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Java Spatial.rotate方法代碼示例

本文整理匯總了Java中com.jme3.scene.Spatial.rotate方法的典型用法代碼示例。如果您正苦於以下問題:Java Spatial.rotate方法的具體用法?Java Spatial.rotate怎麽用?Java Spatial.rotate使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.jme3.scene.Spatial的用法示例。


在下文中一共展示了Spatial.rotate方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: update

import com.jme3.scene.Spatial; //導入方法依賴的package包/類
/**
 * Update for next frame.
 * @param tpf Milliseconds since last frame.
 */
@Override
public void update(float tpf) {
  super.update(tpf);

  // Update all players.
  playerManager.update(tpf);
  // Update course to validate player positions.
  coursePath.update();
  // Update follow camera.
  if (followCamera != null) {
    followCamera.update();
  }

  // Neutralise player pitch at a rate lower than the effects of player input.
  Spatial player = playerManager.getLocalPlayer();
  if (player != null && playerInput != null
      && !playerInput.isPitchApplied()) {
    Vector3f forward = player.getLocalRotation().mult(Vector3f.UNIT_Z);
    float pitch = Vector3f.UNIT_Y.dot(forward);
    if (pitch > PlayerManager.PITCH_EXISTS_THRESHOLD) {
      player.rotate(PlayerManager.PLAYER_PITCH_NEUTRALISE_TORQUE * tpf,
                    0.0f, 0.0f);
      pitchNeutralised = false;
    } else if (pitch < -PlayerManager.PITCH_EXISTS_THRESHOLD) {
      player.rotate(-PlayerManager.PLAYER_PITCH_NEUTRALISE_TORQUE * tpf,
                    0.0f, 0.0f);
      pitchNeutralised = false;
    } else if (!pitchNeutralised) {
      player.rotate(pitch * 0.5f * FastMath.PI, 0.0f, 0.0f);
      pitchNeutralised = true;
    }
  }
}
 
開發者ID:meoblast001,項目名稱:seally-racing,代碼行數:38,代碼來源:PlayState.java


注:本文中的com.jme3.scene.Spatial.rotate方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。