本文整理匯總了Java中net.minecraft.client.renderer.WorldRenderer.startDrawingQuads方法的典型用法代碼示例。如果您正苦於以下問題:Java WorldRenderer.startDrawingQuads方法的具體用法?Java WorldRenderer.startDrawingQuads怎麽用?Java WorldRenderer.startDrawingQuads使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.renderer.WorldRenderer
的用法示例。
在下文中一共展示了WorldRenderer.startDrawingQuads方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: drawTexturedModalRect
import net.minecraft.client.renderer.WorldRenderer; //導入方法依賴的package包/類
public void drawTexturedModalRect(float x, float y, float textureX, float textureY, float width, float height) {
float var7 = 0.00390625F;
float var8 = 0.00390625F;
Tessellator var9 = Tessellator.getInstance();
WorldRenderer var10 = var9.getWorldRenderer();
var10.startDrawingQuads();
var10.addVertexWithUV((double) (x + 0), (double) (y + height), (double) 0, (double) ((float) (textureX + 0) * var7), (double) ((float) (textureY + height) * var8));
var10.addVertexWithUV((double) (x + width), (double) (y + height), (double) 0, (double) ((float) (textureX + width) * var7), (double) ((float) (textureY + height) * var8));
var10.addVertexWithUV((double) (x + width), (double) (y + 0), (double) 0, (double) ((float) (textureX + width) * var7), (double) ((float) (textureY + 0) * var8));
var10.addVertexWithUV((double) (x + 0), (double) (y + 0), (double) 0, (double) ((float) (textureX + 0) * var7), (double) ((float) (textureY + 0) * var8));
var9.draw();
}
示例2: drawBoundingBox
import net.minecraft.client.renderer.WorldRenderer; //導入方法依賴的package包/類
public static void drawBoundingBox(AxisAlignedBB boundingBox) {
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrender = Tessellator.getInstance().getWorldRenderer();
worldrender.startDrawingQuads();
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
// tessellator.draw();
// worldrender.startDrawingQuads();
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
// tessellator.draw();
// worldrender.startDrawingQuads();
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
// tessellator.draw();
// worldrender.startDrawingQuads();
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
// tessellator.draw();
// worldrender.startDrawingQuads();
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
// tessellator.draw();
// worldrender.startDrawingQuads();
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
tessellator.draw();
}