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Java Spatial.setName方法代碼示例

本文整理匯總了Java中com.jme3.scene.Spatial.setName方法的典型用法代碼示例。如果您正苦於以下問題:Java Spatial.setName方法的具體用法?Java Spatial.setName怎麽用?Java Spatial.setName使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.jme3.scene.Spatial的用法示例。


在下文中一共展示了Spatial.setName方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: importModel

import com.jme3.scene.Spatial; //導入方法依賴的package包/類
/**
 * Import the external model in a background thread.
 */
@BackgroundThread
private void importModel() {

    final Path modelFile = notNull(getFileToCreate());

    final Path parent = modelFile.getParent();
    final VarTable vars = getVars();

    final Path importedFile = vars.get(PROP_FILE);

    final AssetManager assetManager = EDITOR.getAssetManager();
    final Spatial model;

    FolderAssetLocator.setIgnore(true);
    try {
        model = assetManager.loadModel(importedFile.toString());
    } finally {
        FolderAssetLocator.setIgnore(false);
    }

    if (EDITOR_CONFIG.isAutoTangentGenerating()) {
        TangentGenerator.useMikktspaceGenerator(model);
    }

    final Path texturesFolder = vars.get(PROP_TEXTURES_FOLDER, parent);
    final boolean overwriteTextures = vars.getBoolean(PROP_OVERWRITE_TEXTURES);

    final boolean needExportMaterials = vars.getBoolean(PROP_NEED_MATERIALS_EXPORT);
    final Path materialsFolder = vars.get(PROP_MATERIALS_FOLDER, parent);
    final boolean overwriteMaterials = vars.getBoolean(PROP_OVERWRITE_MATERIALS, false);

    final Array<Texture> textures = ArrayFactory.newArray(Texture.class);
    final Array<Geometry> geometries = ArrayFactory.newArray(Geometry.class);

    NodeUtils.visitGeometry(model, geometry -> {

        final Material material = geometry.getMaterial();
        if (needExportMaterials) geometries.add(geometry);

        material.getParams().stream()
                .filter(MatParamTexture.class::isInstance)
                .map(MatParam::getValue)
                .filter(Texture.class::isInstance)
                .map(Texture.class::cast)
                .filter(texture -> texture.getKey() != null)
                .forEach(textures::add);
    });

    copyTextures(texturesFolder, overwriteTextures, textures);

    if (needExportMaterials) {
        exportMaterials(materialsFolder, overwriteMaterials, geometries);
    }

    final Path assetFile = notNull(getAssetFile(modelFile));
    final String assetPath = toAssetPath(assetFile);

    model.setName(assetPath);

    final BinaryExporter exporter = BinaryExporter.getInstance();

    try (final OutputStream out = Files.newOutputStream(modelFile, WRITE, TRUNCATE_EXISTING, CREATE)) {
        exporter.save(model, out);
    } catch (final IOException e) {
        throw new RuntimeException(e);
    }

    notifyFileCreated(modelFile, true);
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder,代碼行數:73,代碼來源:ModelImportDialog.java


注:本文中的com.jme3.scene.Spatial.setName方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。