本文整理匯總了C#中wServer.realm.entities.Player.SaveToCharacter方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.SaveToCharacter方法的具體用法?C# Player.SaveToCharacter怎麽用?C# Player.SaveToCharacter使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類wServer.realm.entities.Player
的用法示例。
在下文中一共展示了Player.SaveToCharacter方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Process
protected override bool Process(Player player, RealmTime time, string args)
{
if (args.Length == 0)
{
player.SendHelp("Usage: /gimme <Itemname>");
return false;
}
ushort objType;
if (!player.Manager.GameData.IdToObjectType.TryGetValue(args, out objType))
{
player.SendError("Unknown item type!");
return false;
}
for (int i = 0; i < player.Inventory.Length; i++)
if (player.Inventory[i] == null)
{
player.Inventory[i] = player.Manager.GameData.Items[objType];
player.UpdateCount++;
player.SaveToCharacter();
player.SendInfo("Success!");
return true;
}
player.SendError("Not enough space in inventory!");
return false;
}