本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.ui.Window.setKeepWithinStage方法的典型用法代碼示例。如果您正苦於以下問題:Java Window.setKeepWithinStage方法的具體用法?Java Window.setKeepWithinStage怎麽用?Java Window.setKeepWithinStage使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.scenes.scene2d.ui.Window
的用法示例。
在下文中一共展示了Window.setKeepWithinStage方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: textWindowDemo
import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
private void textWindowDemo() {
BitmapFont plotFont = context.getAssetManager().get( PLOT_FONT, BitmapFont.class );
String loremIpsum = "Lorem ipsum dolor sit amet, consectetur adipisicing elit, ";
loremIpsum += "sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.";
loremIpsum += "\n\nThis window is draggable.";
rootAtlas = context.getAssetManager().get( ROOT_ATLAS, TextureAtlas.class );
TextureRegion plotDlgRegion = rootAtlas.findRegion( "box-text1" );
NinePatchDrawable plotDlgBgDrawable = new NinePatchDrawable( new NinePatch( plotDlgRegion, 20, 20, 35, 20 ) );
Window plotDlg = new Window( "", new Window.WindowStyle( plotFont, new Color( 1f, 1f, 1f, 1f ), plotDlgBgDrawable ) );
plotDlg.setKeepWithinStage( true );
plotDlg.setMovable( true );
plotDlg.setSize( 200, 250 );
plotDlg.setPosition( 765, 60 );
plotDlg.row().top().expand().fill();
Label plotLbl = new Label( loremIpsum, new Label.LabelStyle( plotFont, new Color( 1f, 1f, 1f, 1f ) ) );
plotLbl.setAlignment( Align.top|Align.left, Align.center|Align.left );
plotLbl.setWrap( true );
plotDlg.add( plotLbl );
// setKeepWithinStage() only applies if added to the stage root. :/
popupStage.addActor( plotDlg );
}
示例2: createWindowDebug
import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
public static Window createWindowDebug(ResourcesManager resourcesManager){
BitmapFont font = (BitmapFont) resourcesManager.get(resourcesManager.DEBUG_FONT);
font.setScale(1 / 150F);
font.setUseIntegerPositions(false);
Window.WindowStyle style = new Window.WindowStyle();
//style.background = background;
style.titleFont = font;
style.titleFontColor=new Color(1, 1, 1, 0.4f);
Sprite background = new Sprite((Texture) resourcesManager.get(resourcesManager.DEBUG_BACKGROUND));
background.setSize(10,8);
background.setOrigin(background.getWidth() / 2, background.getHeight() / 2);
background.setColor(1,1,1,0.4f);
style.background= new SpriteDrawable(background);
Window window = new DebugWindow("", style);
window.setPosition(0, 0);
window.setKeepWithinStage(false);
window.setTransform(false);
window.setFillParent(true);
Label.LabelStyle labelStyle= new Label.LabelStyle(font,new Color(1, 1, 1, 1)) ;
myLabel= new Label("",labelStyle);
window.add(myLabel).pad(0.2f).width(8);
return window;
}
示例3: process
import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
@Override
public void process(final LmlParser parser, final LmlTag tag, final Window actor, final String rawAttributeData) {
actor.setKeepWithinStage(parser.parseBoolean(rawAttributeData, actor));
}