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Java Spatial.setLocalRotation方法代碼示例

本文整理匯總了Java中com.jme3.scene.Spatial.setLocalRotation方法的典型用法代碼示例。如果您正苦於以下問題:Java Spatial.setLocalRotation方法的具體用法?Java Spatial.setLocalRotation怎麽用?Java Spatial.setLocalRotation使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.jme3.scene.Spatial的用法示例。


在下文中一共展示了Spatial.setLocalRotation方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: updateObject

import com.jme3.scene.Spatial; //導入方法依賴的package包/類
@Override
protected void updateObject(Spatial object, Entity e) {
    //only position will be updated during test
    PhysicsPosition pos = e.get(PhysicsPosition.class);
    object.setLocalTranslation(pos.getLocation());
    object.setLocalRotation(pos.getRotation());
}
 
開發者ID:jvpichowski,項目名稱:ZayES-Bullet,代碼行數:8,代碼來源:TestBrickWall.java

示例2: applyPhysicsTransform

import com.jme3.scene.Spatial; //導入方法依賴的package包/類
protected void applyPhysicsTransform(@NotNull final Vector3f worldLocation, @NotNull final Quaternion worldRotation,
                                     @Nullable final Spatial spatial) {
    if (spatial == null) return;

    final Vector3f localLocation = spatial.getLocalTranslation();
    final Quaternion localRotation = spatial.getLocalRotation();

    final Node parent = spatial.getParent();

    if (parent == null) {
        spatial.setLocalTranslation(worldLocation);
        spatial.setLocalRotation(worldRotation);
    } else {

        localLocation.set(worldLocation)
                     .subtractLocal(parent.getWorldTranslation());

        localLocation.divideLocal(parent.getWorldScale());

        inverseWorldRotation.set(parent.getWorldRotation())
                            .inverseLocal()
                            .multLocal(localLocation);

        localRotation.set(worldRotation);

        inverseWorldRotation.set(parent.getWorldRotation())
                            .inverseLocal()
                            .mult(localRotation, localRotation);

        spatial.setLocalTranslation(localLocation);
        spatial.setLocalRotation(localRotation);
    }
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder-extension,代碼行數:34,代碼來源:AbstractPhysicsDebugControl.java

示例3: applyViewRotation

import com.jme3.scene.Spatial; //導入方法依賴的package包/類
private static void applyViewRotation(Entity entity, Spatial spatial){
    spatial.setLocalRotation(entity.get(ViewRotation.class).getRotation());
}
 
開發者ID:jvpichowski,項目名稱:ZayES-Bullet,代碼行數:4,代碼來源:ShapeViewState.java

示例4: processTransform

import com.jme3.scene.Spatial; //導入方法依賴的package包/類
@Override
public void processTransform() {

    final LocalObjects local = LocalObjects.get();
    final EditorTransformSupport editorControl = getEditorControl();
    final InputManager inputManager = EDITOR.getInputManager();
    final Camera camera = editorControl.getCamera();

    final Transform transform = notNull(editorControl.getTransformCenter());

    // cursor position and selected position vectors
    final Vector2f cursorPos = inputManager.getCursorPosition();
    final Vector3f transformOnScreen = camera.getScreenCoordinates(transform.getTranslation());
    final Vector2f selectedCoords = local.nextVector(transformOnScreen.getX(), transformOnScreen.getY());

    //set new deltaVector if it's not set
    if (Float.isNaN(editorControl.getTransformDeltaX())) {
        editorControl.setTransformDeltaX(selectedCoords.getX() - cursorPos.getX());
        editorControl.setTransformDeltaY(selectedCoords.getY() - cursorPos.getY());
    }

    // Picked vector
    final TransformationMode transformationMode = editorControl.getTransformationMode();
    final Vector3f pickedVector = transformationMode.getPickedVector(transform, editorControl.getPickedAxis(), camera);
    final Vector3f deltaVector = local.nextVector(editorControl.getTransformDeltaX(), editorControl.getTransformDeltaY(), 0F);

    // rotate according to angle
    final Vector2f cursorDirection = selectedCoords.subtractLocal(cursorPos).normalizeLocal();
    float angle = cursorDirection.angleBetween(local.nextVector(deltaVector.getX(), deltaVector.getY()));
    angle = FastMath.RAD_TO_DEG * angle * FastMath.DEG_TO_RAD;

    final Node parentNode = getParentNode();
    final Node childNode = getChildNode();

    transformationMode.prepareToRotate(parentNode, childNode, transform, camera);

    final Quaternion rotation = parentNode.getLocalRotation();
    final Vector3f axisToRotate = rotation.mult(pickedVector, local.nextVector());

    float angleCheck = axisToRotate.angleBetween(camera.getDirection(local.nextVector()));

    if (angleCheck > FastMath.HALF_PI) {
        angle = -angle;
    }

    final Quaternion difference = local.nextRotation().fromAngleAxis(angle, pickedVector);
    final Quaternion newRotation = rotation.mult(difference, local.nextRotation());

    parentNode.setLocalRotation(newRotation);

    final Spatial toTransform = notNull(editorControl.getToTransform());
    toTransform.setLocalRotation(childNode.getWorldRotation());

    editorControl.notifyTransformed(toTransform);
}
 
開發者ID:JavaSaBr,項目名稱:jmonkeybuilder,代碼行數:56,代碼來源:RotationToolControl.java


注:本文中的com.jme3.scene.Spatial.setLocalRotation方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。