本文整理匯總了Java中com.jme3.scene.Spatial.rotate方法的典型用法代碼示例。如果您正苦於以下問題:Java Spatial.rotate方法的具體用法?Java Spatial.rotate怎麽用?Java Spatial.rotate使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.jme3.scene.Spatial
的用法示例。
在下文中一共展示了Spatial.rotate方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: update
import com.jme3.scene.Spatial; //導入方法依賴的package包/類
/**
* Update for next frame.
* @param tpf Milliseconds since last frame.
*/
@Override
public void update(float tpf) {
super.update(tpf);
// Update all players.
playerManager.update(tpf);
// Update course to validate player positions.
coursePath.update();
// Update follow camera.
if (followCamera != null) {
followCamera.update();
}
// Neutralise player pitch at a rate lower than the effects of player input.
Spatial player = playerManager.getLocalPlayer();
if (player != null && playerInput != null
&& !playerInput.isPitchApplied()) {
Vector3f forward = player.getLocalRotation().mult(Vector3f.UNIT_Z);
float pitch = Vector3f.UNIT_Y.dot(forward);
if (pitch > PlayerManager.PITCH_EXISTS_THRESHOLD) {
player.rotate(PlayerManager.PLAYER_PITCH_NEUTRALISE_TORQUE * tpf,
0.0f, 0.0f);
pitchNeutralised = false;
} else if (pitch < -PlayerManager.PITCH_EXISTS_THRESHOLD) {
player.rotate(-PlayerManager.PLAYER_PITCH_NEUTRALISE_TORQUE * tpf,
0.0f, 0.0f);
pitchNeutralised = false;
} else if (!pitchNeutralised) {
player.rotate(pitch * 0.5f * FastMath.PI, 0.0f, 0.0f);
pitchNeutralised = true;
}
}
}