本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle方法的典型用法代碼示例。如果您正苦於以下問題:Java Window.WindowStyle方法的具體用法?Java Window.WindowStyle怎麽用?Java Window.WindowStyle使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.scenes.scene2d.ui.Window
的用法示例。
在下文中一共展示了Window.WindowStyle方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: pauseGame
import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
private void pauseGame() {
if (paused)
return;
paused = true;
final Window.WindowStyle pauseWindowStyle = new Window.WindowStyle();
pauseWindowStyle.titleFont = game.getFonts().get("moonhouse64");
pauseWindowStyle.background = new TextureRegionDrawable(new TextureRegion(background));
pauseWindow = new PauseWindow(pauseWindowStyle, game.getFonts().get("moonhouse64"), new Runnable() {
@Override
public void run() {
unpauseGame();
}
}, new Runnable() {
@Override
public void run() {
save();
}
}, game, uiAssets, button);
pauseWindow.setBounds(viewport.getWorldWidth() / 2 - viewport.getWorldWidth() / 3, viewport.getWorldHeight() / 2 - viewport.getWorldHeight() / 3, viewport.getWorldWidth() / 3 * 2, viewport.getWorldHeight() / 3 * 2);
stage.addActor(pauseWindow);
}
示例2: textWindowDemo
import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
private void textWindowDemo() {
BitmapFont plotFont = context.getAssetManager().get( PLOT_FONT, BitmapFont.class );
String loremIpsum = "Lorem ipsum dolor sit amet, consectetur adipisicing elit, ";
loremIpsum += "sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.";
loremIpsum += "\n\nThis window is draggable.";
rootAtlas = context.getAssetManager().get( ROOT_ATLAS, TextureAtlas.class );
TextureRegion plotDlgRegion = rootAtlas.findRegion( "box-text1" );
NinePatchDrawable plotDlgBgDrawable = new NinePatchDrawable( new NinePatch( plotDlgRegion, 20, 20, 35, 20 ) );
Window plotDlg = new Window( "", new Window.WindowStyle( plotFont, new Color( 1f, 1f, 1f, 1f ), plotDlgBgDrawable ) );
plotDlg.setKeepWithinStage( true );
plotDlg.setMovable( true );
plotDlg.setSize( 200, 250 );
plotDlg.setPosition( 765, 60 );
plotDlg.row().top().expand().fill();
Label plotLbl = new Label( loremIpsum, new Label.LabelStyle( plotFont, new Color( 1f, 1f, 1f, 1f ) ) );
plotLbl.setAlignment( Align.top|Align.left, Align.center|Align.left );
plotLbl.setWrap( true );
plotDlg.add( plotLbl );
// setKeepWithinStage() only applies if added to the stage root. :/
popupStage.addActor( plotDlg );
}
示例3: createWindowDebug
import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
public static Window createWindowDebug(ResourcesManager resourcesManager){
BitmapFont font = (BitmapFont) resourcesManager.get(resourcesManager.DEBUG_FONT);
font.setScale(1 / 150F);
font.setUseIntegerPositions(false);
Window.WindowStyle style = new Window.WindowStyle();
//style.background = background;
style.titleFont = font;
style.titleFontColor=new Color(1, 1, 1, 0.4f);
Sprite background = new Sprite((Texture) resourcesManager.get(resourcesManager.DEBUG_BACKGROUND));
background.setSize(10,8);
background.setOrigin(background.getWidth() / 2, background.getHeight() / 2);
background.setColor(1,1,1,0.4f);
style.background= new SpriteDrawable(background);
Window window = new DebugWindow("", style);
window.setPosition(0, 0);
window.setKeepWithinStage(false);
window.setTransform(false);
window.setFillParent(true);
Label.LabelStyle labelStyle= new Label.LabelStyle(font,new Color(1, 1, 1, 1)) ;
myLabel= new Label("",labelStyle);
window.add(myLabel).pad(0.2f).width(8);
return window;
}
示例4: createWindowStyle
import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
private Window.WindowStyle createWindowStyle() {
Window.WindowStyle style = new Window.WindowStyle();
style.background = new TextureRegionDrawable(new TextureRegion(backgroundTexture));
style.titleFont = titleFont;
style.titleFontColor = modalDialogDescriptor.getTitleFontColor();
style.stageBackground = new TextureRegionDrawable(new TextureRegion(stageBackgroundTexture));
return style;
}
示例5: addWindowFontStyle
import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
public void addWindowFontStyle(String styleName, Skin skin) {
Window.WindowStyle style = new Window.WindowStyle(skin.get("default", Window.WindowStyle.class));
windowStyles.put(styleName, style);
}