本文整理匯總了Java中net.minecraft.client.renderer.texture.TextureAtlasSprite.hasAnimationMetadata方法的典型用法代碼示例。如果您正苦於以下問題:Java TextureAtlasSprite.hasAnimationMetadata方法的具體用法?Java TextureAtlasSprite.hasAnimationMetadata怎麽用?Java TextureAtlasSprite.hasAnimationMetadata使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.renderer.texture.TextureAtlasSprite
的用法示例。
在下文中一共展示了TextureAtlasSprite.hasAnimationMetadata方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: bakeItemModels
import net.minecraft.client.renderer.texture.TextureAtlasSprite; //導入方法依賴的package包/類
private void bakeItemModels()
{
for (ResourceLocation resourcelocation : this.itemLocations.values())
{
ModelBlock modelblock = (ModelBlock)this.models.get(resourcelocation);
if (this.hasItemModel(modelblock))
{
ModelBlock modelblock1 = this.makeItemModel(modelblock);
if (modelblock1 != null)
{
modelblock1.name = resourcelocation.toString();
}
this.models.put(resourcelocation, modelblock1);
}
else if (this.isCustomRenderer(modelblock))
{
this.models.put(resourcelocation, modelblock);
}
}
for (TextureAtlasSprite textureatlassprite : this.sprites.values())
{
if (!textureatlassprite.hasAnimationMetadata())
{
textureatlassprite.clearFramesTextureData();
}
}
}
示例2: makeItemModels
import net.minecraft.client.renderer.texture.TextureAtlasSprite; //導入方法依賴的package包/類
private void makeItemModels()
{
for (ResourceLocation resourcelocation : this.itemLocations.values())
{
ModelBlock modelblock = (ModelBlock)this.models.get(resourcelocation);
if (this.hasItemModel(modelblock))
{
ModelBlock modelblock1 = this.makeItemModel(modelblock);
if (modelblock1 != null)
{
modelblock1.name = resourcelocation.toString();
}
this.models.put(resourcelocation, modelblock1);
}
else if (this.isCustomRenderer(modelblock))
{
this.models.put(resourcelocation, modelblock);
}
}
for (TextureAtlasSprite textureatlassprite : this.sprites.values())
{
if (!textureatlassprite.hasAnimationMetadata())
{
textureatlassprite.clearFramesTextureData();
}
}
}