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Java Spatial.setLocalTranslation方法代碼示例

本文整理匯總了Java中com.jme3.scene.Spatial.setLocalTranslation方法的典型用法代碼示例。如果您正苦於以下問題:Java Spatial.setLocalTranslation方法的具體用法?Java Spatial.setLocalTranslation怎麽用?Java Spatial.setLocalTranslation使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.jme3.scene.Spatial的用法示例。


在下文中一共展示了Spatial.setLocalTranslation方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: translateObjects

import com.jme3.scene.Spatial; //導入方法依賴的package包/類
/**
 * Process of moving objects.
 *
 * @param pickedAxis  the moving axis.
 * @param toTransform the moving object.
 * @param transform   the transform's center.
 * @param distance    the moving distance.
 */
private void translateObjects(@NotNull final PickedAxis pickedAxis, @NotNull final Spatial toTransform,
                              @NotNull final Transform transform, final float distance) {

    final Node parentNode = getParentNode();
    final Node childNode = getChildNode();

    final EditorTransformSupport editorControl = getEditorControl();
    final Quaternion rotation = parentNode.getLocalRotation();

    final LocalObjects local = LocalObjects.get();
    final Vector3f currentLocation = local.nextVector(parentNode.getLocalTranslation());

    if (Config.DEV_TRANSFORMS_DEBUG) {
        System.out.println("distance " + distance);
    }

    if (pickedAxis == PickedAxis.X) {
        currentLocation.addLocal(getLeft(rotation, local.nextVector()).multLocal(distance));
    } else if (pickedAxis == PickedAxis.Y) {
        currentLocation.addLocal(getUp(rotation, local.nextVector()).multLocal(distance));
    } else if (pickedAxis == PickedAxis.Z) {
        currentLocation.addLocal(getDirection(rotation, local.nextVector()).multLocal(distance));
    }

    parentNode.setLocalTranslation(currentLocation);

    toTransform.setLocalTranslation(childNode.getWorldTranslation());
    editorControl.notifyTransformed(toTransform);
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder,代碼行數:38,代碼來源:MoveToolControl.java

示例2: updateObject

import com.jme3.scene.Spatial; //導入方法依賴的package包/類
@Override
protected void updateObject(Spatial object, Entity e) {
    //only position will be updated during test
    PhysicsPosition pos = e.get(PhysicsPosition.class);
    object.setLocalTranslation(pos.getLocation());
    object.setLocalRotation(pos.getRotation());
}
 
開發者ID:jvpichowski,項目名稱:ZayES-Bullet,代碼行數:8,代碼來源:TestBrickWall.java

示例3: applyPhysicsTransform

import com.jme3.scene.Spatial; //導入方法依賴的package包/類
protected void applyPhysicsTransform(@NotNull final Vector3f worldLocation, @NotNull final Quaternion worldRotation,
                                     @Nullable final Spatial spatial) {
    if (spatial == null) return;

    final Vector3f localLocation = spatial.getLocalTranslation();
    final Quaternion localRotation = spatial.getLocalRotation();

    final Node parent = spatial.getParent();

    if (parent == null) {
        spatial.setLocalTranslation(worldLocation);
        spatial.setLocalRotation(worldRotation);
    } else {

        localLocation.set(worldLocation)
                     .subtractLocal(parent.getWorldTranslation());

        localLocation.divideLocal(parent.getWorldScale());

        inverseWorldRotation.set(parent.getWorldRotation())
                            .inverseLocal()
                            .multLocal(localLocation);

        localRotation.set(worldRotation);

        inverseWorldRotation.set(parent.getWorldRotation())
                            .inverseLocal()
                            .mult(localRotation, localRotation);

        spatial.setLocalTranslation(localLocation);
        spatial.setLocalRotation(localRotation);
    }
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder-extension,代碼行數:34,代碼來源:AbstractPhysicsDebugControl.java

示例4: updateObject

import com.jme3.scene.Spatial; //導入方法依賴的package包/類
@Override
protected void updateObject(Spatial object, Entity e) {
    Vector3f loc = e.get(PhysicsPosition.class).getLocation();
    object.setLocalTranslation(loc);
}
 
開發者ID:jvpichowski,項目名稱:ZayES-Bullet,代碼行數:6,代碼來源:ESDebugViewState.java

示例5: applyViewLocation

import com.jme3.scene.Spatial; //導入方法依賴的package包/類
private static void applyViewLocation(Entity entity, Spatial spatial){
    spatial.setLocalTranslation(entity.get(ViewLocation.class).getLocation());
}
 
開發者ID:jvpichowski,項目名稱:ZayES-Bullet,代碼行數:4,代碼來源:ShapeViewState.java


注:本文中的com.jme3.scene.Spatial.setLocalTranslation方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。