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C# Player.TeleportTo方法代碼示例

本文整理匯總了C#中fCraft.Player.TeleportTo方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.TeleportTo方法的具體用法?C# Player.TeleportTo怎麽用?C# Player.TeleportTo使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在fCraft.Player的用法示例。


在下文中一共展示了Player.TeleportTo方法的14個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: RandomPosRed

 public static void RandomPosRed(Player p)
 {
     Random rand = new Random();
     int x = rand.Next(2, TeamDeathMatch.TDMworld_.Map.Width);
     int y = rand.Next(2, TeamDeathMatch.TDMworld_.Map.Length);
     int z1 = 0;
     for (int z = TeamDeathMatch.TDMworld_.Map.Height - 1; z > 0; z--)
     {
         if (TeamDeathMatch.TDMworld_.Map.GetBlock(x, y, z) != Block.Air)
         {
             z1 = z + 3;
             break;
         }
     }
     if (p.isOnTDMTeam)
     {
         p.TeleportTo(new Position(x, y, z1 + 2).ToVector3I().ToPlayerCoords()); //teleport players to a random position
     }
 }
開發者ID:venofox,項目名稱:AtomicCraft,代碼行數:19,代碼來源:Team.cs

示例2: Kill

		static void Kill(Player killer, Player p, string message) {
			DateTime now = DateTime.UtcNow;
			if( (now - p.LastKilled).TotalSeconds < 1)
				return;
			
			world.Players.Message(killer.Team.Color + killer.Name +
			                      message + p.Team.Color + p.Name);
			p.LastKilled = DateTime.UtcNow;
			p.TeleportTo(p.Team.Spawn);
			
			if (p.IsHoldingFlag) {
				world.Players.Message("{0} &cdropped the flag for the {1}&c team!", 
				                      p.ClassyName, p.Team.ClassyName);
				p.Team.HasFlag = false;
				p.IsHoldingFlag = false;
				world.Map.QueueUpdate(new BlockUpdate(Player.Console,
				                                      killer.Team.FlagPos, killer.Team.FlagBlock));
			}
		}
開發者ID:Magi1053,項目名稱:ProCraft,代碼行數:19,代碼來源:CtfGame.cs

示例3: SpawnHandler

 static void SpawnHandler(Player player, Command cmd)
 {
     if (player.World == null) PlayerOpException.ThrowNoWorld(player);
     if (player.Info.isPlayingCTF)
     {
         return;
     }
     player.previousLocation = player.Position;
     player.previousWorld = null;
     player.TeleportTo(player.World.LoadMap().Spawn);
 }
開發者ID:Rhinovex,項目名稱:LegendCraft,代碼行數:11,代碼來源:WorldCommands.cs

示例4: JumpHandler

        static void JumpHandler(Player player, Command cmd)
        {
            String blocks = cmd.Next();
            short count = 0;

            if (String.IsNullOrWhiteSpace(blocks))
            {
                CdJump.PrintUsage(player);
                return;
            }
            if (blocks.Contains("-"))
            {
                player.Message("Jumping a negative distance is really hard!");
                return;
            }

            if (short.TryParse(blocks, out count))
            {
                Position target = new Position(player.Position.X, player.Position.Y, player.Position.Z + (count * 32));
                player.TeleportTo(target);
                player.Message("You have jumped {0} blocks.", count.ToString());
                return;
            }
            player.Message("Please use a whole number.");
            return;
        }
開發者ID:Rhinovex,項目名稱:LegendCraft,代碼行數:26,代碼來源:WorldCommands.cs

示例5: BackHandler

 static void BackHandler(Player player, Command cmd)
 {
     if (player.previousLocation == null)
     {
         player.Message("&cYou haven't been teleported somewhere yet!");
         return;
     }
     else
     {
         player.Message("&aTeleporting you back to your previous location...");
         if (player.previousWorld == null)
         {
             player.TeleportTo(player.previousLocation);
         }
         else
         {
             player.JoinWorld(player.previousWorld, WorldChangeReason.ManualJoin);
             player.TeleportTo(player.previousLocation);
         }
         return;
     }
 }
開發者ID:Rhinovex,項目名稱:LegendCraft,代碼行數:22,代碼來源:WorldCommands.cs

示例6: SpawnHandler

 static void SpawnHandler( Player player, Command cmd )
 {
     if ( player.World == null ) PlayerOpException.ThrowNoWorld( player );
     player.TeleportTo( player.World.LoadMap().Spawn );
 }
開發者ID:Jonty800,項目名稱:800Craft-SMP,代碼行數:5,代碼來源:WorldCommands.cs

