本文整理匯總了C#中wServer.realm.entities.Player.ApplyConditionEffect方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.ApplyConditionEffect方法的具體用法?C# Player.ApplyConditionEffect怎麽用?C# Player.ApplyConditionEffect使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類wServer.realm.entities.Player
的用法示例。
在下文中一共展示了Player.ApplyConditionEffect方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Process
protected override bool Process(Player player, RealmTime time, string args)
{
ConditionEffectIndex effect;
if (!Enum.TryParse(args, true, out effect))
{
player.SendError("Invalid effect!");
return false;
}
if ((player.ConditionEffects & (ConditionEffects)(1 << (int)effect)) != 0)
{
//remove
player.ApplyConditionEffect(new ConditionEffect()
{
Effect = effect,
DurationMS = 0
});
}
else
{
//add
player.ApplyConditionEffect(new ConditionEffect()
{
Effect = effect,
DurationMS = -1
});
}
return true;
}
示例2: Process
protected override bool Process(Player player, RealmTime time, string args)
{
if (player.HasConditionEffect(ConditionEffects.Paused))
{
player.ApplyConditionEffect(new ConditionEffect()
{
Effect = ConditionEffectIndex.Paused,
DurationMS = 0
});
player.SendInfo("Game resumed.");
return true;
}
else
{
if (player.Owner.EnemiesCollision.HitTest(player.X, player.Y, 8).OfType<Enemy>().Any())
{
player.SendError("Not safe to pause.");
return false;
}
else
{
player.ApplyConditionEffect(new ConditionEffect()
{
Effect = ConditionEffectIndex.Paused,
DurationMS = -1
});
player.SendInfo("Game paused.");
return true;
}
}
}