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Java Player.setSprinting方法代碼示例

本文整理匯總了Java中org.bukkit.entity.Player.setSprinting方法的典型用法代碼示例。如果您正苦於以下問題:Java Player.setSprinting方法的具體用法?Java Player.setSprinting怎麽用?Java Player.setSprinting使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.bukkit.entity.Player的用法示例。


在下文中一共展示了Player.setSprinting方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: reset

import org.bukkit.entity.Player; //導入方法依賴的package包/類
public void reset() {
    final Player bukkit = getBukkit();
    bukkit.closeInventory();
    clearInventory();
    bukkit.setExhaustion(0);
    bukkit.setFallDistance(0);
    bukkit.setFireTicks(0);
    bukkit.setFoodLevel(20); // full
    bukkit.setMaxHealth(20);
    bukkit.setHealth(bukkit.getMaxHealth());
    bukkit.setAbsorption(0);
    bukkit.setLevel(0);
    bukkit.setExp(0); // clear xp
    bukkit.setSaturation(5); // default
    bukkit.setFastNaturalRegeneration(false);
    bukkit.setSlowNaturalRegeneration(true);
    bukkit.setAllowFlight(false);
    bukkit.setFlying(false);
    bukkit.setSneaking(false);
    bukkit.setSprinting(false);
    bukkit.setFlySpeed(0.1f);
    bukkit.setKnockbackReduction(0);
    bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);
    AttributeUtils.removeAllModifiers(bukkit);
    resetPotions();

    // we only reset bed spawn here so people don't have to see annoying messages when they respawn
    bukkit.setBedSpawnLocation(null);

    match.callEvent(new PlayerResetEvent(this));
}
 
開發者ID:OvercastNetwork,項目名稱:ProjectAres,代碼行數:32,代碼來源:MatchPlayer.java

示例2: run

import org.bukkit.entity.Player; //導入方法依賴的package包/類
@Override
public void run() {
	Set<UUID> players=rs.getPlayerDatas().keySet();
	for(UUID ps:players){
		Player p = rs.getServer().getPlayer(ps);
		if(p==null||p.isDead())continue;
		if ((p.hasPermission("RealSurvival.unlimited")||p.hasPermission("RealSurvival.Admin"))&&!TestCMD.contains(p)) 
	    	  continue;
	      PlayerData pd=rs.getPlayerData(p);
	      if(p.isSneaking())
	    	  if(pd.getPhysical_strength()<rs.getSneaking())
	    		  p.setSneaking(false);
	    	  else{
	    		  pd.changePS(-rs.getSneaking());
	    		  continue;
	    	  }
	      else if(p.isSprinting())
	    	  if(pd.getPhysical_strength()<rs.getSprinting())
	    		  p.setSprinting(false);
	    	  else{
	    		  pd.changePS(-rs.getSprinting());
	    		  continue;
	    	  }
	      else
	    	  pd.changePS(rs.getPhysical_strength_add());
	    }
}
 
開發者ID:SchoolUniform,項目名稱:RealSurvival,代碼行數:28,代碼來源:PhysicalStrengthTask.java

示例3: run

import org.bukkit.entity.Player; //導入方法依賴的package包/類
@Override
public void run() {
	Set<UUID> players=rs.getPlayerDatas().keySet();
	for(UUID ps:players){
		Player p = rs.getServer().getPlayer(ps);
		if(p==null||p.isDead())continue;
	      if ((p.hasPermission("RealSurvival.unlimited")||p.hasPermission("RealSurvival.Admin"))&&!TestCMD.contains(p)) 
	    	  continue;
	      PlayerData pd=rs.getPlayerData(p);
	      //Sleep
	      sleep=pd.getSleep();
	      if(sleep>=rs.getSleepMax()*0.8)
	    	  Utils.addPotionEffect(p, rs.getEffects("SleepMax"));
	      else if(sleep<=rs.getSleepMin())
	    	  Utils.addPotionEffect(p,rs.getEffects("SleepMin"));
	      
	      //Thirst
	      thirst=pd.getThirst();
	      if(thirst>=rs.getThirstMax()*0.8)
	    	  Utils.addPotionEffect(p, rs.getEffects("ThirstMax"));
	      else if(thirst<=rs.getThirstMin())
	    	  Utils.addPotionEffect(p, rs.getEffects("ThirstMin"));
	      
	      //Temperature
	      temperature=pd.getTemperature();
	      if(temperature>38)
	    	  Utils.addPotionEffect(p, rs.getEffects("Fever"));
	      else if(temperature<36)
	    	  Utils.addPotionEffect(p, rs.getEffects("Cold"));
	      
	      //PhysicalStrength
	      if(pd.getPhysical_strength()==0)
	    	  Utils.addPotionEffect(p, rs.getEffects("PhysicalStrengthMin"));
	      
	      //Sick
	      if(pd.isSick())
	    	  for(String sick:pd.getSickKindList())
	    		  Utils.addPotionEffect(p, rs.getEffects(sick));
	      
	      
	      //weight
	      if(pd.getWeight()>rs.getWeight()){
	    	  Utils.addPotionEffect(p, rs.getEffects("Weight"));
	    	  p.setSprinting(false);
	      }
	}
}
 
開發者ID:SchoolUniform,項目名稱:RealSurvival,代碼行數:48,代碼來源:EffectTask.java


注:本文中的org.bukkit.entity.Player.setSprinting方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。