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Java WorldRenderer.addVertex方法代碼示例

本文整理匯總了Java中net.minecraft.client.renderer.WorldRenderer.addVertex方法的典型用法代碼示例。如果您正苦於以下問題:Java WorldRenderer.addVertex方法的具體用法?Java WorldRenderer.addVertex怎麽用?Java WorldRenderer.addVertex使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.client.renderer.WorldRenderer的用法示例。


在下文中一共展示了WorldRenderer.addVertex方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: drawOutlinedBoundingBox

import net.minecraft.client.renderer.WorldRenderer; //導入方法依賴的package包/類
public static void drawOutlinedBoundingBox(AxisAlignedBB boundingBox) {
    Tessellator var1 = Tessellator.getInstance();
    WorldRenderer var2 = var1.getWorldRenderer();
    var2.startDrawing(3);
    var2.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
    var2.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
    var2.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
    var2.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
    var2.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
    var1.draw();
    var2.startDrawing(3);
    var2.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
    var2.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
    var2.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
    var2.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
    var2.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
    var1.draw();
    var2.startDrawing(1);
    var2.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
    var2.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
    var2.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
    var2.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
    var2.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
    var2.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
    var2.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
    var2.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
    var1.draw();
}
 
開發者ID:SerenityEnterprises,項目名稱:SerenityCE,代碼行數:29,代碼來源:RenderUtilities.java

示例2: drawBoundingBox

import net.minecraft.client.renderer.WorldRenderer; //導入方法依賴的package包/類
public static void drawBoundingBox(AxisAlignedBB boundingBox) {
        Tessellator tessellator = Tessellator.getInstance();
        WorldRenderer worldrender = Tessellator.getInstance().getWorldRenderer();

        worldrender.startDrawingQuads();
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
//		tessellator.draw();
//		worldrender.startDrawingQuads();
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
//		tessellator.draw();
//		worldrender.startDrawingQuads();
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
//		tessellator.draw();
//		worldrender.startDrawingQuads();
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
//		tessellator.draw();
//		worldrender.startDrawingQuads();
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
//		tessellator.draw();
//		worldrender.startDrawingQuads();
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
        worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
        tessellator.draw();
    }
 
開發者ID:SerenityEnterprises,項目名稱:SerenityCE,代碼行數:66,代碼來源:RenderUtilities.java


注:本文中的net.minecraft.client.renderer.WorldRenderer.addVertex方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。