本文整理匯總了Java中org.lwjgl.openal.AL10.alSourceQueueBuffers方法的典型用法代碼示例。如果您正苦於以下問題:Java AL10.alSourceQueueBuffers方法的具體用法?Java AL10.alSourceQueueBuffers怎麽用?Java AL10.alSourceQueueBuffers使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.lwjgl.openal.AL10
的用法示例。
在下文中一共展示了AL10.alSourceQueueBuffers方法的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: update
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
public synchronized void update() {
if (sourceID == -1) return;
boolean end = false;
int buffers = AL10.alGetSourcei(sourceID, AL10.AL_BUFFERS_PROCESSED);
while (buffers-- > 0) {
int bufferID = AL10.alSourceUnqueueBuffers(sourceID);
if (bufferID == AL10.AL_INVALID_VALUE) break;
renderedSeconds += secondsPerBuffer;
if (end) continue;
if (fill(bufferID)) {
AL10.alSourceQueueBuffers(sourceID, bufferID);
} else {
end = true;
}
}
if (end && AL10.alGetSourcei(sourceID, AL10.AL_BUFFERS_QUEUED) == 0) {
stop();
}
if (isPlaying && AL10.alGetSourcei(sourceID, AL10.AL_SOURCE_STATE) != AL10.AL_PLAYING)
AL10.alSourcePlay(sourceID);
}
示例2: startPlayback
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
* Starts the streaming.
*/
private void startPlayback() {
AL10.alSourcei(source, AL10.AL_LOOPING, AL10.AL_FALSE);
AL10.alSourcef(source, AL10.AL_PITCH, pitch);
remainingBufferCount = BUFFER_COUNT;
for (int i = 0; i < BUFFER_COUNT; i++) {
stream(bufferNames.get(i));
}
AL10.alSourceQueueBuffers(source, bufferNames);
AL10.alSourcePlay(source);
}
示例3: QueueSound
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
private void QueueSound(int sound)
{
if (game.gameOptions.soundEnable == false)
return;
intBuffer.clear();
intBuffer.put(sounds[sound]);
intBuffer.flip();
AL10.alSourceQueueBuffers(sources.get(0), intBuffer);
int state = AL10.alGetSourcei(sources.get(0), AL10.AL_SOURCE_STATE);
if (state != AL10.AL_PLAYING)
{
sourcePos.clear();
sourcePos.put(0).put(0).put(0);
sourcePos.flip();
int Source = sources.get(0);
AL10.alSourceStop(Source);
AL10.alSourcef(Source, AL10.AL_PITCH, 1.0f);
AL10.alSourcef(Source, AL10.AL_GAIN, 1.0f);
AL10.alSource(Source, AL10.AL_POSITION, sourcePos);
AL10.alSourcePlay(Source);
}
}
示例4: update
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
public boolean update(int source, boolean loop){
if(dead)
return false;
int processed = AL10.alGetSourcei(source, AL10.AL_BUFFERS_PROCESSED);
for(int i=0;i<processed;i++){
int buffer = AL10.alSourceUnqueueBuffers(source);
if(!stream(buffer)){
boolean close = true;
if(loop){
rewind();
close = !stream(buffer);
}
if(close)
return false;
}
AL10.alSourceQueueBuffers(source, buffer);
}
if(processed == buffers.limit()){
AL10.alSourcePlay(source);
}
return true;
}
示例5: play
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
* Play a mod or xm track streamed from the specified location
*
* @param module The moudle to play back
* @param source The OpenAL source to play the music on
* @param start True if the music should be started
* @param loop True if the track should be looped
*/
public void play(Module module, int source, boolean loop, boolean start) {
this.source = source;
this.loop = loop;
this.module = module;
done = false;
ibxm = new IBXM(48000);
ibxm.set_module(module);
songDuration = ibxm.calculate_song_duration();
if (bufferNames != null) {
AL10.alSourceStop(source);
bufferNames.flip();
AL10.alDeleteBuffers(bufferNames);
}
bufferNames = BufferUtils.createIntBuffer(2);
AL10.alGenBuffers(bufferNames);
remainingBufferCount = 2;
for (int i=0;i<2;i++) {
stream(bufferNames.get(i));
}
AL10.alSourceQueueBuffers(source, bufferNames);
AL10.alSourcef(source, AL10.AL_PITCH, 1.0f);
AL10.alSourcef(source, AL10.AL_GAIN, 1.0f);
if (start) {
AL10.alSourcePlay(source);
}
}
示例6: update
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
* Poll the bufferNames - check if we need to fill the bufferNames with another
* section.
*
* Most of the time this should be reasonably quick
*/
public void update() {
if (done) {
return;
}
int processed = AL10.alGetSourcei(source, AL10.AL_BUFFERS_PROCESSED);
while (processed > 0) {
unqueued.clear();
AL10.alSourceUnqueueBuffers(source, unqueued);
if (stream(unqueued.get(0))) {
AL10.alSourceQueueBuffers(source, unqueued);
} else {
remainingBufferCount--;
if (remainingBufferCount == 0) {
done = true;
}
}
processed--;
}
int state = AL10.alGetSourcei(source, AL10.AL_SOURCE_STATE);
if (state != AL10.AL_PLAYING) {
AL10.alSourcePlay(source);
}
}
示例7: play
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
@Override
public void play() {
if (sourceID == -1) {
sourceID = player.obtainSource(true);
if (sourceID == -1) return;
if (buffers == null) {
buffers = BufferUtils.createIntBuffer(bufferCount);
AL10.alGenBuffers(buffers);
if (AL10.alGetError() != AL10.AL_NO_ERROR)
throw new RuntimeException("Unable to allocate audio buffers.");
}
AL10.alSourcei(sourceID, AL10.AL_LOOPING, AL10.AL_FALSE);
int filled = 0;
for (int i = 0; i < bufferCount; i++) {
int bufferID = buffers.get(i);
if (!fill(bufferID)) break;
filled++;
AL10.alSourceQueueBuffers(sourceID, bufferID);
}
if (filled == 0) {
}
if (AL10.alGetError() != AL10.AL_NO_ERROR) {
System.err.println("alGetError = " + AL10.alGetError());
}
}
AL10.alSourcePlay(sourceID);
isPlaying = true;
player.reload();
}
示例8: update
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
* Poll the bufferNames - check if we need to fill the bufferNames with another
* section.
*
* Most of the time this should be reasonably quick
*/
public void update() {
if (done) {
return;
}
float sampleRate = audio.getRate();
float sampleSize;
if (audio.getChannels() > 1) {
sampleSize = 4; // AL10.AL_FORMAT_STEREO16
} else {
sampleSize = 2; // AL10.AL_FORMAT_MONO16
}
int processed = AL10.alGetSourcei(source, AL10.AL_BUFFERS_PROCESSED);
while (processed > 0) {
unqueued.clear();
AL10.alSourceUnqueueBuffers(source, unqueued);
int bufferIndex = unqueued.get(0);
float bufferLength = (AL10.alGetBufferi(bufferIndex, AL10.AL_SIZE) / sampleSize) / sampleRate;
positionOffset += bufferLength;
if (stream(bufferIndex)) {
AL10.alSourceQueueBuffers(source, unqueued);
} else {
remainingBufferCount--;
if (remainingBufferCount == 0) {
done = true;
}
}
processed--;
}
int state = AL10.alGetSourcei(source, AL10.AL_SOURCE_STATE);
if (state != AL10.AL_PLAYING) {
AL10.alSourcePlay(source);
}
}