本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.ui.Window.add方法的典型用法代碼示例。如果您正苦於以下問題:Java Window.add方法的具體用法?Java Window.add怎麽用?Java Window.add使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.scenes.scene2d.ui.Window
的用法示例。
在下文中一共展示了Window.add方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: textWindowDemo
import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
private void textWindowDemo() {
BitmapFont plotFont = context.getAssetManager().get( PLOT_FONT, BitmapFont.class );
String loremIpsum = "Lorem ipsum dolor sit amet, consectetur adipisicing elit, ";
loremIpsum += "sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.";
loremIpsum += "\n\nThis window is draggable.";
rootAtlas = context.getAssetManager().get( ROOT_ATLAS, TextureAtlas.class );
TextureRegion plotDlgRegion = rootAtlas.findRegion( "box-text1" );
NinePatchDrawable plotDlgBgDrawable = new NinePatchDrawable( new NinePatch( plotDlgRegion, 20, 20, 35, 20 ) );
Window plotDlg = new Window( "", new Window.WindowStyle( plotFont, new Color( 1f, 1f, 1f, 1f ), plotDlgBgDrawable ) );
plotDlg.setKeepWithinStage( true );
plotDlg.setMovable( true );
plotDlg.setSize( 200, 250 );
plotDlg.setPosition( 765, 60 );
plotDlg.row().top().expand().fill();
Label plotLbl = new Label( loremIpsum, new Label.LabelStyle( plotFont, new Color( 1f, 1f, 1f, 1f ) ) );
plotLbl.setAlignment( Align.top|Align.left, Align.center|Align.left );
plotLbl.setWrap( true );
plotDlg.add( plotLbl );
// setKeepWithinStage() only applies if added to the stage root. :/
popupStage.addActor( plotDlg );
}
示例2: UIElement
import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
public UIElement(Skin skin)
{
UI.uiElements.add(this);
parent = new Table();
parent.setFillParent(true);
window = new Window("Unnamed Window", skin);
window.setModal(BlueIrisViewer.bivSettings.modalUI);
table = new Table(skin);
window.add(table);
hide();
parent.add(window);
onCreate(skin, window, table);
}
示例3: initStatusWindow
import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入方法依賴的package包/類
private void initStatusWindow() {
statusWindow = new Window("Blobs Status", getDefaultSkin());
int margin = 50;
int w = 300;
statusWindow.setWidth(w);
statusWindow.setMovable(false);
stage.addActor(statusWindow);
// Display blobs
for (Blob b : game.player.blobs) {
Table blobTable = new Table(getDefaultSkin());
blobTable.setColor(0.5f, 0.3f, 0.8f, 0.7f);
addStat("Name", b.name, blobTable);
addStat("Age", String.valueOf(b.age), blobTable);
addStat("Life", b.getAttributeCurrent(Attributes.HP) + "/" + b.getAttributeBase(Attributes.HP), blobTable);
blobTable.setWidth(w - 2 * margin);
statusWindow.add(blobTable);
statusWindow.add("").expandX();
statusWindow.row();
statusWindow.add("").height(50);
statusWindow.row();
}
statusWindow.setHeight(120 * game.player.blobs.size());
statusWindow.add("").expandY();
statusWindow.setPosition(margin, Gdx.graphics.getHeight() - margin - statusWindow.getHeight());
}