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C# Player.ResetAllBinds方法代碼示例

本文整理匯總了C#中fCraft.Player.ResetAllBinds方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.ResetAllBinds方法的具體用法?C# Player.ResetAllBinds怎麽用?C# Player.ResetAllBinds使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在fCraft.Player的用法示例。


在下文中一共展示了Player.ResetAllBinds方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: BindHandler

        static void BindHandler( Player player, Command cmd )
        {
            string originalBlockName = cmd.Next();
            if( originalBlockName == null ) {
                player.Message( "All bindings have been reset." );
                player.ResetAllBinds();
                return;
            }
            Block originalBlock = Map.GetBlockByName( originalBlockName );
            if( originalBlock == Block.Undefined ) {
                player.Message( "Bind: Unrecognized block name: {0}", originalBlockName );
                return;
            }

            string replacementBlockName = cmd.Next();
            if( replacementBlockName == null ) {
                if( player.GetBind( originalBlock ) != originalBlock ) {
                    player.Message( "{0} is no longer bound to {1}",
                                    originalBlock,
                                    player.GetBind( originalBlock ) );
                    player.ResetBind( originalBlock );
                } else {
                    player.Message( "{0} is not bound to anything.",
                                    originalBlock );
                }
                return;
            }

            if( cmd.HasNext ) {
                CdBind.PrintUsage( player );
                return;
            }

            Block replacementBlock = Map.GetBlockByName( replacementBlockName );
            if( replacementBlock == Block.Undefined ) {
                player.Message( "Bind: Unrecognized block name: {0}", replacementBlockName );
            } else {
                Permission permission = Permission.Build;
                switch( replacementBlock ) {
                    case Block.Grass:
                        permission = Permission.PlaceGrass;
                        break;
                    case Block.Admincrete:
                        permission = Permission.PlaceAdmincrete;
                        break;
                    case Block.Water:
                        permission = Permission.PlaceWater;
                        break;
                    case Block.Lava:
                        permission = Permission.PlaceLava;
                        break;
                }
                if( player.Can( permission ) ) {
                    player.Bind( originalBlock, replacementBlock );
                    player.Message( "{0} is now replaced with {1}", originalBlock, replacementBlock );
                } else {
                    player.Message( "&WYou do not have {0} permission.", permission );
                }
            }
        }
開發者ID:Eeyle,項目名稱:LegendCraftSource,代碼行數:60,代碼來源:BuildingCommands.cs

示例2: BindHandler

        static void BindHandler( Player player, CommandReader cmd ) {
            if( !cmd.HasNext ) {
                player.Message( "All bindings have been reset." );
                player.ResetAllBinds();
                return;
            }

            Block originalBlock;
            if( !cmd.NextBlock( player, false, out originalBlock ) ) return;

            if( !cmd.HasNext ) {
                if( player.GetBind( originalBlock ) != originalBlock ) {
                    player.Message( "{0} is no longer bound to {1}",
                                    originalBlock,
                                    player.GetBind( originalBlock ) );
                    player.ResetBind( originalBlock );
                } else {
                    player.Message( "{0} is not bound to anything.",
                                    originalBlock );
                }
                return;
            }

            Block replacementBlock;
            if( !cmd.NextBlock( player, false, out replacementBlock ) ) return;

            if( cmd.HasNext ) {
                CdBind.PrintUsage( player );
                return;
            }

            Permission permission = Permission.Build;
            switch( replacementBlock ) {
                case Block.Grass:
                    permission = Permission.PlaceGrass;
                    break;
                case Block.Admincrete:
                    permission = Permission.PlaceAdmincrete;
                    break;
                case Block.Water:
                    permission = Permission.PlaceWater;
                    break;
                case Block.Lava:
                    permission = Permission.PlaceLava;
                    break;
            }
            if( player.Can( permission ) ) {
                player.Bind( originalBlock, replacementBlock );
                player.Message( "{0} is now replaced with {1}", originalBlock, replacementBlock );
            } else {
                player.Message( "&WYou do not have {0} permission.", permission );
            }
        }
開發者ID:fragmer,項目名稱:fCraft,代碼行數:53,代碼來源:BuildingCommands.cs

示例3: AbortAllHandler

 static void AbortAllHandler( Player player, Command cmd )
 {
     player.IsPainting = false;			// /paint
     player.ResetAllBinds();				// /bind
     player.ParseMessage( "/brush normal", false, false );  // /brush (totally not a sneaky way to do this)
     player.BuildingPortal = false;			// /portal
     player.fireworkMode = false;			// /fireworks
     player.GunMode = false;				// /gun
     player.IsRepeatingSelection = false;		// /static
     player.SelectionCancel();			// /cancel
     player.StopSpectating();			// /spectate
     player.towerMode = false;			// /tower
     player.ParseMessage( "/nvm", false, false );		// /nvm
 }
開發者ID:EricKilla,項目名稱:LegendCraft,代碼行數:14,代碼來源:BuildingCommands.cs


注:本文中的fCraft.Player.ResetAllBinds方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。