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Java Player.getVelocity方法代碼示例

本文整理匯總了Java中org.bukkit.entity.Player.getVelocity方法的典型用法代碼示例。如果您正苦於以下問題:Java Player.getVelocity方法的具體用法?Java Player.getVelocity怎麽用?Java Player.getVelocity使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.bukkit.entity.Player的用法示例。


在下文中一共展示了Player.getVelocity方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: onPlayerJump

import org.bukkit.entity.Player; //導入方法依賴的package包/類
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerJump(PlayerMoveEvent event) {
    Player player = event.getPlayer();

    if (!InventoryManager.playerIsLoaded(player)) {
        return;
    }

    Vector velocity = player.getVelocity();
    Modifier jumpModifier = ItemManager.getModifier(player, ItemStat.StatType.JUMP);

    if (jumpModifier.getBonus() == 0 && jumpModifier.getMultiplier() == 1) {
        return;
    }

    // === START: Magic constants ===
    if (velocity.getY() == 0.41999998688697815D) {
        double jump = (1.5 + Math.sqrt(jumpModifier.getBonus())) * jumpModifier.getMultiplier();
        Vector moveDirection = event.getTo().toVector().subtract(event.getFrom().toVector());
        velocity.setX(moveDirection.getX() * jump * player.getWalkSpeed());
        velocity.setY(velocity.getY() * jump / 1.5);
        velocity.setZ(moveDirection.getZ() * jump * player.getWalkSpeed());
        player.setVelocity(velocity);
    }
    // === END: Magic constants ===
}
 
開發者ID:EndlessCodeGroup,項目名稱:RPGInventory,代碼行數:27,代碼來源:ItemListener.java

示例2: onBlockBreak

import org.bukkit.entity.Player; //導入方法依賴的package包/類
@EventHandler(ignoreCancelled = false, priority = EventPriority.MONITOR)
public void onBlockBreak(BlockPlaceEvent event) {
    if (event.isCancelled()) {
        Player player = event.getPlayer();
        if (player.getGameMode() == GameMode.CREATIVE || player.getAllowFlight()) {
            return;
        }

        Block block = event.getBlockPlaced();
        if (block.getType().isSolid() && !(block.getState() instanceof Sign)) {
            int playerY = player.getLocation().getBlockY();
            int blockY = block.getLocation().getBlockY();
            if (playerY > blockY) {
                Vector vector = player.getVelocity();
                vector.setX(-0.1);
                vector.setZ(-0.1);
                player.setVelocity(vector.setY(vector.getY() - 0.41999998688697815D)); // Magic number acquired from EntityLiving#bj()
            }
        }
    }
}
 
開發者ID:funkemunky,項目名稱:HCFCore,代碼行數:22,代碼來源:BlockJumpGlitchFixListener.java


注:本文中的org.bukkit.entity.Player.getVelocity方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。