示例7: BotHandler


//.........這裏部分代碼省略.........
                        }

                        if (model == "human") {
                            model = "humanoid";
                        }
                        if (!validEntities.Contains(model)) {
                            if (Map.GetBlockByName(model, false, out blockmodel)) {
                                model = blockmodel.GetHashCode().ToString();
                            } else {
                                player.Message(
                                    "That wasn't a valid entity model! Valid models are chicken, creeper, human, pig, sheep, skeleton, spider, zombie, or any block ID/Name.");
                                break;
                            }
                        }

                        player.Message("Changed entity model to {0} with skin {1}.", model, skinString2 ?? bot.SkinName);
                        bot.changeBotModel(model, skinString2 ?? bot.SkinName);
                    } else
                        player.Message(
                            "Usage is /Ent model <bot> <model>. Valid models are chicken, creeper, human, pig, sheep, skeleton, spider, zombie, or any block ID/Name.");
                    break;
                case "bring":
                    bot.teleportBot(player.Position);
                    break;
                case "tp":
                case "teleport":
                    World targetWorld = bot.World;
                    Bot target = bot;
                    if (targetWorld == player.World) {
                        if (player.World != null) {
                            player.LastWorld = player.World;
                            player.LastPosition = player.Position;
                        }
                        player.TeleportTo(target.Position);

                    } else {
                        if (targetWorld.Name.StartsWith("PW_") &&
                            !targetWorld.AccessSecurity.ExceptionList.Included.Contains(player.Info)) {
                            player.Message(
                                "You cannot join due to that Bot being in a personal world that you cannot access.");
                            break;
                        }
                        switch (targetWorld.AccessSecurity.CheckDetailed(player.Info)) {
                            case SecurityCheckResult.Allowed:
                            case SecurityCheckResult.WhiteListed:
                                if (player.Info.Rank.Name == "Banned") {
                                    player.Message("&CYou can not change worlds while banned.");
                                    player.Message("Cannot teleport to {0}&S.", target.Name,
                                        targetWorld.ClassyName, targetWorld.AccessSecurity.MinRank.ClassyName);
                                    break;
                                }
                                if (targetWorld.IsFull) {
                                    player.Message("Cannot teleport to {0}&S because world {1}&S is full.",
                                        target.Name, targetWorld.ClassyName);
                                    player.Message("Cannot teleport to {0}&S.", target.Name,
                                        targetWorld.ClassyName, targetWorld.AccessSecurity.MinRank.ClassyName);
                                    break;
                                }
                                player.StopSpectating();
                                player.JoinWorld(targetWorld, WorldChangeReason.Tp, target.Position);
                                break;
                            case SecurityCheckResult.BlackListed:
                                player.Message("Cannot teleport to {0}&S because you are blacklisted on world {1}",
                                    target.Name, targetWorld.ClassyName);
                                break;
                            case SecurityCheckResult.RankTooLow:
開發者ID:Magi1053,項目名稱:ProCraft,代碼行數:67,代碼來源:WorldCommands.cs

示例8: SuicideHandler

        static void SuicideHandler(Player player, CommandReader cmd)
        {
            string note = cmd.NextAll();
            if (player.World == null) PlayerOpException.ThrowNoWorld(player);
            if (player.Info.TimeSinceLastServerMessage.TotalSeconds < 10) {
                player.Info.getLeftOverTime(10, cmd);
                return;
            }
            if (note.Length > 64)
            {
                player.Message("&sProbably bad timing, but your suicide note can't be {0} characters long. Max is 64.", note.Length);
                return;
			}
			if (player.World != null) {
				player.LastWorld = player.World;
				player.LastPosition = player.Position;
			}
            if (note == "")
            {
                Server.Message("&s{0}&s took the easy way out", player.ClassyName);
                player.TeleportTo(player.World.LoadMap().Spawn);
                player.Info.LastServerMessageDate = DateTime.Now;
                return;
            }
            else
            {
                Server.Message("&s{0}&s took the easy way out and left a note", player.ClassyName);
                Server.Message("&s[&fNote&s] {0}", note);
				player.TeleportTo(player.World.LoadMap().Spawn);
                player.Info.LastServerMessageDate = DateTime.Now;
                return;
            }
        }
開發者ID:Magi1053,項目名稱:ProCraft,代碼行數:33,代碼來源:WorldCommands.cs

示例9: SpawnHandler

        static void SpawnHandler( Player player, CommandReader cmd ) {
            if( player.World == null ) PlayerOpException.ThrowNoWorld( player );
			if (player.World != null) {
				player.LastWorld = player.World;
				player.LastPosition = player.Position;
			}
            player.TeleportTo( player.World.LoadMap().Spawn );
        }
開發者ID:Magi1053,項目名稱:ProCraft,代碼行數:8,代碼來源:WorldCommands.cs

