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Java TextureAtlasSprite.getFrameCount方法代碼示例

本文整理匯總了Java中net.minecraft.client.renderer.texture.TextureAtlasSprite.getFrameCount方法的典型用法代碼示例。如果您正苦於以下問題:Java TextureAtlasSprite.getFrameCount方法的具體用法?Java TextureAtlasSprite.getFrameCount怎麽用?Java TextureAtlasSprite.getFrameCount使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.client.renderer.texture.TextureAtlasSprite的用法示例。


在下文中一共展示了TextureAtlasSprite.getFrameCount方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: func_178393_a

import net.minecraft.client.renderer.texture.TextureAtlasSprite; //導入方法依賴的package包/類
private List<ItemModelGenerator.Span> func_178393_a(TextureAtlasSprite p_178393_1_)
{
    int i = p_178393_1_.getIconWidth();
    int j = p_178393_1_.getIconHeight();
    List<ItemModelGenerator.Span> list = Lists.<ItemModelGenerator.Span>newArrayList();

    for (int k = 0; k < p_178393_1_.getFrameCount(); ++k)
    {
        int[] aint = p_178393_1_.getFrameTextureData(k)[0];

        for (int l = 0; l < j; ++l)
        {
            for (int i1 = 0; i1 < i; ++i1)
            {
                boolean flag = !this.func_178391_a(aint, i1, l, i, j);
                this.func_178396_a(ItemModelGenerator.SpanFacing.UP, list, aint, i1, l, i, j, flag);
                this.func_178396_a(ItemModelGenerator.SpanFacing.DOWN, list, aint, i1, l, i, j, flag);
                this.func_178396_a(ItemModelGenerator.SpanFacing.LEFT, list, aint, i1, l, i, j, flag);
                this.func_178396_a(ItemModelGenerator.SpanFacing.RIGHT, list, aint, i1, l, i, j, flag);
            }
        }
    }

    return list;
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:26,代碼來源:ItemModelGenerator.java

示例2: getSpans

import net.minecraft.client.renderer.texture.TextureAtlasSprite; //導入方法依賴的package包/類
private List<ItemModelGenerator.Span> getSpans(TextureAtlasSprite p_178393_1_)
{
    int i = p_178393_1_.getIconWidth();
    int j = p_178393_1_.getIconHeight();
    List<ItemModelGenerator.Span> list = Lists.<ItemModelGenerator.Span>newArrayList();

    for (int k = 0; k < p_178393_1_.getFrameCount(); ++k)
    {
        int[] aint = p_178393_1_.getFrameTextureData(k)[0];

        for (int l = 0; l < j; ++l)
        {
            for (int i1 = 0; i1 < i; ++i1)
            {
                boolean flag = !this.isTransparent(aint, i1, l, i, j);
                this.checkTransition(ItemModelGenerator.SpanFacing.UP, list, aint, i1, l, i, j, flag);
                this.checkTransition(ItemModelGenerator.SpanFacing.DOWN, list, aint, i1, l, i, j, flag);
                this.checkTransition(ItemModelGenerator.SpanFacing.LEFT, list, aint, i1, l, i, j, flag);
                this.checkTransition(ItemModelGenerator.SpanFacing.RIGHT, list, aint, i1, l, i, j, flag);
            }
        }
    }

    return list;
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:26,代碼來源:ItemModelGenerator.java

示例3: generateCustomMipmaps

import net.minecraft.client.renderer.texture.TextureAtlasSprite; //導入方法依賴的package包/類
public static void generateCustomMipmaps(TextureAtlasSprite p_generateCustomMipmaps_0_, int p_generateCustomMipmaps_1_)
{
    int i = p_generateCustomMipmaps_0_.getIconWidth();
    int j = p_generateCustomMipmaps_0_.getIconHeight();

    if (p_generateCustomMipmaps_0_.getFrameCount() < 1)
    {
        List<int[][]> list = new ArrayList();
        int[][] aint = new int[p_generateCustomMipmaps_1_ + 1][];
        int[] aint1 = new int[i * j];
        aint[0] = aint1;
        list.add(aint);
        p_generateCustomMipmaps_0_.setFramesTextureData(list);
    }

    List<int[][]> list1 = new ArrayList();
    int l = p_generateCustomMipmaps_0_.getFrameCount();

    for (int i1 = 0; i1 < l; ++i1)
    {
        int[] aint2 = getFrameData(p_generateCustomMipmaps_0_, i1, 0);

        if (aint2 == null || aint2.length < 1)
        {
            aint2 = new int[i * j];
        }

        if (aint2.length != i * j)
        {
            int k = (int)Math.round(Math.sqrt((double)aint2.length));

            if (k * k != aint2.length)
            {
                aint2 = new int[1];
                k = 1;
            }

