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Java WorldRenderer.startDrawingQuads方法代碼示例

本文整理匯總了Java中net.minecraft.client.renderer.WorldRenderer.startDrawingQuads方法的典型用法代碼示例。如果您正苦於以下問題:Java WorldRenderer.startDrawingQuads方法的具體用法?Java WorldRenderer.startDrawingQuads怎麽用?Java WorldRenderer.startDrawingQuads使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.client.renderer.WorldRenderer的用法示例。


在下文中一共展示了WorldRenderer.startDrawingQuads方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: drawTexturedModalRect

import net.minecraft.client.renderer.WorldRenderer; //導入方法依賴的package包/類
public void drawTexturedModalRect(float x, float y, float textureX, float textureY, float width, float height) {
    float var7 = 0.00390625F;
    float var8 = 0.00390625F;
    Tessellator var9 = Tessellator.getInstance();
    WorldRenderer var10 = var9.getWorldRenderer();
    var10.startDrawingQuads();
    var10.addVertexWithUV((double) (x + 0), (double) (y + height), (double) 0, (double) ((float) (textureX + 0) * var7), (double) ((float) (textureY + height) * var8));
    var10.addVertexWithUV((double) (x + width), (double) (y + height), (double) 0, (double) ((float) (textureX + width) * var7), (double) ((float) (textureY + height) * var8));
    var10.addVertexWithUV((double) (x + width), (double) (y + 0), (double) 0, (double) ((float) (textureX + width) * var7), (double) ((float) (textureY + 0) * var8));
    var10.addVertexWithUV((double) (x + 0), (double) (y + 0), (double) 0, (double) ((float) (textureX + 0) * var7), (double) ((float) (textureY + 0) * var8));
    var9.draw();
}
 
開發者ID:SerenityEnterprises,項目名稱:SerenityCE,代碼行數:13,代碼來源:NahrFont.java

示例2: drawBoundingBox

import net.minecraft.client.renderer.WorldRenderer; //導入方法依賴的package包/類
public static void drawBoundingBox(AxisAlignedBB boundingBox) {
        Tessellator tessellator = Tessellator.getInstance();
        WorldRenderer worldrender = Tessellator.getInstance().getWorldRenderer();

        worldrender.startDrawingQuads();
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
//		tessellator.draw();
//		worldrender.startDrawingQuads();
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
//		tessellator.draw();
//		worldrender.startDrawingQuads();
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
//		tessellator.draw();
//		worldrender.startDrawingQuads();
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
//		tessellator.draw();
//		worldrender.startDrawingQuads();
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
//		tessellator.draw();
//		worldrender.startDrawingQuads();
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
        tessellator.draw();
    }
 
開發者ID:SerenityEnterprises,項目名稱:SerenityCE,代碼行數:66,代碼來源:RenderUtilities.java


注:本文中的net.minecraft.client.renderer.WorldRenderer.startDrawingQuads方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。