當前位置: 首頁>>代碼示例>>C#>>正文


C# Player.SelectionCancel方法代碼示例

本文整理匯總了C#中fCraft.Player.SelectionCancel方法的典型用法代碼示例。如果您正苦於以下問題:C# Player.SelectionCancel方法的具體用法?C# Player.SelectionCancel怎麽用?C# Player.SelectionCancel使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在fCraft.Player的用法示例。


在下文中一共展示了Player.SelectionCancel方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: StaticHandler

        static void StaticHandler( Player player, CommandReader cmd ) {
            bool turnStaticOn = (!player.IsRepeatingSelection);

            if( cmd.HasNext && !cmd.NextOnOff( out turnStaticOn ) ) {
                CdStatic.PrintUsage( player );
                return;
            }

            if( turnStaticOn ) {
                player.Message( "Static: On" );
                player.IsRepeatingSelection = true;
            } else {
                player.Message( "Static: Off" );
                player.IsRepeatingSelection = false;
                player.SelectionCancel();
            }
        }
開發者ID:fragmer,項目名稱:fCraft,代碼行數:17,代碼來源:BuildingCommands.cs

示例2: CancelHandler

 static void CancelHandler( Player player, Command cmd )
 {
     if( cmd.HasNext ) {
         CdCancel.PrintUsage( player );
         return;
     }
     if( player.IsMakingSelection ) {
         player.SelectionCancel();
         player.MessageNow( "Selection cancelled." );
     } else {
         player.MessageNow( "There is currently nothing to cancel." );
     }
 }
開發者ID:Eeyle,項目名稱:LegendCraftSource,代碼行數:13,代碼來源:BuildingCommands.cs

示例3: StaticHandler

 static void StaticHandler( Player player, CommandReader cmd ) {
     if( cmd.HasNext ) {
         CdStatic.PrintUsage( player );
         return;
     }
     if( player.IsRepeatingSelection ) {
         player.Message( "Static: Off" );
         player.IsRepeatingSelection = false;
         player.SelectionCancel();
     } else {
         player.Message( "Static: On" );
         player.IsRepeatingSelection = true;
     }
 }
開發者ID:fragmer,項目名稱:fCraft,代碼行數:14,代碼來源:BuildingCommands.cs

示例4: AbortAllHandler

 static void AbortAllHandler( Player player, Command cmd )
 {
     player.IsPainting = false;			// /paint
     player.ResetAllBinds();				// /bind
     player.ParseMessage( "/brush normal", false, false );  // /brush (totally not a sneaky way to do this)
     player.BuildingPortal = false;			// /portal
     player.fireworkMode = false;			// /fireworks
     player.GunMode = false;				// /gun
     player.IsRepeatingSelection = false;		// /static
     player.SelectionCancel();			// /cancel
     player.StopSpectating();			// /spectate
     player.towerMode = false;			// /tower
     player.ParseMessage( "/nvm", false, false );		// /nvm
 }
開發者ID:EricKilla,項目名稱:LegendCraft,代碼行數:14,代碼來源:BuildingCommands.cs


注:本文中的fCraft.Player.SelectionCancel方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。