本文整理匯總了C#中fCraft.Player.ResetAllBinds方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.ResetAllBinds方法的具體用法?C# Player.ResetAllBinds怎麽用?C# Player.ResetAllBinds使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類fCraft.Player
的用法示例。
在下文中一共展示了Player.ResetAllBinds方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: BindHandler
static void BindHandler( Player player, Command cmd )
{
string originalBlockName = cmd.Next();
if( originalBlockName == null ) {
player.Message( "All bindings have been reset." );
player.ResetAllBinds();
return;
}
Block originalBlock = Map.GetBlockByName( originalBlockName );
if( originalBlock == Block.Undefined ) {
player.Message( "Bind: Unrecognized block name: {0}", originalBlockName );
return;
}
string replacementBlockName = cmd.Next();
if( replacementBlockName == null ) {
if( player.GetBind( originalBlock ) != originalBlock ) {
player.Message( "{0} is no longer bound to {1}",
originalBlock,
player.GetBind( originalBlock ) );
player.ResetBind( originalBlock );
} else {
player.Message( "{0} is not bound to anything.",
originalBlock );
}
return;
}
if( cmd.HasNext ) {
CdBind.PrintUsage( player );
return;
}
Block replacementBlock = Map.GetBlockByName( replacementBlockName );
if( replacementBlock == Block.Undefined ) {
player.Message( "Bind: Unrecognized block name: {0}", replacementBlockName );
} else {
Permission permission = Permission.Build;
switch( replacementBlock ) {
case Block.Grass:
permission = Permission.PlaceGrass;
break;
case Block.Admincrete:
permission = Permission.PlaceAdmincrete;
break;
case Block.Water:
permission = Permission.PlaceWater;
break;
case Block.Lava:
permission = Permission.PlaceLava;
break;
}
if( player.Can( permission ) ) {
player.Bind( originalBlock, replacementBlock );
player.Message( "{0} is now replaced with {1}", originalBlock, replacementBlock );
} else {
player.Message( "&WYou do not have {0} permission.", permission );
}
}
}
示例2: BindHandler
static void BindHandler( Player player, CommandReader cmd ) {
if( !cmd.HasNext ) {
player.Message( "All bindings have been reset." );
player.ResetAllBinds();
return;
}
Block originalBlock;
if( !cmd.NextBlock( player, false, out originalBlock ) ) return;
if( !cmd.HasNext ) {
if( player.GetBind( originalBlock ) != originalBlock ) {
player.Message( "{0} is no longer bound to {1}",
originalBlock,
player.GetBind( originalBlock ) );
player.ResetBind( originalBlock );
} else {
player.Message( "{0} is not bound to anything.",
originalBlock );
}
return;
}
Block replacementBlock;
if( !cmd.NextBlock( player, false, out replacementBlock ) ) return;
if( cmd.HasNext ) {
CdBind.PrintUsage( player );
return;
}
Permission permission = Permission.Build;
switch( replacementBlock ) {
case Block.Grass:
permission = Permission.PlaceGrass;
break;
case Block.Admincrete:
permission = Permission.PlaceAdmincrete;
break;
case Block.Water:
permission = Permission.PlaceWater;
break;
case Block.Lava:
permission = Permission.PlaceLava;
break;
}
if( player.Can( permission ) ) {
player.Bind( originalBlock, replacementBlock );
player.Message( "{0} is now replaced with {1}", originalBlock, replacementBlock );
} else {
player.Message( "&WYou do not have {0} permission.", permission );
}
}
示例3: AbortAllHandler
static void AbortAllHandler( Player player, Command cmd )
{
player.IsPainting = false; // /paint
player.ResetAllBinds(); // /bind
player.ParseMessage( "/brush normal", false, false ); // /brush (totally not a sneaky way to do this)
player.BuildingPortal = false; // /portal
player.fireworkMode = false; // /fireworks
player.GunMode = false; // /gun
player.IsRepeatingSelection = false; // /static
player.SelectionCancel(); // /cancel
player.StopSpectating(); // /spectate
player.towerMode = false; // /tower
player.ParseMessage( "/nvm", false, false ); // /nvm
}