示例10: SpawnHandler

 static void SpawnHandler( Player player, CommandReader cmd ) {
     player.TeleportTo( player.WorldMap.Spawn );
 }
開發者ID:fragmer,項目名稱:fCraft,代碼行數:3,代碼來源:WorldCommands.cs

示例11: SetSpawnHandler

        static void SetSpawnHandler(Player player, Command cmd)
        {
            string playerName = cmd.Next();
            if (playerName == null)
            {
                player.World.Map.Spawn = player.Position;
                player.TeleportTo(player.World.Map.Spawn);
                player.Send(PacketWriter.MakeAddEntity(255, player.ListName, player.Position));
                player.Message("New spawn point saved.");
                Logger.Log(LogType.UserActivity, "{0} changed the spawned point.",
                            player.Name);

            }
            else if (player.Can(Permission.Bring))
            {
                Player[] infos = player.World.FindPlayers(player, playerName);
                if (infos.Length == 1)
                {
                    Player target = infos[0];
                    if (player.Can(Permission.Bring, target.Info.Rank))
                    {
                        target.Send(PacketWriter.MakeAddEntity(255, target.ListName, player.Position));
                    }
                    else
                    {
                        player.Message("You can only set spawn of players ranked {0}&S or lower.",
                                        player.Info.Rank.GetLimit(Permission.Bring).ClassyName);
                        player.Message("{0}&S is ranked {1}", target.ClassyName, target.Info.Rank.ClassyName);
                    }

                }
                else if (infos.Length > 0)
                {
                    player.MessageManyMatches("player", infos);

                }
                else
                {
                    infos = Server.FindPlayers(player, playerName, true);
                    if (infos.Length > 0)
                    {
                        player.Message("You can only set spawn of players on the same world as you.");
                    }
                    else
                    {
                        player.MessageNoPlayer(playerName);
                    }
                }
            }
            else
            {
                player.MessageNoAccess(CdRealm);
            }
        }
開發者ID:Desertive,項目名稱:800craft,代碼行數:54,代碼來源:WorldCommands.cs

示例12: SwitchTeamTo

		public static void SwitchTeamTo(Player player, CtfTeam newTeam, bool unbalanced) {
			CtfTeam oldTeam = newTeam == RedTeam ? BlueTeam : RedTeam;
			player.Message("You have switched to the {0}&s team.", newTeam.ClassyName);
			if (unbalanced)
				player.Message( "&sThe teams are now unbalanced!");
			
			oldTeam.Players.Remove(player);
			if (!newTeam.Has(player))
				newTeam.Players.Add(player);
			
			if (player.IsHoldingFlag) {
				world.Players.Message("&cFlag holder {0} &cswitched to the {1}&c team, " +
				                      "thus dropping the flag for the {2}&c team!",
				                      player.Name, newTeam.ClassyName, oldTeam.ClassyName );
				oldTeam.HasFlag = false;
				player.IsHoldingFlag = false;
				world.Map.QueueUpdate(new BlockUpdate(Player.Console, newTeam.FlagPos, newTeam.FlagBlock));
			}
			player.Team = newTeam;
			player.TeleportTo(newTeam.Spawn);
		}
開發者ID:Magi1053,項目名稱:ProCraft,代碼行數:21,代碼來源:CtfGame.cs

示例13: AddPlayerToTeam

		static void AddPlayerToTeam(CtfTeam team, Player p) {
			team.Players.Add(p);
			p.Message("&SAdding you to the " + team.ClassyName + " team");
			p.TeleportTo(team.Spawn);
			p.Team = team;
			
			p.IsPlayingCTF = true;
			if (p.Supports(CpeExtension.HeldBlock))
				p.Send(Packet.MakeHoldThis(Block.TNT, false));
		}
開發者ID:Magi1053,項目名稱:ProCraft,代碼行數:10,代碼來源:CtfGame.cs

示例14: SetPlayerNotDead

 private static void SetPlayerNotDead( Player player )
 {
     try {
         if ( player != null ) {
             if ( player.IsOnline ) {
                 if ( player.PublicAuxStateObjects.ContainsKey( "dead" ) ) {
                     player.PublicAuxStateObjects.Remove( "dead" );
                     player.TeleportTo( GetRandomPosition( player ) );
                 }
             }
         }
     } catch ( Exception e ) {
         Logger.Log( LogType.Error, e.ToString() );
     }
 }
開發者ID:Jonty800,項目名稱:Guilds,代碼行數:15,代碼來源:Events.cs


注:本文中的fCraft.Player.TeleportTo方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。