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Java Window類代碼示例

本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.ui.Window的典型用法代碼示例。如果您正苦於以下問題:Java Window類的具體用法?Java Window怎麽用?Java Window使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


Window類屬於com.badlogic.gdx.scenes.scene2d.ui包,在下文中一共展示了Window類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: pauseGame

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入依賴的package包/類
private void pauseGame() {
    if (paused)
        return;
    paused = true;

    final Window.WindowStyle pauseWindowStyle = new Window.WindowStyle();
    pauseWindowStyle.titleFont = game.getFonts().get("moonhouse64");
    pauseWindowStyle.background = new TextureRegionDrawable(new TextureRegion(background));

    pauseWindow = new PauseWindow(pauseWindowStyle, game.getFonts().get("moonhouse64"), new Runnable() {
        @Override
        public void run() {
            unpauseGame();
        }
    }, new Runnable() {
        @Override
        public void run() {
            save();
        }
    }, game, uiAssets, button);
    pauseWindow.setBounds(viewport.getWorldWidth() / 2 - viewport.getWorldWidth() / 3, viewport.getWorldHeight() / 2 - viewport.getWorldHeight() / 3, viewport.getWorldWidth() / 3 * 2, viewport.getWorldHeight() / 3 * 2);
    stage.addActor(pauseWindow);
}
 
開發者ID:justinmarentette11,項目名稱:Tower-Defense-Galaxy,代碼行數:24,代碼來源:GameScreen.java

示例2: doBeforeShow

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入依賴的package包/類
@Override
public void doBeforeShow(final Window dialog) {
    // Too lazy to implement in LML. I'm tired.
    scoresTable.clear();
    final Array<Control> controls = controlsService.getControls();
    for (int index = 0; index < controls.size; index++) {
        final Control control = controls.get(index);
        if (control.isActive() && control.isHumanControlled()) {
            final VisLabel name = new VisLabel(
                    localeService.getI18nBundle().get(playerService.getSpriteType(index).name()),
                    VisUI.getSkin().getColor("vis-blue"));
            scoresTable.add(name).expand().align(Align.left).padRight(5f);
            scoresTable.add(String.valueOf(box2dService.getPoints(index))).expand().align(Align.right).padLeft(5f)
                    .row();
        }
    }
}
 
開發者ID:BialJam,項目名稱:M-M,代碼行數:18,代碼來源:LossController.java

示例3: takeSnapshot

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入依賴的package包/類
@Subscribe
@SuppressWarnings("unused")
public void takeSnapshot(CommandSnapshot command) {
	if (ui != null) {
		List<Window> windows = ui.getWindows();
		for (int i = 0; i < windows.size(); i++) {
			Window window = windows.get(i);
			if (window instanceof SamplerEditor) {
				if (window.isVisible()) {
					SamplerEditor e = ((SamplerEditor) window);
					String selectedSamplerId = e.getSelectedSamplerId();
					if (selectedSamplerId != null) {
						Editor.post(new CommandSnapshotBySampler(selectedSamplerId, 1, false));
					}
				}
			}
		}
	}

}
 
開發者ID:aphex-,項目名稱:Opus-Prototype,代碼行數:21,代碼來源:Editor.java

示例4: LoginActor

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入依賴的package包/類
public LoginActor(Skin skin) {
	super(skin);
	login = new Login();
	
	Window loginWindow = new TWindow("", skin, "window2");
	Label teacherName = new Label("Lehrer", skin);
	teachersSelectBox = new SelectBox<String>(skin);
	TextButton loginButton = new TextButton("Start", skin, "defaultBig");

	setPosition(AppMain.WIDTH / 2, 225);
	
	loginWindow.add(teacherName).row();
	loginWindow.add(teachersSelectBox).width(175).row();
	loginWindow.add(loginButton).width(175).height(100).colspan(2).padTop(40);
	add(loginWindow);
	
	loginButton.addListener(new ChangeListener() {
		public void changed (ChangeEvent event, Actor actor) {
			AppMain.user.login(teachersSelectBox.getSelected());
		}
	});
}
 
開發者ID:javosuher,項目名稱:Terminkalender,代碼行數:23,代碼來源:LoginActor.java

示例5: GUIContainerItem

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入依賴的package包/類
public GUIContainerItem(String n, Window w, ItemType type, Vector2 vector2,
        Vector2 vector22, int j, int i, int k, int l)
{
    this.name = n;
    this.type = type;
    modal = w;
    this.modal.setPosition(vector2.x / (float)Vars.getDouble("balancedScreenWidth"),
            vector2.y / (float)Vars.getDouble("balancedScreenHeight"));
    this.modal.setHeight(vector22.y / (float)Vars.getDouble("balancedScreenHeight"));
    this.modal.setWidth(vector22.x / (float)Vars.getDouble("balancedScreenWidth"));
    modal.defaults().padLeft(i);
    modal.defaults().padRight(j);
    modal.defaults().padTop(k);
    modal.defaults().padBottom(l);
    modal.defaults().minWidth(10);
    modal.defaults().minHeight(10);
    modal.add(new Image(GameManager.getTexture(type.name().toLowerCase(), TypeId.getTypeId(Type.Item))));
    modal.setTitle("");
}
 
