本文整理匯總了Java中net.minecraft.client.renderer.WorldRenderer.addVertex方法的典型用法代碼示例。如果您正苦於以下問題:Java WorldRenderer.addVertex方法的具體用法?Java WorldRenderer.addVertex怎麽用?Java WorldRenderer.addVertex使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.renderer.WorldRenderer
的用法示例。
在下文中一共展示了WorldRenderer.addVertex方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: drawOutlinedBoundingBox
import net.minecraft.client.renderer.WorldRenderer; //導入方法依賴的package包/類
public static void drawOutlinedBoundingBox(AxisAlignedBB boundingBox) {
Tessellator var1 = Tessellator.getInstance();
WorldRenderer var2 = var1.getWorldRenderer();
var2.startDrawing(3);
var2.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
var2.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
var2.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
var2.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
var2.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
var1.draw();
var2.startDrawing(3);
var2.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
var2.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
var2.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
var2.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
var2.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
var1.draw();
var2.startDrawing(1);
var2.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
var2.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
var2.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
var2.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
var2.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
var2.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
var2.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
var2.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
var1.draw();
}
示例2: drawBoundingBox
import net.minecraft.client.renderer.WorldRenderer; //導入方法依賴的package包/類
public static void drawBoundingBox(AxisAlignedBB boundingBox) {
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrender = Tessellator.getInstance().getWorldRenderer();
worldrender.startDrawingQuads();
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
// tessellator.draw();
// worldrender.startDrawingQuads();
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
// tessellator.draw();
// worldrender.startDrawingQuads();
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
// tessellator.draw();
// worldrender.startDrawingQuads();
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
// tessellator.draw();
// worldrender.startDrawingQuads();
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
// tessellator.draw();
// worldrender.startDrawingQuads();
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.minX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.minX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.minZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.maxY, boundingBox.maxZ);
worldrender.addVertex(boundingBox.maxX, boundingBox.minY, boundingBox.maxZ);
tessellator.draw();
}