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Java Window.setMovable方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.ui.Window.setMovable方法的典型用法代碼示例。如果您正苦於以下問題:Java Window.setMovable方法的具體用法?Java Window.setMovable怎麽用?Java Window.setMovable使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.scenes.scene2d.ui.Window的用法示例。


在下文中一共展示了Window.setMovable方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: textWindowDemo

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
private void textWindowDemo() {
	BitmapFont plotFont = context.getAssetManager().get( PLOT_FONT, BitmapFont.class );

	String loremIpsum = "Lorem ipsum dolor sit amet, consectetur adipisicing elit, ";
	loremIpsum += "sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.";
	loremIpsum += "\n\nThis window is draggable.";

	rootAtlas = context.getAssetManager().get( ROOT_ATLAS, TextureAtlas.class );
	TextureRegion plotDlgRegion = rootAtlas.findRegion( "box-text1" );
	NinePatchDrawable plotDlgBgDrawable = new NinePatchDrawable( new NinePatch( plotDlgRegion, 20, 20, 35, 20 ) );

	Window plotDlg = new Window( "", new Window.WindowStyle( plotFont, new Color( 1f, 1f, 1f, 1f ), plotDlgBgDrawable ) );
	plotDlg.setKeepWithinStage( true );
	plotDlg.setMovable( true );
	plotDlg.setSize( 200, 250 );
	plotDlg.setPosition( 765, 60 );

	plotDlg.row().top().expand().fill();
	Label plotLbl = new Label( loremIpsum, new Label.LabelStyle( plotFont, new Color( 1f, 1f, 1f, 1f ) ) );
	plotLbl.setAlignment( Align.top|Align.left, Align.center|Align.left );
	plotLbl.setWrap( true );
	plotDlg.add( plotLbl );

	// setKeepWithinStage() only applies if added to the stage root. :/
	popupStage.addActor( plotDlg );
}
 
開發者ID:Vhati,項目名稱:OverdriveGDX,代碼行數:27,代碼來源:TestScreen.java

示例2: ErrorScreen

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
public ErrorScreen(String errorMessage, String optionalButtonText) {
	this.skin = new SkinWithTrueTypeFonts(Gdx.files.internal(ModuleSelectionScreen.SKIN_PATH));
	
	TextButton exitButton = new TextButton("Exit", skin);
	exitButton.addListener(new EventListener() {
		@Override
		public boolean handle(Event event) {
			if (event instanceof ChangeEvent) {
				dispose();
				Gdx.app.exit();
			}
			return false;
		}
	});
	
	Window window = new Window("Error", skin);
	window.pad(30, 10, 10, 10);
	window.setModal(true);
	window.setMovable(false);
	
	window.add(new Label(errorMessage, skin)).padBottom(20).padTop(10);
	window.row();
	Table buttonsTable = new Table();
	if (optionalButtonText != null) {
		optionalButton = new TextButton(optionalButtonText, skin);
		buttonsTable.add(optionalButton).fill().minWidth(100).height(40).padRight(30);
	}
	buttonsTable.add(exitButton).fill().minWidth(100).height(40);
	window.add(buttonsTable).center();
	window.pack();
	stage.addActor(window);
	WindowPosition.CENTER.position(window);
}
 
開發者ID:mganzarcik,項目名稱:fabulae,代碼行數:34,代碼來源:ErrorScreen.java

示例3: initMenuComponents

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
private void initMenuComponents(Stage stage) {
	descWindow = new Window("", Game.assets.getSkin());
	int w = 320;
	descWindow.setWidth(w);
	descWindow.setHeight(100);
	descWindow.setPosition((Gdx.graphics.getWidth() - w) / 2, 50);
	descWindow.setMovable(false);
	stage.addActor(descWindow);
}
 
開發者ID:baobob,項目名稱:bloblines,代碼行數:10,代碼來源:MenuGroup.java

示例4: initStatusWindow

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
private void initStatusWindow() {
	statusWindow = new Window("Blobs Status", getDefaultSkin());
	int margin = 50;
	int w = 300;
	statusWindow.setWidth(w);
	statusWindow.setMovable(false);
	stage.addActor(statusWindow);

	// Display blobs
	for (Blob b : game.player.blobs) {

		Table blobTable = new Table(getDefaultSkin());
		blobTable.setColor(0.5f, 0.3f, 0.8f, 0.7f);
		addStat("Name", b.name, blobTable);
		addStat("Age", String.valueOf(b.age), blobTable);
		addStat("Life", b.getAttributeCurrent(Attributes.HP) + "/" + b.getAttributeBase(Attributes.HP), blobTable);
		blobTable.setWidth(w - 2 * margin);
		statusWindow.add(blobTable);
		statusWindow.add("").expandX();
		statusWindow.row();
		statusWindow.add("").height(50);
		statusWindow.row();
	}
	statusWindow.setHeight(120 * game.player.blobs.size());
	statusWindow.add("").expandY();
	statusWindow.setPosition(margin, Gdx.graphics.getHeight() - margin - statusWindow.getHeight());

}
 
開發者ID:baobob,項目名稱:bloblines,代碼行數:29,代碼來源:MapScreen.java

示例5: ModuleSelectionScreen

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
public ModuleSelectionScreen(FishchickenGame game) {
	super();
	this.skin = new SkinWithTrueTypeFonts(Gdx.files.internal(ModuleSelectionScreen.SKIN_PATH));
	this.game = game;
	Array<FileHandle> modules = getModules();
	
	Window window = new Window("Module selection", skin);
	window.pad(30, 10, 10, 10);
	window.setModal(true);
	window.setMovable(false);
	
	TextButton exitButton = new TextButton("Exit", skin);
	exitButton.addListener(this);
	exitButton.setName("EXIT");
	
	if (modules == null) {
		window.add(new Label("No modules found.", skin)).padBottom(20).padTop(10);
		window.row();
		window.add(exitButton).fill().width(100).height(40).center();
	} else {
		moduleSelectBox = new SelectBox<SelectOption<String>>(skin.get(SelectBoxStyle.class));
		Array<SelectOption<String>> options = new Array<SelectOption<String>>();
		for (FileHandle moduleDir : modules) {
			SelectOption<String> option = new SelectOption<String>(" "+moduleDir.name(), moduleDir.name());
			options.add(option);
		}
		moduleSelectBox.setItems(options);
		
		TextButton okButton = new TextButton("Ok", skin);
		okButton.addListener(this);
		okButton.setName("OK");
		
		window.add(new Label("Please choose a module:", skin)).padBottom(10).padTop(10).left();
		window.row();
		window.add(moduleSelectBox).padBottom(20).center().minWidth(170);
		window.row();
		Table buttonsTable = new Table();
		buttonsTable.add(exitButton).fill().width(100).height(40);
		buttonsTable.add(okButton).fill().width(100).height(40).padLeft(30);
		window.add(buttonsTable).center();
	}
	window.pack();
	stage.addActor(window);
	WindowPosition.CENTER.position(window);
}
 
開發者ID:mganzarcik,項目名稱:fabulae,代碼行數:46,代碼來源:ModuleSelectionScreen.java

示例6: process

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
@Override
public void process(final LmlParser parser, final LmlTag tag, final Window actor, final String rawAttributeData) {
    actor.setMovable(parser.parseBoolean(rawAttributeData, actor));
}
 
開發者ID:czyzby,項目名稱:gdx-lml,代碼行數:5,代碼來源:MovableLmlAttribute.java


注:本文中的com.badlogic.gdx.scenes.scene2d.ui.Window.setMovable方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。