store.getSource(0), AL10.AL_BUFFERS_QUEUED);
	
	while (queued > 0)
	{
		AL10.alSourceUnqueueBuffers(store.getSource(0), buffer);
		queued--;
	}
	
	AL10.alSourcei(store.getSource(0), AL10.AL_BUFFER, 0);
}
 
開發者ID:SkidJava,項目名稱:BaseClient,代碼行數:18,代碼來源:MODSound.java

示例9: update

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
 * Poll the bufferNames - check if we need to fill the bufferNames with another
 * section. 
 * 
 * Most of the time this should be reasonably quick
 */
public void update() {
	if (done) {
		return;
	}

	float sampleRate = audio.getRate();
	float sampleSize;
	if (audio.getChannels() > 1) {
		sampleSize = 4; // AL10.AL_FORMAT_STEREO16
	} else {
		sampleSize = 2; // AL10.AL_FORMAT_MONO16
	}
	
	int processed = AL10.alGetSourcei(source, AL10.AL_BUFFERS_PROCESSED);
	while (processed > 0) {
		unqueued.clear();
		AL10.alSourceUnqueueBuffers(source, unqueued);
		
		int bufferIndex = unqueued.get(0);

		float bufferLength = (AL10.alGetBufferi(bufferIndex, AL10.AL_SIZE) / sampleSize) / sampleRate;
		positionOffset += bufferLength;
		
        if (stream(bufferIndex)) {			
        	AL10.alSourceQueueBuffers(source, unqueued);
        } else {
        	remainingBufferCount--;
        	if (remainingBufferCount == 0) {
        		done = true;
        	}
        }
        processed--;
	}
	
	int state = AL10.alGetSourcei(source, AL10.AL_SOURCE_STATE);
    
    if (state != AL10.AL_PLAYING) {
    	AL10.alSourcePlay(source);
    }
}
 
開發者ID:j-dong,項目名稱:trashjam2017,代碼行數:47,代碼來源:OpenALStreamPlayer.java

示例10: stop

import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
public void stop(int source){
	for(int i=0;i<buffers.limit();i++)
		AL10.alSourceUnqueueBuffers(source);
	rewind();
}
 
開發者ID:tek256,項目名稱:LD38,代碼行數:6,代碼來源:Music.java


注:本文中的org.lwjgl.openal.AL10.alSourceUnqueueBuffers方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。