本文整理匯總了Java中org.lwjgl.openal.AL10.alGetBufferi方法的典型用法代碼示例。如果您正苦於以下問題:Java AL10.alGetBufferi方法的具體用法?Java AL10.alGetBufferi怎麽用?Java AL10.alGetBufferi使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.lwjgl.openal.AL10
的用法示例。
在下文中一共展示了AL10.alGetBufferi方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: AudioImpl
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
* Create a new sound
*
* @param store The sound store from which the sound was created
* @param buffer The buffer containing the sound data
*/
AudioImpl(SoundStore store, int buffer) {
this.store = store;
this.buffer = buffer;
int bytes = AL10.alGetBufferi(buffer, AL10.AL_SIZE);
int bits = AL10.alGetBufferi(buffer, AL10.AL_BITS);
int channels = AL10.alGetBufferi(buffer, AL10.AL_CHANNELS);
int freq = AL10.alGetBufferi(buffer, AL10.AL_FREQUENCY);
int samples = bytes / (bits / 8);
length = (samples / (float) freq) / channels;
}
示例2: update
import org.lwjgl.openal.AL10; //導入方法依賴的package包/類
/**
* Poll the bufferNames - check if we need to fill the bufferNames with another
* section.
*
* Most of the time this should be reasonably quick
*/
public void update() {
if (done) {
return;
}
float sampleRate = audio.getRate();
float sampleSize;
if (audio.getChannels() > 1) {
sampleSize = 4; // AL10.AL_FORMAT_STEREO16
} else {
sampleSize = 2; // AL10.AL_FORMAT_MONO16
}
int processed = AL10.alGetSourcei(source, AL10.AL_BUFFERS_PROCESSED);
while (processed > 0) {
unqueued.clear();
AL10.alSourceUnqueueBuffers(source, unqueued);
int bufferIndex = unqueued.get(0);
float bufferLength = (AL10.alGetBufferi(bufferIndex, AL10.AL_SIZE) / sampleSize) / sampleRate;
positionOffset += bufferLength;
if (stream(bufferIndex)) {
AL10.alSourceQueueBuffers(source, unqueued);
} else {
remainingBufferCount--;
if (remainingBufferCount == 0) {
done = true;
}
}
processed--;
}
int state = AL10.alGetSourcei(source, AL10.AL_SOURCE_STATE);
if (state != AL10.AL_PLAYING) {
AL10.alSourcePlay(source);
}
}