開發者ID:MosaicOwl,項目名稱:the-erder,代碼行數:20,代碼來源:GUIContainerItem.java

示例6: GUIList

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入依賴的package包/類
public GUIList(String n, Window w, Vector2 vector2, Vector2 vector22,
        int i, int j, int k, int l)
{
    this.name = n;
    this.window = w;
    this.window.setName(n);
    this.window.setPosition(vector2.x / (float)Vars.getDouble("balancedScreenWidth"),
            vector2.y / (float)Vars.getDouble("balancedScreenHeight"));
    this.window.setHeight(vector22.y / (float)Vars.getDouble("balancedScreenHeight"));
    this.window.setWidth(vector22.x / (float)Vars.getDouble("balancedScreenWidth"));
    window.defaults().padLeft(i);
    window.defaults().padRight(j);
    window.defaults().padTop(k);
    window.defaults().padBottom(l);
    window.defaults().minWidth(100);
    window.defaults().minHeight(30);

}
 
開發者ID:MosaicOwl,項目名稱:the-erder,代碼行數:19,代碼來源:GUIList.java

示例7: GUIChatWindow

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入依賴的package包/類
public GUIChatWindow()
{
    this.name = "GenericWindow";
    this.window = new Window(this.name,
            GameManager.getSkin(GameManager.selectedSkin), "window");
    this.window.setName(name);
    this.window.setPosition(0 / (float)Vars.getDouble("balancedScreenWidth"),
            0 / (float)Vars.getDouble("balancedScreenHeight"));
    this.window.setHeight(0 / (float)Vars.getDouble("balancedScreenHeight"));
    this.window.setWidth(0 / (float)Vars.getDouble("balancedScreenWidth"));
    window.defaults().padLeft(0);
    window.defaults().padRight(0);
    window.defaults().padTop(0);
    window.defaults().padBottom(0);
    window.defaults().minWidth(100 / (float)Vars.getDouble("balancedScreenWidth"));
    window.defaults().minHeight(30 / (float)Vars.getDouble("balancedScreenHeight"));
}
 
開發者ID:MosaicOwl,項目名稱:the-erder,代碼行數:18,代碼來源:GUIChatWindow.java

示例8: GUIWindow

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入依賴的package包/類
public GUIWindow()
{
    this.name = "GenericWindow";
    this.window = new Window(this.name,
            GameManager.getSkin(GameManager.selectedSkin), "window");
    this.window.setName(name);
    this.window.setPosition(0 / (float)Vars.getDouble("balancedScreenWidth"),
            0 / (float)Vars.getDouble("balancedScreenHeight"));
    this.window.setHeight(0 / (float)Vars.getDouble("balancedScreenHeight"));
    this.window.setWidth(0 / (float)Vars.getDouble("balancedScreenWidth"));
    window.defaults().padLeft(0);
    window.defaults().padRight(0);
    window.defaults().padTop(0);
    window.defaults().padBottom(0);
    window.defaults().minWidth(100 / (float)Vars.getDouble("balancedScreenWidth"));
    window.defaults().minHeight(30 / (float)Vars.getDouble("balancedScreenHeight"));

    mainTable = new Table();
    mainTable.setFillParent(true);
    mainTable.add(window);
    mainActor = mainTable;
}
 
開發者ID:MosaicOwl,項目名稱:the-erder,代碼行數:23,代碼來源:GUIWindow.java

示例9: textWindowDemo

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入依賴的package包/類
private void textWindowDemo() {
	BitmapFont plotFont = context.getAssetManager().get( PLOT_FONT, BitmapFont.class );

	String loremIpsum = "Lorem ipsum dolor sit amet, consectetur adipisicing elit, ";
	loremIpsum += "sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.";
	loremIpsum += "\n\nThis window is draggable.";

	rootAtlas = context.getAssetManager().get( ROOT_ATLAS, TextureAtlas.class );
	TextureRegion plotDlgRegion = rootAtlas.findRegion( "box-text1" );
	NinePatchDrawable plotDlgBgDrawable = new NinePatchDrawable( new NinePatch( plotDlgRegion, 20, 20, 35, 20 ) );

	Window plotDlg = new Window( "", new Window.WindowStyle( plotFont, new Color( 1f, 1f, 1f, 1f ), plotDlgBgDrawable ) );
	plotDlg.setKeepWithinStage( true );
	plotDlg.setMovable( true );
	plotDlg.setSize( 200, 250 );
	plotDlg.setPosition( 765, 60 );

	plotDlg.row().top().expand().fill();
	Label plotLbl = new Label( loremIpsum, new Label.LabelStyle( plotFont, new Color( 1f, 1f, 1f, 1f ) ) );
	plotLbl.setAlignment( Align.top|Align.left, Align.center|Align.left );
	plotLbl.setWrap( true );
	plotDlg.add( plotLbl );