            BufferedImage bufferedimage = new BufferedImage(k, k, 2);
            bufferedimage.setRGB(0, 0, k, k, aint2, 0, k);
            BufferedImage bufferedimage1 = scaleImage(bufferedimage, i);
            int[] aint3 = new int[i * j];
            bufferedimage1.getRGB(0, 0, i, j, aint3, 0, i);
            aint2 = aint3;
        }

        int[][] aint4 = new int[p_generateCustomMipmaps_1_ + 1][];
        aint4[0] = aint2;
        list1.add(aint4);
    }

    p_generateCustomMipmaps_0_.setFramesTextureData(list1);
    p_generateCustomMipmaps_0_.generateMipmaps(p_generateCustomMipmaps_1_);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:54,代碼來源:TextureUtils.java

示例4: getQuadsForSprite

import net.minecraft.client.renderer.texture.TextureAtlasSprite; //導入方法依賴的package包/類
public static ImmutableList<BakedQuad> getQuadsForSprite(int tint, TextureAtlasSprite sprite, VertexFormat format, Optional<TRSRTransformation> transform)
{
    ImmutableList.Builder<BakedQuad> builder = ImmutableList.builder();

    int uMax = sprite.getIconWidth();
    int vMax = sprite.getIconHeight();

    BitSet faces = new BitSet((uMax + 1) * (vMax + 1) * 4);
    for(int f = 0; f < sprite.getFrameCount(); f++)
    {
        int[] pixels = sprite.getFrameTextureData(f)[0];
        boolean ptu;
        boolean[] ptv = new boolean[uMax];
        Arrays.fill(ptv, true);
        for(int v = 0; v < vMax; v++)
        {
            ptu = true;
            for(int u = 0; u < uMax; u++)
            {
                boolean t = isTransparent(pixels, uMax, vMax, u, v);
                if(ptu && !t) // left - transparent, right - opaque
                {
                    addSideQuad(builder, faces, format, transform, EnumFacing.WEST, tint, sprite, uMax, vMax, u, v);
                }
                if(!ptu && t) // left - opaque, right - transparent
                {
                    addSideQuad(builder, faces, format, transform, EnumFacing.EAST, tint, sprite, uMax, vMax, u, v);
                }
                if(ptv[u] && !t) // up - transparent, down - opaque
                {
                    addSideQuad(builder, faces, format, transform, EnumFacing.UP, tint, sprite, uMax, vMax, u, v);
                }
                if(!ptv[u] && t) // up - opaque, down - transparent
                {
                    addSideQuad(builder, faces, format, transform, EnumFacing.DOWN, tint, sprite, uMax, vMax, u, v);
                }
                ptu = t;
                ptv[u] = t;
            }
            if(!ptu) // last - opaque
            {
                addSideQuad(builder, faces, format, transform, EnumFacing.EAST, tint, sprite, uMax, vMax, uMax, v);
            }
        }
        // last line
        for(int u = 0; u < uMax; u++)
        {
            if(!ptv[u])
            {
                addSideQuad(builder, faces, format, transform, EnumFacing.DOWN, tint, sprite, uMax, vMax, u, vMax);
            }
        }
    }
    // front
    builder.add(buildQuad(format, transform, EnumFacing.NORTH, sprite, tint,
        0, 0, 7.5f / 16f, sprite.getMinU(), sprite.getMaxV(),
        0, 1, 7.5f / 16f, sprite.getMinU(), sprite.getMinV(),
        1, 1, 7.5f / 16f, sprite.getMaxU(), sprite.getMinV(),
        1, 0, 7.5f / 16f, sprite.getMaxU(), sprite.getMaxV()
    ));
    // back
    builder.add(buildQuad(format, transform, EnumFacing.SOUTH, sprite, tint,
        0, 0, 8.5f / 16f, sprite.getMinU(), sprite.getMaxV(),
        1, 0, 8.5f / 16f, sprite.getMaxU(), sprite.getMaxV(),
        1, 1, 8.5f / 16f, sprite.getMaxU(), sprite.getMinV(),
        0, 1, 8.5f / 16f, sprite.getMinU(), sprite.getMinV()
    ));
    return builder.build();
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:70,代碼來源:ItemLayerModel.java


注:本文中的net.minecraft.client.renderer.texture.TextureAtlasSprite.getFrameCount方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。