	// setKeepWithinStage() only applies if added to the stage root. :/
	popupStage.addActor( plotDlg );
}
 
開發者ID:Vhati,項目名稱:OverdriveGDX,代碼行數:27,代碼來源:TestScreen.java

示例10: createWindowDebug

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入依賴的package包/類
public static Window createWindowDebug(ResourcesManager resourcesManager){

        BitmapFont font = (BitmapFont) resourcesManager.get(resourcesManager.DEBUG_FONT);
        font.setScale(1 / 150F);
        font.setUseIntegerPositions(false);
        Window.WindowStyle style = new Window.WindowStyle();
        //style.background = background;
        style.titleFont = font;
        style.titleFontColor=new Color(1, 1, 1, 0.4f);
        Sprite background = new Sprite((Texture) resourcesManager.get(resourcesManager.DEBUG_BACKGROUND));
        background.setSize(10,8);
        background.setOrigin(background.getWidth() / 2, background.getHeight() / 2);
        background.setColor(1,1,1,0.4f);
        style.background= new SpriteDrawable(background);
        Window window = new DebugWindow("", style);
        window.setPosition(0, 0);
        window.setKeepWithinStage(false);
        window.setTransform(false);
        window.setFillParent(true);

        Label.LabelStyle labelStyle= new Label.LabelStyle(font,new Color(1, 1, 1, 1)) ;
        myLabel= new Label("",labelStyle);
        window.add(myLabel).pad(0.2f).width(8);

        return window;
    }
 
開發者ID:Rubentxu,項目名稱:DreamsLibGdx,代碼行數:27,代碼來源:DebugWindow.java

示例11: createWindowStyle

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入依賴的package包/類
private Window.WindowStyle createWindowStyle() {


        Window.WindowStyle style = new Window.WindowStyle();
        style.background = new TextureRegionDrawable(new TextureRegion(backgroundTexture));
        style.titleFont = titleFont;
        style.titleFontColor = modalDialogDescriptor.getTitleFontColor();
        style.stageBackground = new TextureRegionDrawable(new TextureRegion(stageBackgroundTexture));

        return style;
    }
 
開發者ID:cpppwner,項目名稱:NoRiskNoFun,代碼行數:12,代碼來源:AssetModalDialogImpl.java

示例12: UIManager

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入依賴的package包/類
public UIManager(String title, Skin skin,IGameService service) {
	super();
	
	mainMenu = new Window(title, skin);
	addActor(mainMenu);
	
	this.components = getRoot();
	this.batch = getSpriteBatch();
	
	this.service = service;
}
 
開發者ID:game-libgdx-unity,項目名稱:GDX-Engine,代碼行數:12,代碼來源:UIManager.java

示例13: onUpdate

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入依賴的package包/類
@Override
public void onUpdate(final Window window, final Table table)
{
	if (AllCameras == null && BlueIrisViewer.images != null)
	{
		AllCameras = BlueIrisViewer.images.GetCameraNamesStringArray();
		if (AllCameras != null)
			listAllCams.setItems(AllCameras);
	}
}
 
開發者ID:bp2008,項目名稱:blueirisviewer,代碼行數:11,代碼來源:CameraLayoutWnd.java

示例14: onUpdate

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入依賴的package包/類
@Override
protected void onUpdate(final Window window, final Table table)
{
	IntRectangle currentPosition = BlueIrisViewer.windowHelper.GetWindowRectangle();
	if (currentPosition.x != previousPosition.x)
		txtWindowX.setText(String.valueOf(currentPosition.x));
	if (currentPosition.y != previousPosition.y)
		txtWindowY.setText(String.valueOf(currentPosition.y));
	if (currentPosition.width != previousPosition.width)
		txtWindowW.setText(String.valueOf(currentPosition.width));
	if (currentPosition.height != previousPosition.height)
		txtWindowH.setText(String.valueOf(currentPosition.height));
	previousPosition = currentPosition;
}
 
開發者ID:bp2008,項目名稱:blueirisviewer,代碼行數:15,代碼來源:WindowOptionsWnd.java

示例15: UIElement

import com.badlogic.gdx.scenes.scene2d.ui.Window; //導入依賴的package包/類
public UIElement(Skin skin)
{
	UI.uiElements.add(this);
	parent = new Table();
	parent.setFillParent(true);
	window = new Window("Unnamed Window", skin);
	window.setModal(BlueIrisViewer.bivSettings.modalUI);
	table = new Table(skin);
	window.add(table);

	hide();

	parent.add(window);
	onCreate(skin, window, table);
}
 
開發者ID:bp2008,項目名稱:blueirisviewer,代碼行數:16,代碼來源:UIElement.java


注:本文中的com.badlogic.gdx.scenes.scene2d.ui.Window類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。